22 January, 2007

[auto] A young hero comes to Laval

Today, an internship student comes from the JAIST Miyata lab .
He will be studying abroad for 3 months.


Kendo 4-dan, the face manifique is the egg of the CG researcher who had the atmosphere of feeling not be able to oppose to the toe TASS Matsumoto being similar and name.

With only the liquor, doubtfully - is also a [i] atmosphere simultaneously.
(As for here however perhaps, it is the French direction)
Furthermore although it is overseas travel unprecedented, it is mid-term studying abroad.
Naturally French seems that is close to zero.
It probably is to be able to arrive to Laval safely??
Because this year for the free foreigner French can be audited even fortunately, if only start it is cut off well, those which are obtained are to think that it is large, but….

As my guidance policy,
It goes with physical education meeting affiliation, or goes in the leaving play?…For the present however you do not understand yet, it is young, while with overcoming with venture heart, you think that we want learning various thing.

Well, without involving my life and the family in “venture,” only and should have done however it is,….

Everyone support we ask may with such a reason.


Here is the original article in Japanese.
Today I had generate this post with auto translation by Google.
I think the translation quality is 30%... :-p

Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/

21 January, 2007

Face Input Building Block on Virtools

Finally, I had uploaded my video on YouTube...
http://www.youtube.com/watch?v=ihiNpbrhtxY



Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/

[CFP] WIAMIS 2007-Deadline Extended to Jan.24

WIAMIS 2007, 6-8 June 2007, Santorini, Greece

http://mkg.iti.gr/wiamis2007/



DEADLINE FOR PAPER SUBMISSION EXTENDED TO JANUARY 24





OBJECTIVES


The International Workshop on Image Analysis for Multimedia Interactive Services (WIAMIS) is one of the main international fora for the presentation and discussion of the latest technological advances in interactive multimedia services. The objective of the workshop is to bring together researchers and developers from academia and industry working in all areas of image, video and audio applications, with a special focus on analysis. After Louvain (1997), Berlin (1999), Tampere (2001), London (2003), Lisboa (2004), Montreux (2005), Incheon (2006), WIAMIS 2007 is held in Santorini, Greece.





TOPICS

Topics of interest include, but are not limited to:



Multimedia content analysis and understanding

Content-based browsing, indexing and retrieval of images, video and audio

2D/3D feature extraction

Advanced descriptors and similarity metrics for audio and video

Relevance feedback and learning systems

Segmentation of objects in 2D/3D image sequences

Identification and tracking of regions in scenes

Voice/audio assisted video segmentation

Analysis for coding efficiency and increased error resilience

Analysis and understanding tools for content adaptation

Multimedia content adaptation tools, transcoding and transmoding

Content summarization and personalization strategies

Data hiding and copyright protection of multimedia content

Semantic mapping and ontologies

Multimedia analysis for advanced applications

Multimedia analysis hardware and middleware





INVITED TALKS

WIAMIS 2007 will include in its Technical Program 2 invited talks by leading experts in the field of multimedia processing.

* Shih-Fu Chang, “Recent Advances and Open Issues of Digital Image/Video Search”

* Irfan Essa, “Data-driven and Procedural Analysis and Synthesis of Multimedia”





INDUSTRY SESSION

In addition to Invited Talks, its Regular Technical Program and a number of Special Sessions, WIAMIS 2007 will also include an Industry Session featuring talks by key industry players. Already confirmed industrial representation includes Google, FAST and Deutsche Welle. For more information, please check the related page at the WIAMIS 2007 site.





PAPER SUBMISSION

Paper submission is now open. Prospective contributors are invited to submit extended summaries electronically, using the online submission system at http://mkg.iti.gr/wiamis2007/submission/. Submissions should be in Adobe PDF file format, written in English, following the two-column IEEE conference proceedings format and extending no more than four two-column pages including all figures, tables and references. The proceedings will be published by IEEE and archived to IEEE-Xplore and the IEEE Computer Society digital libraries.





