05 June, 2008

同僚募集

うちの職場ですが、今年10月採用が始まりました。
メカ、ロボ、情報科学の専門家(修士〜博士以上)を特に募集します。
社会人経験、ポスドク等研究者経験者も歓迎です。

以下詳細。
http://www.miraikan.jst.go.jp/j/employment/app/200805_01.html

職種 科学コミュニケーター
業務内容 科学コミュニケーション推進のための調査・探究および展示企画、イ
ンタープリター
(解説・実演・対話)業務
【具体的には】
・先端の科学技術情報を調査・研究し、それらに関する常設展、企画展、映像、
シンポジウム、ウェブ、出版物等を企画・開発する業務
・先端の科学技術に関する、来館者との対話を中心とした展示の解説・実演
・実験教室のプログラム開発・講師 など
採用人数 10名程度
応募資格 理系大学院修士課程修了以上かつ社会人経験2年以上(または同等の経
験がある方)
応募期限 平成20年6月22日(日)

●求人・転職サイト「DODA」より応募エントリーをお願いします。
URL:http://doda.jp/Front/JobSearch/View/JobSearchDetail.aspx?jid=
3000118080

31 May, 2008

素直なだけでは生きていけない

素直な子だな。
「shine」と書かれただけでその通り実行して、
お星様になってしまうなんて。

自分から死んじゃった子は天国に行けるかどうか分からないけど。


■<高1自殺>ネット上に「死ね」と書かれ苦に 北九州
http://news.mixi.jp/view_news.pl?id=504385&media_id=2
<http://news.mixi.jp/view_news.pl?id=504385&media_id=2>

それにしても校長は「学校にいじめは全くなかった」と。
じゃあ「いじめの定義」ってなんなんだろうね。
子供一人死んでるのにね。
それ自体がいじめに見える。

タフに生きねば、幸せとはほど遠い。

以上、
暗い話、終わり。

30 May, 2008

大容量・高速SSDが作る未来

■サムスン、容量256GBで読み込み200MB/秒のSSDを開発

SSD(Solid State Drive)とは次世代のハードディスクを置き換えるメディアで、
現在のUSBフラッシュメモリの巨大で高速な物、です。いままで16GBぐらいが最大だったのですが、このサイズでこの速度のものが登場してくると、一気に常識が変わってしまいますね。

・落としても壊れないHDD
・ノートPCにHDDが搭載されなくなる
・いきなり電源を切っても壊れないPC(今はダメだけど...)
・デフラグがいらなくなる
・なかなか電池が切れないiPod
・撮っても撮ってもメモリが埋まらないデジカメ
・ハードディスクがガリガリ言わないHDDレコーダー
・プッシュ型でひたすらP2Pしつづける共有知サーバー
 (いまの任天堂WiiのWiiconnect24の延長みたいな物、今のHDDだとそうはいか
ない)

...等々。
一方HDDはこの後、現在のテープストリーマーのように、まさに「固定ディス
ク」的な使われ方になっていくのかもしれませんね。

それにしてもフラッシュメモリは適度に寿命があるのも市場的には重要なことか
もしれません。しかもHDDの寿命はモーターやコントローラー基板という理不尽
な電気やメカ的な理由で即死的なダメージを受けるものだったのですが、フラッ
シュメモリの死に方は静電気を除けば「徐々に書き込みできなくなってくる」と
いう感じですので比較的安心感がありますね(もちろん扱い方にもよるだろうけ
ど)。

いろんな楽しい使い方を考えたい物です。
といっても2009-2010年ぐらいの超近未来なんだろうけど!

