28 February, 2007

[CFP] CAE2007 Computational Aesthetics [DL] 5th March, 2007

http://innovis.cpsc.ucalgary.ca/cae2007

Our ability to convey complex meaning and emotion by the clever arrangement
of symbols and signs is one of the most celebrated aspects of our human
heritage. If Aesthetics is defined as the interaction between symbol and
observer within a social context, then Computational Aesthetics is the
empirically based field that examines applications of Aesthetics.
Computational Aesthetics integrates aspects of computer science, psychology,
and the visual arts, with particular focus on the mathematical and
information theoretic aspects of symbol processing by humans and computers.
By combining insights from these fields, Computational Aesthetics not only
provides tools for the graphics and visualization communities to increase
the value of displayed imagery and to avoid classical artifacts, but also
furthers our understanding of perception and meaning. Computer based tools,
resulting from Computational Aesthetics research, may also be used to
enhance the expressive power of the fine and applied arts and to expand the
role of aesthetic design as a differentiating factor in product development
and retail sales.
We are pleased to announce the third workshop on Computational Aesthetics,
which will take place in Banff, Alberta, Canada. This conference will bring
together individuals with technical backgrounds who are developing computer
based tools to solve aesthetic problems and people with artistic and design
backgrounds who use these new tools in their work. Invited talks will be
given by leading technical and artistic/design figures to help participants
to better understand what computer technology is capable of delivering and
to fully appreciate what is involved in the artistic and design process.
Refereed papers will also be presented to provide a snapshot of the latest
technical breakthroughs and the most recent artistic or design achievements
in applying computer based techniques to solve aesthetic problems. The
overriding goal of the conference will be to facilitate a dialogue between
the scientists and engineers who are creating these new tools and the
artists and designers who are the end users.

Submissions are invited across the broad range of areas covered by
Computational Aesthetics. Specific examples include, but are not limited to:

a.. Artistic Image Transformation Techniques (colors, edges, patterns,
dithering)
b.. Image Analogies, Style Transfer Methods
c.. Sketching, Simplification techniques (artistic, cognitive)
d.. Composition, Visual Balance, Layout
e.. Non-Photorealistic Rendering
f.. Image Style Analysis (Paintings, Photographs, others)
g.. Empirically based Metrics of Aesthetical Attributes
h.. Applied Visual Perception (Color Appearance, Spatial Vision, and other
aspects)
Submitted papers should be original, unpublished work of up to 8 pages. The
manuscripts must be written in English. For details on the submission
guidelines please refer to the paper submission page. Best papers will be
encouraged to submit a journal version to a special issue of IEEE CG&A.

Note that this call for technical contributions is complemented by a call
for participation by experts in the visual arts.

Download this call for papers as a TXT file or a PDF file.

12 February, 2007

[CFP] WORLDCOMP'07, The 2007 World Congress in Computer Science, Computer Engineering, and Applied Computing.

Last Call For Papers
The 2007 World Congress in Computer Science,
Computer Engineering, and Applied Computing
WORLDCOMP'07
Date and Location: June 25-28, 2007, Las Vegas, USA
Academic Sponsors: Research Labs at
MIT, Harvard, Purdue, Univ. of Texas at Austin, ...
Paper Submission Deadline: February 20, 2007
url: http://www.worldacademyofscience.org/worldcomp07