IMPORTANT DATES

Paper Submission: 24 January 2007 (EXTENDED)

Review results: 23 February 2007

Submission of camera-ready papers: 9 March 2007





WIAMIS 2007 ORGANIZING COMMITTEE


General Chairs

* Yiannis Kompatsiaris, Informatics and Telematics Institute, Greece

* Yannis Avrithis, National Technical University of Athens, Greece



Technical Program Chairs

* Milind R. Naphade, IBM T J Watson Research Center, USA

* Noel O'Connor, Centre for Digital Video Processing, Dublin City University, Ireland

* Vasileios Mezaris, Informatics and Telematics Institute, Greece



Special Sessions Chair

* Murat Tekalp, College of Engineering, Koc University, Turkey



Industry Liaisons

* Adrian Matellanes, Motorola Labs, UK

* Nikos Sarris, Athens Technology Center S.A., Greece





CONTACT



For questions, problems and all other inquiries, please contact wiamis2007(at)@iti.gr




----
THIS INFORMATION IS FROM CONFERENCE ORGANIZER
----

Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/

[auto] Auto translation from my Japanese Blog

Recently, I am trying to use FoxLingo Add-ons on FireFox.
https://addons.mozilla.org/firefox/2444/

I haven't know there are such a lot of translating free service on the net.
Of course, it is not a perfect but it might be better than nothing on my international blog...

For example...

I will compare some engines and try to find my best one to translate from Japanese to English.
(Also there is a Japanese to French engine.)
When I write such a auto translated post, I will add [auto] on the title.
I am sorry for my laziness but computer life should be laziness.
Maybe the title will be hand translated. :-)


Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/

[CFP] Call For Papers

In this year, I have to get accept some articles on international conference and journals.


In the past days, I had managed them on my Wiki site, but I guess such as CFP(Call For Paper/Participation) should be posted to Blog like here.
http://akihiko.shirai.as/modules/bwiki/index.php?CallForPapers


Now, there are too many international conferences about Entertainment Technologies.
But their qualities of conference (submission, management, difficulty and publicity) are completely different.

So, it looks like a vogue.
I know such as situation is just typical "Research of Play" in medieval to modern generation.

Someone says,
"Research of Play is Playing of Researcher, isn't it?"

I am not sure it will be true or not, but I think it will be a hint archiving CFP linked to Entertainment Technologies.
Also it will be a good memorandum for my research....

Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/

22 November, 2006

Video game project "AceSpeeder2" released




"AceSpeeder2"
, a new video game project that is working by Takahiro Nakatani (Raingraph Studio, Japan), Akihiko SHIRAI (Invited Resercher of P&ILab Laval France) and Erik Geslin (ESCIN, Laval France) is released.

This project is working for 3 years or more. P&I Lab and ESCIN are working with the director Mr.Nakatani to help artworks and experience evaluation with some scientifique methods on Laval Virtual 2006, ACM SandBox and IVRC2006, etc...

Today, the beta version of AceSpeeder2 is started to releas by free. After some evaluation, it will be released on the net.
http://www.raingraph.com/news.htm

11 October, 2006

la fête de la science « Réalité Virtuelle »

Nous présenterons deux animations interactives :
1. Découvrez une méthode innovante de conception de nouveaux véhicules grâce à la maquette numérique. A vous de concevoir la voiture du futur !
2. Testez notre « nouvelle interface invisible » pour les jeux vidéos avant Noël ! « AceSpeeder 2 » est un nouveau jeu de course anti-gravité. Vous pouvez jouer à ce jeu soit avec une manette classique, soit avec votre corps.
GPUVision, la technologie qui détecte la position du joueur, est développée à Laval.

Village de sciences
devant le CCSTI,
musée des sciences
samdi 14 octobre: 10h00-18h00
dimanche 15 octobre: 14h-18h00

Laboratoire P&I ENSAM / Master RV / ESCIN
CNAM / Pays de la Loire


18 September, 2006

IVRC 2006 Tokyo Stage finished

Congratulations, JAIST teams!
"Magical SPLASH" from JAIST Miyata lab got a 1st position from 11 projects.
In fact, 4 teams had passed for final nominats as below.
But 2 JAIST teams passed! Incredible!!

1st Magical SPLASH (JAIST)
2nd Vu Vu View (ECU)
3rd COGAME (U-Tokyo)
4th Goolgle (JAIST)

Official site (not updated yet)
Projects for Tokyo stage
Mobile Phone Photo Report (auto translated)

Congratulations again,
And see you at Gifu!
France team also preparing well to get a win!
aki o_ob

12 August, 2006

[SIGGRAPH2006] Maa's DELL XPS / SIGGRAPH everywhere



Maa is my new French friend who had met at AF332 which is going to SIGGRAPH 2006 Boston.
We had shown a lot of things in the plane each other.
Especially, I had been excited about his DELL XPS. It has a hologram mono eye and color and frequency of LEDs can be controlled by his 3D real time graphics program...