■ニュースソース
http://slashdot.jp/hardware/article.pl?sid=08/05/27/2135243
http://journal.mycom.co.jp/news/2008/05/26/023/




追記:フラッシュメモリの寿命について

書き込み回数で1万回、と言われている。
研究レベルでは1億回なんてのもある。
http://slashdot.jp/hardware/article.pl?sid=08/05/23/0624200
「回数」ってのはメモリ1bitあたりのはずなので、USB抜き差ししたりファイル作成したりする回数じゃなくて、書き込み可能でアクセスするすべてのメモリ領域それぞれの寿命ってこと。

実際に使う上ではどういう壊れ方をするのか、についてはここでおもしろいレポートがある。
http://gigazine.net/index.php?/news/comments/20080204_usb_memory_life/
ちなみに先日壊れたデジカメのメモリカードはデータ復旧ソフトウェアなんかも使ってみたんだけど、写真1コマならともかく、動画についてはほぼ絶望的だった。
(もとはAVIファイルなんだけど、全部JPEGで復旧してくれただけましかもしれないけど)

12 April, 2008

[CfP] NIME 2008 @ Genova Itarly

NIME 2008
8th INTERNATIONAL CONFERENCE ON NEW INTERFACES FOR MUSICAL EXPRESSION

http://nime2008.casapaganini.org/

June 5 - 7, 2008

InfoMus Lab, Casa Paganini, University of Genova, Piazza Santa Maria in
Passione 34,
16123 Genova, Italy, www.casapaganini.org

===================================================================

Online registration for NIME08 is now open. Please go to
http://nime2008.casapaganini.org/ to register for this year's
conference. Early registration closes on April 30, after which, late
registration fees will apply.

This year NIME will include:

June 4, 2008
* 4th i-Maestro Workshop on Technology-Enhanced Music Education,
Chiostro S. Maria di Castello, h. 9.00-17.00
* Opening concert, Casa Paganini, h. 18.00
Four pieces for EyesWeb and live electronics

June 5 - 7, 2008
* Invited lectures by Andrew Gerzso (IRCAM) and Xavier Serra (UPF)
* Paper sessions, Casa Paganini, h. 9.00-17.00
* Poster sessions, Chiostro S. Maria di Castello, h. 9.00-17.00
* Interactive installations, Museo di arte contemporanea di Villa Croce,
h. 9.00-17.00
* Interactive installations, Faculty of Arts and Philosophy, Univ. of
Genova, h. 9.00-17.00
* Demo sessions, Casa della Musica, h. 13.00-16.00
* Three NIME concerts, Conservatorio Niccolo` Paganini, h. 18.00
* Club NIME performances, Mentelocale, Garibaldi Cafe', Zerodieci, h.
21.00-24.00

June 8, 2008
* Jamoma Workshop
* Tablet Workshop for Performers and Teachers Casa Paganini and Chiostro
S.Maria di Castello, h. 9.00-17.00


For more details please visit http://nime2008.casapaganini.org

===================================================================
Connected event: the SMC Summer School on June 9 - 11, 2008
===================================================================
This year the 4th Sound and Music Computing (SMC) Summer School is held
in connection with NIME08 on June 9 - 11, 2008. The school has the goal
of promoting interdisciplinary education and research in the field of
Sound and Music Computing and is aimed at graduate students working on
their Master or PhD thesis, but it is open to any person carrying out
research in this field. The program of the school include plenary
lectures, poster sessions, and hands-on activities. The topics chosen
for this year are Gesture and Music - Embodied Music Cognition, Mobile
Music Systems, and Active Music Listening. Registration to the school
includes free access to NIME workshops.

For more information please visit
http://www.smcnetwork.org/summerschool/genova2008

17 February, 2008

Some interests at Media Art Festival 2008

[DJ Shodo] -Sound Calligraphy- (ver.2)
http://gs.idd.tamabi.ac.jp:16080/~yang02/works/os_ver2.html

It can drawing by brush painting then it makes a dynamic sounds immediately.
The latest version is installed. It is smaller, kind and more interactivities. It have not shown on international stage, a winner of
student CG competition this year.

http://www.cgarts.or.jp/scg/2007/prize/interactive.html
Latest version (video)
http://www.cgarts.or.jp/scg/2007/prize/onkyoshodo/index.html
http://www.cgarts.or.jp/scg/2007/prize/onkyoshodo/window.html

[(lighting ball for a new sports)] Mme. Sachiko KODAMA, Kentaro FUKUCHI et al.

http://www.kodama.hc.uec.ac.jp/boundingstar/index.html

The lighting ball has PIC micro processor. The ball material made by soft silicone.