You are invited to submit a full paper for consideration.
All accepted papers will be published in the conference proceedings.
The 2007 World Congress in Computer Science, Computer Engineering,
and Applied Computing (WORLDCOMP'07) is composed of the following
research and technical tracks (all will be held simultaneously,
same location and dates: June 25-28, 2007, USA):
o Parallel and Distributed Processing Techniques and Applications
(PDPTA'07)
o Grid Computing and Applications (GCA'07)
o Computer Design (CDES'07)
o Scientific Computing (CSC'07)
o Artificial Intelligence (ICAI'07)
o Genetic and Evolutionary Methods (GEM'07)
o Machine Learning; Models, Technologies and Applications
(MLMTA'07)
o Bioinformatics and Computational Biology (BIOCOMP'07)
o Software Engineering Research and Practice (SERP'07)
o Wireless Networks (ICWN'07)
o Image Processing, Computer Vision, and Pattern Recognition
(IPCV'07)
o Modeling, Simulation and Visualization Methods (MSV'07)
o Computer Graphics and Virtual Reality (CGVR'07)
o Multimedia Systems and Applications (MSA'07)
o Internet Computing (ICOMP'07)
o Semantic Web and Web Services (SWWS'07)
o Security and Management (SAM'07)
o Data Mining (DMIN'07)
o Information and Knowledge Engineering (IKE'07)
o e-Learning, e-Business, Enterprise Information Systems, and
e-Government (EEE'07)
o Embedded Systems and Applications (ESA'07)
o Frontiers in Education: Computer Science and Computer Engineering
(FECS'07)
o Foundations of Computer Science (FCS'07)
o Engineering of Reconfigurable Systems and Algorithms (ERSA'07)
o Communications in Computing (CIC'7)
(a link to each of the above can be found at
http://www.worldacademyofscience.org/worldcomp07/ws )
Submission of Papers:
Prospective authors are invited to submit their full paper
(about 5 to 8 pages - single space, font size of 10 to 12) to
H. R. Arabnia by Feb. 20, 2007 (hra at cs.uga.edu). E-mail submissions
in MS Doc or PDF formats are preferable (postal mail submissions
are also fine.) All reasonable typesetting formats are acceptable
(later, the authors of accepted papers will be asked to follow a
particular typesetting format to prepare their papers for publication.)
The length of the Camera-Ready papers (if accepted) will be limited to
7 (IEEE style) pages. Papers must not have been previously published
or currently submitted for publication elsewhere. The first page of
the draft paper should include: title of the paper, name, affiliation,
postal address, email address, and telephone number for each author.
The first page should also identify the name of the author who will
be presenting the paper (if accepted) and a maximum of 5 topical
keywords that would best represent the content of the paper. Finally,
the name of the conference/track that the paper is being submitted to
must be stated on the first page.
Each paper will be refereed by two experts in the field who are
independent of the conference program committee. The referees'
evaluations will then be reviewed by two members of the program
committee who will recommend a decision to the chair of the track that
the paper has been submitted to. The track chair will make the final
decision. Lastly, the Camera-Ready papers will be reviewed by one
member of the program committee.
Members of Program and Organizing Committees:
The Program Committee includes members of chapters of World Academy
of Science (chapters: supercomputing; scientific computing; artificial
intelligence; imaging science; databases; simulation; software
engineering; embedded systems; internet and web technologies;
communications; computer security; and bioinformatics.) Many members
of the program committee for individual conferences include renowned
leaders, scholars, researchers, scientists and practitioners of the
highest ranks; many are directors of large research laboratories,
IEEE Fellows, heads/chairs of departments, deans and provosts.
Each committee also includes two Student Members (in their final stages
of their PhD programs) who are identified as such. Refer to the
conference web sites for the list of members of program committee.
Co-Sponsors (a partial list):
Academic Co-Sponsors of WORLDCOMP'07 include:
- Massachusetts Institute of Technology (MIT) Media Laboratory,
MIT (Cambridge, Massachusetts)
- Statistical Genomics and Computational Biology Laboratory,
Department of Statistics, Harvard University (Cambridge,
Massachusetts)
- Texas Advanced Computing Center, The University of Texas at
Austin (Austin, Texas)
- Statistical and Computational Intelligence Laboratory of
Purdue University (West Lafayette, Indiana)
- University of Iowa's Medical Imaging HPC Lab (Iowa City, Iowa)
- Institute for Informatics Problems of the Russian Academy of
Sciences, Moscow, Russia);
Other Co-sponsors include:
- HPCwire
- GRIDtoday
- STEM Education Society
- HPCSoft, HPC Software Inc.
- International Technology Institute
- H2cM - Hodges' Health, UK
Purpose / History:
This set of joint conferences is the largest annual gathering of
researchers in computer science, computer engineering and applied
computing. Many of the 25 joint conferences in WORLDCOMP are the
premier conferences for presentation of advances in their respective
fields. We anticipate to have 2000 or more attendees from over 75
countries participating in the 2007 event.
The motivation is to assemble a spectrum of affiliated research
conferences into a coordinated research meeting held in a common
place at a common time. The main goal is to provide a forum for
exchange of ideas in a number of research areas that interact. The
model used to form these annual conferences facilitates communication
among researchers from all over the world in different fields of
computer science, computer engineering and applied computing. Both
inward research (core areas of computer science and engineering) and
outward research (multi-disciplinary, inter-disciplinary, and
applications) will be covered during the conferences.
Important Dates:
Feb. 20, 2007: Submission of full papers (about 5 to 8 pages)
March 20, 2007: Notification of acceptance
April 20, 2007: Camera-Ready papers and Registration due
June 25-28, 2007: The 2007 World Congress in Computer Science,
Computer Engineering, and Applied Computing
(WORLDCOMP'07)