So, this is a first trial to submit my original Video Blog to YouTube...
I will try to submit same one on Ameblo, a famous Japanease blog service.
It will be here.
I expect the responses will be different about this.

aki o_ob

reboot me/ SIGGRAPH / weeky Famitsu


I'm sorry for my long absent...

I had back from SIGGRAPH2006 Boston.
Then I will write something about it.

Especially, I had written an article for Weekly Famitsu, a most famous weekly game magazine in Japan.
I have a small column that named as "Look for the future games!".

This article will be sold at 25th August 2006 on the store (Issue:8thSep).

20 February, 2006

"savoir plus science" our lab on the TV


Regardez "savoir plus science" le 4 février à 13h50 sur France2!
http://onvousditpourquoi.france2.fr/
Notre laboratoire a participé!
Watch a scientific TV program "savoir plus science" at 4 February, 13:50 on France2!
http://onvousditpourquoi.france2.fr/
Our laboratory has participated!

先日収録が無事終了したのですが、
Simonと研究室のデモがテレビ番組に出演します。
「savoir plus science」
2/4(土) France2 13h50-
http://onvousditpourquoi.france2.fr/

科学番組です。

学生がデジカメで撮った動画もあるんですが、お楽しみは放映時に!
…まあフランス限定情報なんですが。

18 February, 2006

Nintendo will start movable theme park project

Nintendo will start movable theme park project of "PocketMonsters" all over the world. (Nikkei)
Nintendo will start a theme park project using PocketMonsters in limited term.
They will start in Taiwan at next June, and continue it in different country at each year until 2010.
This is the first time such as oversea project using Japanese original character.
They have plans to show movies and sell game tie-up contents to make synergy.
The movable theme park will name as "PokePark" and start in Taipei for 3 months.
Charactor coaster, wheel, 5-10 children attractions and mini theaters and interactive games will be installed.
Area will be 40,000 sqm. 1,000,000 visitors will be expected.
They also have plans to show Pockemon movies on the TV and sell their card games.
And they have plans to exhibit in USA , Europe and China-Shanghai.
Recently, they developped new theme park of Karuta, traditonal japanese card games using game technologies in Kyoto.
aki o_ob

31 January, 2006

A funny "function" of PSP

FDS:Flying Disk System. It's a "specification" of the PSP first version. You can shoot UMD when you play a game.

It also my reason why I haven't get PSP...
Today I found a funny movie about this issue.

"PSP vs NDS"
http://www.asahi-net.or.jp/~cf6y-oot/umd/fly_006.avi
The golf game said "Nice Shot!" but... :-)

You can see other movies, whew... I also found PSP playable...

"Organized site of PSP troubles"
http://www.asahi-net.or.jp/~cf6y-oot/umd/fly.html


Do you know the current PSP have this "function"? :-)

aki o_ob

HRP-2 helps human daily life with autonomous function.

My associate Mr. Moriyama wrote an issue.

"HRP-2 helps human daily life with autonomous function"
http://pc.watch.impress.co.jp/docs/2006/0131/kyokai42.htm
You can get some video from the site.

It's a pair of distributed autonomous robotic system for daily life supports.

On the press demonstration, they has composed 3D map with laser range finders.
(but it haven't written in this article.)

*If someone need detailed translation, please contact me.
http://akihiko.shirai.as/modules/contact/

Nam June Paik passed a way.

He is a father of media arts and video arts.
Great history he is! 40 years or more.