[ene-geometrics 02] Mr.SEKINE (Univ. KEIO)

http://www.cgarts.or.jp/scg/2007/prize/ene_geometrix/indes.html
http://www.cgarts.or.jp/scg/2007/prize/ene_geometrix/window.html



Heat convection visualization. Very beautiful.







[Stability Disaster Log] Karolina SOBECKA



When user shake the box, the room is shaked.







[Si Mi Sei Vicino (If you are close to me)]



Magnetic field visualization between users.







[Slot Machine Drawing] Mr.Junji WATANABE

http://www.rollcanvas.org/basic_en.html


Easy to make an animation on a virtual "long roll" paper. (Installed at ARS)




02 February, 2008

Laval Virtual ReVolution 2008, the submission deadline was extended

Dear colleagues of VR and interactive techniques,

The submission deadline of Laval Virtual ReVolution, the world
competition of VR demonstrations, was past at 1st Febrary 2008.

We would like to say great thanks to your submitted projects. However,
unfortunately, we had some other important deadlines in parallel.

We held the 10th anniversary of Laval Virtual in this year. To honor our
"invited acceptance" (it includes your international flight tickets,
accommodation and gala dinner tickets at the old castle), we need more
great number of submissions and quality.

If you already have submitted your project, you got a chance to improve
the submission with the latest state of arts and/or special approach for
Laval Virtual.

If your project have not started your submission, you should register
your project on the online now.
http://www.laval-virtual.org/revolution/

The extend deadline will be 8th February at 16:00(GMT).

This page will help you to get details.
http://www.laval-virtual.org/revolution/index.php?option=com_content&task=view&id=4&Itemid=12

We are looking forward to find the best project on the VR history!

best regards,

Akihiko Shirai, Ph.D

11 December, 2007

SIGGRAPH submission was changed

Bonjour,

Today I checked the new online submission system of SIGGRAPH2008.
http://www.siggraph.org/s2008/
https://sis.siggraph.org/cgi-bin/SIS_SSL.py
It's completely new (like ReVolution2008)! I have to create a new
account for the new system.

I can see these submissions today...
[open] General Submission OPEN 17 October 2007 30
January 2008
[missing] Papers Forthcoming 11 December 2007 23 January
2008
[open] Student Volunteers OPEN 01 November 2007 24
February 2008
[missing] XSV: Ex-Student Volunteers CLOSED 17 October 2007
11 November 2007

"General Submission" includes everything that means Poster, sketch,
E-Tech, Art, Computer Art Festival, etc...
For all submission have to fill following questions;

-Title of the Submission:
-Summary Statement:
A single-sentence executive summary that introduces the achievements of
your submission (50 words or fewer - proofed - suitable for conference
publicity).
-Description:
A short overview that highlights the innovations and significant
accomplishments, commentary, or contributions of your submission to the
SIGGRAPH community (150 words or fewer - proofed - suitable for
conference publicity).
-Optional web url to be used for conference publicity.
-Primary submission area:
-Secondary submission area:
You are required to select one Primary submission area and may
optionally select a Secondary submission area. Use the links below for a
detailed explanation of each submission area.
* Complexity and Accessibility
* Future History
* Global Responsibility
* Impact on Society
* Professional Development and Education
* SIGGRAPH Core
* Slow Art
* Computer Animation Festival

-Primary keyword:
-Additional keyword:
-Check here if this work has appeared or been submitted elsewhere?
-Indicate whether this work has been presented, published or submitted
elsewhere. This includes work that is closely derivative of other work
or techniques. If so, please give details.
-Check here if your presentation at the conference will differ from the
materials you upload.
-Indicate whether your presentation will differ in some way from the
materials you upload. For example:
Electronic file format doesn't properly capture physical characteristics
Unable to upload final imagery yet due to copyright restrictions
-Provide as much detail as possible, but remember that the jury will
evaluate your work based solely on the uploaded materials, so you must
make sure the uploaded materials capture or explain its merits. Any
notes you give here are for clarification purposes only).
If so, please give details.
-Check here to request review by the English Review Service.
Non-native English speakers may use the English Review Service to help
with text of submissions. Please note that this takes time, so your
submission must be sent to the English Review Service well in advance of
the published deadline.