----

Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/

05 February, 2007

[CFP] Prix Ars Electronica 2007 - Call for Entries

Dear friends and participants of Prix Ars Electronica!

The 21st Prix Ars Electronica 2007 - International Competition for Cyberarts has a few new features.

The new Hybrid Art category, a new prize for Media.Art.Research, and the integration of Net Vision into Digital Communities are the most visible signs of the intensive work that is being done on the definition of the competition's categories. As always, the aim is to continually keep the Prix Ars Electronica updated in line with leading-edge developments in the dynamic field of cyberarts.

Prix Ars Electronica 2007
Online Submission Deadline: March 9, 2007

Computeranimation / Film / VFX, Digital Musics, Interactive Art, Hybrid Art,
Digital Communities, u19 - freestyle competition, [the next idea] grant,
Media.Art.Research Award

All details about the categories and the online submission
are available online only at: <http://prixars.aec.at>

Total prize money: 122.500 Euro

Please feel free to forward this to all interesting/ed parties.

best regards
Iris

Contact: Iris Mayr
Project Manager Prix Ars Electronica

AEC Ars Electronica Center Linz
Museumsgesellschaft mbH
Hauptstra゜e 2
A-4040 Linz
Tel. ++43.732.7272-74
Fax ++43.732.7272-674
info at prixars.aec.at
http://prixars.aec.at

If this e-mail has been sent to you by mistake or if you'd like to have your name removed from our mailing list, please send an e-mail with the word UNSUBSCRIBE in the subject line to the following address: info at prixars.aec.at





Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/

Labels: ,

[CFP] Interaction Design and Children conference,5-6 June 2007, Denmark

Call for papers for the Interaction Design and Children (IDC 2007) conference, 6-8 June, 2007, Aalborg, Denmark

(http://idc2007.cs.aau.dk/index.html)

Keynote speakers at the IDC conference will be:

Professor Mitchel Resnick, MIT Media Laboratory, Cambridge, Massachusetts, USA Mark William Hansen, Director of Business Development, Lego, Billund, Denmark

The increased focus on children’s role in the design and evaluation of interactive technologies has provided several interesting research studies and results. Currently, we are aware of the fact that children have been characterized as not just young adults, but as independent individuals with their own strong opinions, needs, likes, and dislikes, and they should be treated as such. Several studies have focused on children in educational or training settings; this has been natural as children often encounter and use information technology in schools. Thus, children have often participated as future end-users of educational or edutainment technologies.