I wrote a short condolence here in Japanese.
http://ameblo.jp/akihiko/entry-10008568387.html

And I introduce you his official website.
http://www.paikstudios.com/
It was updated about funeral information.

aki o_ob

06 December, 2005

New movie from BodyPad

"Full body oriented battle interface"
BodyPad presents new promotion movie.
(Thanks Frederic Claudel!)
http://www.bodypad.com/eng/Alternative.php [English]
http://www.bodypad.com/fra/Alternative.php [Francais]

I saw "Mr.Satan" from DragonBall...
Bad boy have to do like that!(=Good boy shouldn't do like that!)

aki o_ob [article in Japanese]

23 November, 2005

CFP: 2 Human Interface and 1 encyclopedia

* The IEEE Symposium on 3D User Interfaces 2006 (March 25 and 26, Alexandria, Virginia USA, DL: November 30, 2005)
*ACM SIGCHI ACE 2006 (Hollywood U.S.A., 14th-16th, June 2006, DL: 15th Feb. 2006)
*Encyclopedia of Networked and Virtual Organizations

SIGCHI ACE is ineresting conference (I had participated at 2005). However IEEE-3DUI is also very interesting. They will be held with IEEEVR2006.
But, why the deadline is same (30th Nov)?

So, one submission has been accepted by IEEEVR2006 from my laboratory.
Congratulation, Lionel.

aki o_ob

22 November, 2005

Call for Teachers: Gifu Univ. Japan. VR Research assistant (Ph.D)

Call for Teachers: Gifu Univ. Japan. VR Research assistant (Ph.D)
Deadline has extended.
I think this is good post. Because Gifu Univ, VR Lab is great laboratory and investiment is not bad, I guess.
"30 years or less" + "Doctor" is little difficult?

---Japanese below---
岐阜大学工学部人間情報システム工学科教員公募(応募締切変更)

1.募集人員 助手 1名
2.所  属 人間情報システム工学科知能制御システム工学講座
3.専門分野 ロボティクス,バーチャルリアリティ,制御工学の分野
4.着任時期 平成18年4月1日
5.応募資格
 (1)博士の学位を有すること,もしくは取得の見込みがあること
 (2)学生の教育に意欲があること
 (3)理論と実験に取り組める方
 (4)年齢は30歳までが望ましい
6.応募締切 平成18年1月10日(金)必着(注意:1月20日(金)より変更)
7.応募書類
 (1)履歴書(写真添付,ワープロ可)
 (2)研究業績一覧(学術論文,国際会議論文,著書,特許,解説に分類,
    共同研究や研究助成金等の取得状況,学協会の役員・委員等の社会貢献)
 (3)主要論文3件程の別刷もしくはコピー
 (4)研究の概要と今後の研究構想(2000字程度)
 (5)教育に対する抱負(1000字程度)
 (6)推薦状

8.選考方法  書類で事前選考し,最終的には面接により選考します.
9.書類提出先

  〒501-1193 岐阜市柳戸1番1 
  岐阜大学工学部人間情報システム工学科 学科長 谷 和男
  Tel : 058-293-2783, E-mail: tani(at)info.gifu-u.ac.jp
  「教員応募書類在中」と朱書きし,簡易書留で郵送して下さい.

10.問合せ先
  〒501-1193 岐阜市柳戸1番1 
  岐阜大学工学部人間情報システム工学科 川崎晴久
  Tel & Fax: 058-293-2546, E-mail: h_kawasa(at)cc.gifu-u.ac.jp
---
If you cannot read Japanese, this post is very difficult, I think. :-(

aki o_ob

Triple call for papers

-WIAMIS06 (April 19th-21st, 2006, Hyatt Regency Incheon, KOREA, DL:Nov 30,
2005)
Workshop on Image Analysis for Multimedia Interactive Services (WIAMIS 06)
April 19-21, 2006 Hyatt Regency Incheon, KOREA

-Workshop CHI'06 (22,23th April 2006, Montreal, Canada, Deadline: 19 Dec
2005)
"Information Visualization and Interaction Techniques for Collaboration
across Multiple Displays" CALL FOR WORKSHOP PAPERS CHI2006 International
Conference

-Edutainment 2006 Conference on E-learning and Games (Deadline extended to
NOV 30)
Web site: http://www.cad.zju.edu.cn/vrmm/edutainment/ Submission
Mailbox:Edutainment06(at)cad.zju.edu.cn

Details are archived here.
http://akihiko.shirai.as/modules/bwiki/index.php?CallForPapers

So, why such as same topic conferences make same deadlines...
I have interests for all.. probably CHI Canada is best for me.
However, if I submit my research result now, who will pay for me...?
Of course, it's a sort of brake of research but sometime it makes troubles...
(My grant patron will be change at Jan.)