The next page is a agreement of rights no changes as before.

Anyway, it sounds difficult for past challengers but it makes a lot of
chance for newcommers, I think!

best regards,

--
Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France

SIGGRAPH2008の投稿システムが一新

「今年最後になるかも…」といいつつ重要な情報なので書いておきます。

"Evolve"をテーマにした来年のSIGGRAPH2008ですが、投稿システムが様変わりし
ています!
http://www.siggraph.org/s2008/

2002年からいままで使えていたオンラインサブミッションシステムからSIGGRAPH
Information System (SIS)という新システムに移行したようです。
https://sis.siggraph.org/cgi-bin/SIS_SSL.py

アカウント作成はすぐできますが、入力項目が多いです。学会員番号も聞くし。
そして一番の変更は「すべての投稿が共通の締め切りを持っている」ということ
です。大丈夫かそれ?
ビデオ等は2つ目の締め切りがあるようですが…最終日はテラ単位の転送が来そう
だな…。
審査方式も大きく変わっているようです。

とりあえず今日時点の投稿可能状態としてはこんなかんじ。
[open] General Submission OPEN 17 October 2007 30 January 2008
[missing] Papers Forthcoming 11 December 2007 23 January 2008
[open] Student Volunteers OPEN 01 November 2007 24 February 2008
[missing] XSV: Ex-Student Volunteers CLOSED 17 October 2007 11 November 2007

つまりフルペーパーは本日から1月23日まで、ということですね。
そして「General Submission」では、従来のポスター、スケッチ、E-Tech、
Arts、CAFもろもろふくめて、すべての投稿において以下の項目をきかれます。
-Title of the Submission:
-Summary Statement:
A single-sentence executive summary that introduces the achievements of
your submission (50 words or fewer - proofed - suitable for conference
publicity).
-Description:
A short overview that highlights the innovations and significant
accomplishments, commentary, or contributions of your submission to the
SIGGRAPH community (150 words or fewer - proofed - suitable for
conference publicity).
-Optional web url to be used for conference publicity.
-Primary submission area:
-Secondary submission area:
ここがポイントですね
You are required to select one Primary submission area and may
optionally select a Secondary submission area. Use the links below for a
detailed explanation of each submission area.
* Complexity and Accessibility
* Future History
* Global Responsibility
* Impact on Society
* Professional Development and Education
* SIGGRAPH Core
* Slow Art
* Computer Animation Festival

-Primary keyword:
-Additional keyword:
-Check here if this work has appeared or been submitted elsewhere?
-Indicate whether this work has been presented, published or submitted
elsewhere. This includes work that is closely derivative of other work
or techniques. If so, please give details.
-Check here if your presentation at the conference will differ from the
materials you upload.
-Indicate whether your presentation will differ in some way from the
materials you upload. For example:
Electronic file format doesn't properly capture physical characteristics
Unable to upload final imagery yet due to copyright restrictions
-Provide as much detail as possible, but remember that the jury will
evaluate your work based solely on the uploaded materials, so you must
make sure the uploaded materials capture or explain its merits. Any
notes you give here are for clarification purposes only).
If so, please give details.
-Check here to request review by the English Review Service.
Non-native English speakers may use the English Review Service to help
with text of submissions. Please note that this takes time, so your
submission must be sent to the English Review Service well in advance of
the published deadline.