IDC 2007 welcomes submissions on all topics from the domain of interaction design and children, including, but not limited to:

* Usability, enjoyability, accessibility, persuasion, ethics, and safety issues, with particular reference to children

* Evaluation methods for use with children

* Evaluations of interactive systems and technologies for children

* Emerging or new technologies and their impact on children's health, education or play

* Methods and techniques for establishing children's requirements for interactive systems

* Guidelines for the design of interactive systems for children

* Reports on the development of interactive systems for children (motivation, design, outcome, evaluation)

* Design of innovative systems to children

* Theoretical models of interaction with special relevance to children

* Results of ethnographic and case studies in children's use of interactive systems

* Stimulating in-depth analyses of issues related to interaction design and children

* Effects of interactive technologies in children's lives (e.g. game violence and aggression, obesity, learning)

* Design and evaluation of interactive systems for children with special needs

Submission deadlines:

Full papers: January 19, 2007

Short papers: March 5, 2007

Poster and demos: March 5, 2007

Notification deadlines:

Full papers: February 23, 2007

Short papers: March 30, 2007

Poster and demos: March 30, 2007

Camera-ready deadlines:

Full papers: March 16, 2007

Short papers: April 10, 2007

Poster and demos: April 10, 2007

To address emerging research and development, IDC 2007 will look for papers, demonstrations, posters that may include at least one of the following broad areas:

* Emerging technologies for children (e.g., innovative educational simulations, online games, accessible fabrication devices, mobile communications devices, wireless embedded technologies, sensors and actuators, "smart" materials, authoring/programming tools)

* The impact these technologies can have on children's lives (e.g., in schools, at home, in public spaces)

* New research methods which give children a voice in the design, development, and evaluation processes (e.g., participatory design methods, usability testing, etc.)

All accepted papers are presented at the IDC 2007 conference, and appear in the IDC 2007 Proceedings. Proceedings will be published in the ACM Digital Library.

For more information please check the IDC 2007 website:

http://idc2007.cs.aau.dk/index.html



Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/

Labels:

[CFP] Laval Virtual ReVolution 2007

Laval Virtual ReVolution 2007
-World Performance of VR Applications-

Laval Virtual ReVolution is an annual honor to the world’s finest VR project, by Laval Virtual. This is a hall of fame award that decides the best Virtual Reality demonstration and/or application from all over the world. Virtual Reality is not only a technology but also a never ending story between computers and human history.

We cannot get the final answer of this issue immediately, as we still need to find and walk one of the many possible paths that will lead us to a future navigated by brilliant stars. The staring at those stars should be continued for the future voyagers on the way.

Of course, a great number of academic papers or commercial products can build a way of Virtual Reality. However we suggest a new relation between developmental projects and general public at on-site demonstrations. If a performed project has impact, technology and is persuasive, it will move the general public and change the common sense. So, this means a revolution in the history of Virtual Reality.

Please try to join today's stardom with your exciting project.
And share the activity from all over the world!


Session Organizer: Akihiko SHIRAI, Ph.D (ENSAM P&I Lab / JSPS)


Laval Virtual 2007, one of the biggest European Virtual Reality conventions, will be held at 18th-22nd April. A new demonstration session, "ReVolution" was successfully started at last edition. And is it is now open to receive your submissions for 2007.

We hope to accept your brilliant projects which can get over the current common sense of Virtual Reality and make changes to the current human-computer interfaces and Virtual Reality history.

-Technology Demonstration
-Interactive Arts
-Entertainment VR
-New Media Designs
-New Game Systems
-New Human Interfaces and Displays
-Realtime Images
........And any other "non genre" VR projects


[Call for Demo]
Submission Deadline: 31st Jan. 2007 23:59 GMT [Extended]-> 7th Feb. 2007 23:59 GMT
Results will be announced at 20th Feb. 2007.

Please register this website now, then read documents below.
http://www.laval-virtual.org/revolution/

-2nd Call For Demo (International, English & Japanese)
http://www.laval-virtual.org/revolution/2007/doc/CFDemo-LavalVirtualReVolution2007v2.pdf


Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/