aki o_ob

21 November, 2005

CFT: The Technische Universiteit Eindhoven

Call For Teachers
---
The Technische Universiteit Eindhoven (TU/e) has the following vacancy PhD position on QUASID: Quantitative Spatial Interaction Design (V51.015)
at the User-Centered Engineering group, Department of Industrial Design.
The TU/e department of Industrial Design applies a unique, innovative
education model of competence-based learning, in which a professional
design environment is simulated. Apart from the central focus on design,
various areas of technology are an integral part of the curriculum.
These areas are: mechanical engineering, electrical engineering,
computer science, technology management and user-centred engineering.
Man as user is the starting point for any design activities. Our
Bachelor programme started in September 2001. Industrial Design is
building a research programme focused on the relationship between users
on the one hand and future intelligent products, systems and services on
the other. The main fields of research are 'Designed Intelligence' and
'User Centred Engineering'. In short, TU/e Industrial Design department
distinguishes itself through its unique education model, ambitious
research goals and an excellent working environment and atmosphere.
The research in the User-Centered Engineering group focuses on advanced
interaction concepts and user-centered design methodology. It takes a
constructive approach ("research through design"). The aim is to develop
interfaces that support natural interaction, both in the context of
single-user single-system interaction and multi-user multi-system
interaction and their cross-combinations. Main research questions are
what constitutes natural interaction and how it can be realized. Topics
that are addressed are multimodal interaction, perceptive interfaces and
aware environments. The research focuses both on developing new
interaction concepts and implementing them in prototypes, as well as the
connected design and evaluation methodology.
The project: QUASID: Quantitative Spatial Interaction Design - Tasks
and Metrics for Spatial Interaction
Although the experimental validation of spatial interaction techniques
is gaining interest internationally, many virtual reality researchers
still consider it an 'art' rather than a 'science'. In the design cycle
of spatial interaction techniques, which contains phases of concept
formulation, implementation and evaluation, the evaluation part is most
often addressed in a qualitative way, rather than being based on firm
quantitative evidence. In those cases where evaluation of spatial
interaction techniques is performed, the experimental set-up is usually
derived from ad-hoc assumptions about the relevance of the task, the
environment and other conditions that have an effect on the outcome.
This Ph.D. project is part of a multi-disciplinary project, called
QUASID, that consists of three related Ph.D. (sub)projects. The overall
project has two main objectives. First, to develop a more quantitative
approach to the design of spatial interaction techniques. Second, to
apply and test this quantitative approach in the design of new spatial
interaction techniques for mixed-reality desktop environments. The
proposed project therefore combines research at three complementary
levels:
1. at the methodological level, by developing classifications and
metrics that can be used in the
evaluation of spatial interaction techniques for desktop mixed-reality
environments (main focus of this Ph.D. project),
2. at the device level, by developing robust and effective methods for
creating tangible interfaces, and by evaluating the effect of the
physical shape of interaction devices on interaction efficiency and
effectiveness,
3. at the system level, by studying the usability of tangible interfaces
that are based on both (fully) manual and semi-automated spatial
interactions.
The latter two sub-projects have already been filled in.
Tasks
The QUASID project is multi-disciplinary, in the sense that both a
technology-oriented (computer science) and a user-oriented (human
factors) perspective are represented. More specifically, the goals of
this Ph.D. (sub)project are threefold:
1. To develop a taxonomy (i.e., a formal categorization) for spatial
interaction techniques in desktop mixed-reality environments. The
taxonomy will structure generic tasks, such as selection and
positioning, as well as more composite and specific tasks, such as
pursuit tracking and tracing.
2. To develop metrics, in addition to Fitts' law (i.e., time and
accuracy), that can be used as dependent variables to quantify
interaction. The specific goal is to explore new perceptual and
cognitive criteria for evaluating interaction, based on an existing
expertise in quantifying aspects such as coordination and subjective
judgements.
3. To develop a test-bed based on the taxonomy and the developed
metrics. The test-bed will be used to collect and document experimental
data, including all independent variables, such as relevant system,
user, and environment aspects, and dependent variables, such as
efficiency, effectiveness and appreciation parameters. Experiments on a
number of diverse systems will be conducted in order to verify the
validity and reliability of the test-bed methods.
The Ph.D. student will conduct his/her research project within the
J.F.Schouten School for User-System Interaction Research (see
http://fp.tm.tue.nl/jfschouten for more information). This project is
sponsored by NWO (Dutch National Science Foundation). The Ph.D. student
will be required to closely co-operate with the other two Ph.D. students
within the QUASID project.
Requirements
The candidate should have a MSc degree in one of the following areas:
human-system interaction, computer science, electrical engineering or
industrial design. He/she should be interested in both virtual/augmented
reality and experimental research, and able to co-operate in a
multidisciplinary team.
Appointment and Salary
We offer a position for a period of 4 years. PhD students will receive a
monthly salary of 1.813,00 euro in their first year, which will rise to
2.394 euro (gross) in the final (fourth) year. Eindhoven University of
Technology has an excellent package of attractive benefits for
employees, a child-care facility, and a modern sports complex.
Information
More information can be obtained from:
- about the position (including an extended project description):
Prof.dr.ir. Jean-Bernard Martens, phone +31 (0)40 247 5208; e-mail:
j.b.o.s.martens at tue.nl;
- further information: Ms. Julma Braat, personnel assistant, phone +31
(0)40 247 5883, e-mail: j.a.c.l.braat at tue.nl
Application
Please send a written application, including a letter explaining your
specific interest in the project and extensive curriculum vitae, to the
following address, mentioning the vacancy code V51.015:
Technische Universiteit Eindhoven
Department of Industrial Design
Attn. Ms. J. Braat, room HG 3.92
P.O. Box 513
5600 MB Eindhoven
The Netherlands
E-mail: j.a.c.l.braat(a)tue.nl
Job applications can be submitted until December 23, 2005, but will be
processed on a first-come-first-serve basis (i.e., the first suitable
candidate will be selected).