次のページはいつものコピーライト関係のようです。

様変わりするとチャンスもあるでしょうけど…なんだかSIGGRAPHじゃなくなっ
ちゃうかんじもしますね。
誰がどうやって振り分けるのか、それが問題かも。

いなかげ先生辺りに聞けば何かわかるんだろうか…。

08 December, 2007

【急】FolderShareが、大変なことに…。

私だけかもしれないんですけど、FolderShareにとんでもないことが起きてしま
いました。
12/3-6にかけて、ファイルが勝手に削除されるというバグが発生したそうです。

Microsoftから届いたこのメールでは特殊文字を使っていると削除される、とあ
りますが、日本語のファイル名とかが該当します。
たしかに、Trashに大量のファイルが居ました。しかもHDDが狭いので、削除した
覚えがあります。BATファイルとタスクを使って自動削除もしていますし。

つまり記憶にある範囲で4ギガぐらいの書類を消してしまいました。OTL!!!

普段自分は非ASCIIのファイル名を使わないのですが、MyDocumentsやプロジェク
ト関係で、他人から送られてきた資料類を中心に消されてしまったのが痛いです。

「Trashから戻せばもどせます」とありますが、フォルダ階層壊されてますし。
そんな忙しい作業をこの時期にやらねばならないというのもつらい…。

とりいそぎ、私のように手遅れにならないよう、Blogに掲載させていただきます。

あーあ、それにしてもMircrosoftめ…今まで何年も使えていたしアップデートも
ないので、どう考えても人為的ミスだよな…。 FolderShareに恨みでもあるんだ
ろうか。
せっかく便利に使っているのに、これから使い続けるかどうか、疑問…。

-- Urgent FolderShare User Notification --

Dear FolderShare friends,

This mail is to alert you to a potential issue with the data you have
saved with FolderShare.

Please do NOT delete files from your FolderShare Trash folder until you
have verified that you were not affected by this situation.

From 12/3/07 to 12/6/07, some files may have been accidentally moved
from their original folders into the FolderShare Trash folder. The bug
that caused this problem has been fixed.

The only files affected are ones with names containing certain
characters, such as accents, trademark signs, etc. For example,
"Espan~a.jpg."

If you were impacted, your files should still be recoverable. They can
be found and restored from the FolderShare Trash.

All users should do the following:

1) Do NOT delete files from your FolderShare Trash folder until you are
certain that you were not affected by this problem.

2) Look in your FolderShare Trash folder for any files that should not
be there. To access your FolderShare Trash folder:

a. Click on the FolderShare icon in your System Tray
b. Click on "More"
c. Click on "View Trash"


If you see files in the Trash folder that should not be there, move them
back to their intended folders. Look for files with accents or special
characters, such as "Espan~a.jpg"

Note: in a few cases, the original folder could have been deleted, in
which case you will need to recreate it.

For the latest updates on this situation, see the FolderShare web site:
http://www.foldershare.com

We sincerely apologize for any inconvenience this problem has caused. We
have corrected the source of the problem and taken steps to help prevent
this from happening again.

Thank you for your continued support of FolderShare.

- The FolderShare team

You are receiving this message from MSN because you are a valued member.
Microsoft respects your privacy. To learn more, please read our online
Privacy Statement at:

http://communications3.msn.com/Key=3382.JsX.C.9.FmBXWV

Microsoft Corporation
One Microsoft Way
Redmond, WA 98052

06 December, 2007

[CFDemo] Laval Virtual ReVolution 2008

Call for Demo: Laval Virtual ReVolution 2008

Laval Virtual is the biggest VR convention in Europe, held yearly at Laval. We're currently organizing the 10th edition, which will include an international academic conference (VRIC), a student competition in cooperation with IVRC (http://ivrc.org/), an awarding event, an international exposition and "ReVolution", an international contribution of VR demonstrations.

Laval Virtual 2008 Official Home Page
http://www.laval-virtual.org/
9-13 April 2008

Laval Virtual ReVolution 2008
-World Performance of VR Applications-
http://www.laval-virtual.org/revolution/
Submission deadline 29th Jan 2008

Laval Virtual ReVolution 2008
-World Performance of VR Applications-

Laval Virtual ReVolution is an annual honor to the world's finest
VR project, by Laval Virtual. This is a hall of fame award that decides
the best Virtual Reality demonstration and/or application from all over
the world. Virtual Reality is not only a technology but also a never
ending story between computers and human history.
We cannot get the final answer of this issue immediately, as we still
need to find and walk one of the many possible paths that will lead us
to a future navigated by brilliant stars. The staring at those stars
should be continued for the future voyagers on the way.
Of course, a great number of academic papers or commercial products can
build a way of Virtual Reality. However we suggest a new relation
between developmental projects and general public at on-site
demonstrations. If a performed project has impact, technology and
persuasive, it will move the general public and change the common sense.
So, this means a revolution in the history of Virtual Reality.
Please try to join today's stardom with your exciting project.
And share the activity from all over the world!

Session Organizer: Akihiko SHIRAI, Ph.D (ENSAM P&I Lab / JSPS / Miraikan )

We hope to accept your brilliant projects which can get over the current
common sense of Virtual Reality and make changes to the current
human-computer interfaces and Virtual Reality history.

-Technology Demonstration
-Interactive Arts
-Entertainment VR
-New Media Designs
-New Game Systems
-New Human Interfaces and Displays
-Realtime Images
...And any other "non genre" VR projects

Submission deadline 29th Jan 2008

*How to submit?
You have to prepare below to submit ReVolution
-Description document (pdf/word)
-Floor installation plan (pdf/ppt/jpg/gif)
-Three Images for web
-Video

*See the submission details
http://www.laval-virtual.org/revolution/index.php?option=com_content&task=view&id=4&Itemid=12
This year we cerebrate the 10 year anniversary of Laval Virtual, with this year's design having "water" as a main theme.

*What can the winners expect?
There are 2 acceptance classes: the "Welcome" and the "Invited". If you are chosen as an "Invited" winner, your team's trip, accommodation and a premium ticket for the Gala Dinner in the old castle of Laval will provided for by the organization.

*How to get accepted on ReVolution
http://www.laval-virtual.org/revolution/index.php?option=com_content&task=view&id=3&Itemid=11

*Partnership with ACM SIGGRAPH Emerging Technologies
One project, "Globe4D" at the Laval Virtual ReVolution 2007, got a prize in "Emerging Technologies". As a result the project has gotten a ticket for SIGGRAPH 2007 by jury's choice.
http://www.laval-virtual.org/index.php?option=com_content&task=view&id=100&Itemid=171
http://www.siggraph.org/s2007/attendees/etech/29.html

We hope to, once again, receive your great submissions!

Akihiko SHIRAI, Ph.D (revolution08@laval-virtual.org)



Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/

22 November, 2007

Laval Virtual 2008 website / ReVolution2008

Laval Virtual 2008のウェブサイトが公開になりました。
http://www.laval-virtual.org/

それから私が担当している国際公募デモセッション「ReVolution」も締め切りまであと2ヶ月ほどになりました。


Laval Virtual ReVolution 2008
-World Performance of VR Applications-

「Laval Virtual ReVolution」はLaval Virtualによって毎年開催される世界最高峰のVRプロジェクトをたたえるのための名誉の殿堂です。VRデモンストレーションやアプリケーションを世界中から集め、最高の作品を称えます。VRは技術だけではなく、コンピュータと人類の歴史の間にある永遠に終わらないストーリーです。

この課題に、今すぐ最終的な結論を下すことはできません。我々はより多くの可能性を模索し、我々を未来に導く輝く星に照らされている道を歩いていく必要があります。これらの輝く星を見つめることは、未来の旅人の道しるべになることでしょう。

もちろん、大量のアカデミックペーパーや商用化された製品はVRの道を建設することでしょう。しかし我々は開発途上のプロジェクトと、一般市民向けのオンサイトデモンストレーションの間にある新しい関係性を提案します。もし展示されたプロジェクトにインパクト、技術、説得力があるなら、それは一般市民を動かし、常識に変革を与えることでしょう。つまり、これはVRの歴史に革命を起こしているということなのです。

さあ、貴方のエキサイティングなプロジェクトで、今日のスターダムに上がってください。そして、世界中からのアクティビティを共有しましょう!