Tomoe Shinohara revival in Paris

The time difference between Japan and France is 8 hours in official. However "the time difference of pop culture" is about 6-8 years in my experience, I guess.

I can say "trop tard"(too late) in bad language, bat we can see the future in France opposite. Additionally, someone who are alredy tired in Japan may get popularity in France. Then loser is Japanese who are alredy developed but not rewarded from the other's point of view.

For example, in France, I saw a TV program "DOMINO DAY" at the last weekend. But this type of TV events are almost tired in Japan at 1999 or before. Of course I can find a lot of "french decoration" in the TV program. However, in fact, my works are such as "redevelopment and exporting for computer entertainment" then I can enjoy to see when such as "burned pop culture" be revival in France.

Today, I found same example in pop music, "Tomoe Shinohara".
She is a famous pop and techno music singer, artist and designer about 1996-1999. But she got a great chance in Paris last week.


"Parisien has tranced with Tomoe SHINOHARA in JPOP Festa."
http://headlines.yahoo.co.jp/hl?a=20051121-00000030-sanspo-ent
"Tomoe SHINOHARA will participate to Paris music festibal, break in France"
http://headlines.yahoo.co.jp/hl?a=20051121-00000011-sph-ent

Too large story, they are! She just sing once time? But I think "Ultra-Relax" is her best song in her golden age, and her strange Japanese language is sounds good for French "otaku" Japanese speakers (she speaks crasy funny Japanese with hiragana and katakana). Of course, it is not a traditional Japanese, I can say.
Especially, such as funny news relax me because recently Japanese journal say "France = Violence". And "fête de music a Paris" is great chance for her. Please sing in French, svp!


So, I haven't know, her latest song, "Aso-Fever" has used to the latest ending theme song of "Gashbell(Zatchbell)", I think if Zatchbell also will be fever if the TV program statrted. But... it is little difficult to get social assumption because of they describe themselves as "battle action anime"...


I found some interesting websites about this topic below.

Multilingual funsite of Tomoe SHINOHARA
http://www.tsforever.com/
Article,
http://www.orient-extreme.net/index.php?menu=musique&sub=actu&article=60
with this whitemen dance performance.
http://www.yamatonatto.com/
In such as online store,
http://www.kogaru.net/
Here also.
http://www.webotaku.com/pages/japon/news.php?id_news=5476

This is an official page of Tomoe SHINOHARA.
http://www.takeitag.co.jp/tomoe/

So, can I call her to fete de music Laval for 2007, because she is also curator of Digital Studium(NHK)...

aki o_ob

Maywadenki "Ko-in-ten"


Maywadenki(Meiwa-denki) is a world famous media artist unit that has concept of Japanese electronic small company + acoustic instrument + media arts.
Their ko-in (factory worker, operative, artisan and artist in fact) will be held their exhibition in Yokohama.