セッションオーガナイザー:白井暁彦博士(ENSAM P&I Lab/JSPS/日本科学未来館 )

我々は、現在のVRの常識を超えて、今日のコンピューターヒューマンインタフェースとVRの歴史を変革する、貴方の輝かしいプロジェクトを募集します。

-技術デモンストレーション
-インタラクティブアート
-エンタテイメントVR
-ニューメディアデザイン
-新しいゲームシステム
-新しいヒューマンインタフェースとディスプレイ
-リアルタイム映像
…そしてその他すべての「ノンジャンル」VRプロジェクト



Laval Virtual ReVolution 2008
-World Performance of VR Applications-

Image Laval Virtual ReVolution is an annual honor to the world's finest VR project, by Laval Virtual. This is a hall of fame award that decides the best Virtual Reality demonstration and/or application from all over the world. Virtual Reality is not only a technology but also a never ending story between computers and human history.

We cannot get the final answer of this issue immediately, as we still need to find and walk one of the many possible paths that will lead us to a future navigated by brilliant stars. The staring at those stars should be continued for the future voyagers on the way.

Of course, a great number of academic papers or commercial products can build a way of Virtual Reality. However we suggest a new relation between developmental projects and general public at on-site demonstrations. If a performed project has impact, technology and persuasive, it will move the general public and change the common sense. So, this means a revolution in the history of Virtual Reality.

Please try to join today's stardom with your exciting project.
And share the activity from all over the world!


Session Organizer: Akihiko SHIRAI, Ph.D (ENSAM P&I Lab / JSPS / Miraikan )


We hope to accept your brilliant projects which can get over the current common sense of Virtual Reality and make changes to the current human-computer interfaces and Virtual Reality history.

-Technology Demonstration
-Interactive Arts
-Entertainment VR
-New Media Designs
-New Game Systems
-New Human Interfaces and Displays
-Realtime Images
........And any other "non genre" VR projects


ちなみに、ReVolutionの投稿は以下の4点になります。
 Description document (pdf/word)
 Floor installation plan (pdf/ppt/jpg/gif)
 Three Images for web
 Video
詳細はこちらにて。
How to get accepted on ReVolution(どうやったらReVolutionに通るか)」も参考にしてください。




Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/

SIGGRAPH@Paris/Paul DebevecがParisにくる/FITA07

SIGGRAPHっていうオタクな会議のお知らせです。
知ってる人だけ知ってればいいです。
…なんて言ってみる ;-)
SIGGRAPH Paris主催なんですが、イベントとして普通に面白そうです。
パーティもあるしね。

----
SIGGRAPH 2007
Computer Animation Festival - Electronic Theater

Projection en HD le lundi 3 décembre 2007 à 14h45

au Club de l'Etoile
14 rue Troyon 75017 PARIS

en présence de Paul Debevec,
Chair du Computer Animation Festival de SIGGRAPH 2007,
Professeur, chercheur et directeur du laboratoire graphique à l'Université de Californie du sud,
(cf http://www.renderosity.com/news.php?viewStory=13676
et http://www.debevec.org/)

Une projection unique à Paris du programme du SIGGRAPH 2007
Entrée gratuite, dans la limite des places disponibles et sur réservation à paris-chapter@siggraph.org, .

________________________________________________________________

Une sélection internationale des meilleurs films de l'année réalisés par les plus créatifs des scientifiques, des réalisateurs, des superstars, des vagabonds, des studios, et des étudiants du monde. Le tout projeté dans la meilleure qualité avec un projecteur cinéma numérique 2K.