Maywadenki "Ko-in-ten"
Nov. 8th - 20th, 2005. 11:30~19:30
Yokohama Garou Garou
http://www.garougarou.com/

Official Homepage of Maywadenki (no articles about this exhibition at Nov 21st)
http://www.maywadenki.com/

20 November, 2005

modulobe, real time artificial life project


I had found interesting project, "modulobe" by Prof. Koichiro Eto, when I seek current real time physics simulator states.


Our Springhead also support such as artificial life but looks cool.

They have website, wiki and community on mixi.
And they are exhibiting at NTT ICC museum until 25th December.
(and ICC will be shut soon!)
http://www.modulobe.com/
When register your character file to their wiki, you can see them on ICC!

aki o_ob

18 November, 2005

Dancing 50 hours on a wall with new Walkman

"Dancing 50 hours on a wall with new Walkman"
FujiSankei Business i. 2005/11/18

Sony released a new music player "Walkman A" at 19th November, then they start a promotion performance that installs dancers on a wall of Shibuya Station and they dance during 50 hours.

This promotion focuses to the stamina of new "Walkman A" that can play during 50 hours or more. Total 50 dancers are prepared and each dancer changes every 30 minutes.


If the producer could find other specification on the new walkman, he will not do such as stupid advertise. Because, I cannot see the new walkman on the picture!!
So, I hope no dancers will dies or catch a cold in this event...too cold, isn't it?

aki o_ob

17 November, 2005

About me

Recently, my colleague has start to use SNSs then I have to prepare some "description" by myself. I leave my part of introduction...

Computer entertainment industries are enlarging day by day. However, most commercial activities focus to graphics and sales in current market. When I had worked for Criterion, RenderWare, an official rendering engine on PlayStation2 platform, most game projects need beautiful computer graphics but they understand; graphics is not a goal, just a part of computer entertainment. Then I have decided to back to academia and got Ph.D diploma by "Future computer entertainment systems". It uses virtual reality techniques like haptics with full body interaction system. Actually, most current entertainment technologies, especially development of game contents by Japanese are build on experimental knowledge. In short, there are no actual researches to clear "Why we can enjoy with computer systems?”

Now, I'm working in Laval, a famous VR research city in west France. It has "Laval Virtual", annual VR festival and a great project of VR theme park that will be opened at 2007. My task is research, development and promotion for these projects, of course, I teach for master and doctor courses specialized for virtual reality development and research in Laval.

You can find me in linked in.
So, some of SNSs are designed as "business communication website" but, in Japan, the most famous SNS is designed as "communication for healing".
If you have interest about this, I'll write about this...

aki o_ob

Revolution limites generations?

Revolution limites generations? (Famitsu.Com, JP)
16 Nov. Nintendo of America released Play "Control System" for next hardware.
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(NOA, English)
By using a password-controlled setting, adults can decide what flexibility they'll allow younger players to have in playing video games rated E (Everyone), E10+ (Everyone 10 and Older), T (Teen) or M (Mature). The system also ensures that dedicated adult gamers can opt to play without limitations.
---
This function sounds good for parents. Actually not only for children but also moe* product developpers.
Currently, such as moe products are sold only for DS, PC and PS2, Nintendo control them with unclearl-stated rules. In the past platform, PCFX has been loved such as moe uses but if the generation control system works well, Revolution can enlarge their market to some different attribution.
*moe; Passion of otaku. Especially useful for "prettiness of small girl". Originally, the chinese character "萌" calls "tomoe" in Japanese, tomoe is common girls name and means "plants growing in spring".
aki o_ob

Future Entertainment Laboratory

This blog is edited by Dr.Akihiko Shirai, Japanese who works in France.
I focus to the "Future Entertainment".
Especially, computer entertainment, video game, virtual reality and innovative toys.

Most entry will be just a translation of Japanese news that has aims to get international responces. Then if you have comment, please give me lot in English (or French/Japanese/Traditional Chinese, etc...). Note: I'll delete SPAM messages without any notice.

If you are Japanese, please visit my Japanese blog too.
もし日本人ならこちらもどうぞ
http://akihiko.ameblo.jp/

aki o_ob