Un programme d'une heure 45 avec entre autres:

*Ark (Best of show), de Marcin Kobylecki, Grzegorz Jonkajtys.
*Dreammaker (Jury honors), de Leszek Plichta, Filmakademie.
*Lifted de Gary Rydstrom, Pixar Animation Studios
*A Gentlemen's Duel de Francisco Ruiz et Sean McNally, Blur Studio
*No Time For Nuts de Chris Renaud and Michael Thurmeier, Blue Sky Studios

et bien d'autres films d'Allemagne, France, Grande Bretagne, Japon, Nouvelle Zélande, Pologne, Suisse, USA.
( programme complet sur http://www.siggraph.org/s2007/attendees/caf/et.html)

________________________________________________________________
Réservez votre place par simple courriel à paris-chapter@siggraph.org

Et adhérez à notre association pour soutenir notre effort et participer à nos activités
(adhésion en ligne sur http://paris.siggraph.org)
________________________________________________________________
Une soirée organisée par : Paris ACM SIGGRAPH

Paris ACM SIGGRAPH
c/o Lisaa,
55 rue du Cherche-Midi, 75006 Paris.
http://paris.siggraph.org/
en partenariat avec :

FITA 07
9ème Forum International des Technologies de l'Animation du 5 au 7 décembre 2007
http://www.magelis.org/fita/


----
SIGGRAPH 2007
Computer Animation Festival - Electronic Theater

Projection en HD le lundi 3 décembre 2007 à 14h45

au Club de l'Etoile
14 rue Troyon 75017 PARIS

en présence de Paul Debevec,
Chair du Computer Animation Festival de SIGGRAPH 2007,
Professeur, chercheur et directeur du laboratoire graphique à l'Université de Californie du sud,
(cf http://www.renderosity.com/news.php?viewStory=13676
et http://www.debevec.org/)

Une projection unique à Paris du programme du SIGGRAPH 2007
Entrée gratuite, dans la limite des places disponibles et sur réservation à paris-chapter@siggraph.org, .

________________________________________________________________

Une sélection internationale des meilleurs films de l'année réalisés par les plus créatifs des scientifiques, des réalisateurs, des superstars, des vagabonds, des studios, et des étudiants du monde. Le tout projeté dans la meilleure qualité avec un projecteur cinéma numérique 2K.

Un programme d'une heure 45 avec entre autres:

*Ark (Best of show), de Marcin Kobylecki, Grzegorz Jonkajtys.
*Dreammaker (Jury honors), de Leszek Plichta, Filmakademie.
*Lifted de Gary Rydstrom, Pixar Animation Studios
*A Gentlemen's Duel de Francisco Ruiz et Sean McNally, Blur Studio
*No Time For Nuts de Chris Renaud and Michael Thurmeier, Blue Sky Studios

et bien d'autres films d'Allemagne, France, Grande Bretagne, Japon, Nouvelle Zélande, Pologne, Suisse, USA.
( programme complet sur http://www.siggraph.org/s2007/attendees/caf/et.html)

________________________________________________________________
Réservez votre place par simple courriel à paris-chapter@siggraph.org

Et adhérez à notre association pour soutenir notre effort et participer à nos activités
(adhésion en ligne sur http://paris.siggraph.org)
________________________________________________________________
Une soirée organisée par : Paris ACM SIGGRAPH

Paris ACM SIGGRAPH
c/o Lisaa,
55 rue du Cherche-Midi, 75006 Paris.
http://paris.siggraph.org/
en partenariat avec :

FITA 07
9ème Forum International des Technologies de l'Animation du 5 au 7 décembre 2007
http://www.magelis.org/fita/




Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/

16 November, 2007

Tokin Motion Sensor MDP-A3U9S on Virtools

Today I developed a building block of Virtools4 for Tokin Motion Sensor
(MDP-A3U9S). It can capture acceleration, gyro and magnetic field on the
earth. In this demo, I can see the North pole through "North" value.

http://www.youtube.com/v/z4bcx-khBAo

You can download the source code from my website.
http://akihiko.shirai.as/modules/mydownloads/viewcat.php?cid=5

15 November, 2007

Wiinority Report Interface 挑戦1日目

昨日やったこと。
せっかくアップロードまでしたのに、日記書く暇すらない。

http://youtube.com/watch?v=h5TOpOta46g

Today we, Akihiko SHIRAI and Gill Van Herzele, have tried to develop a
"Wiinority Report Interfrace" that was inspired by Johny Lee at CMU. No
real results yet, but we succeeded to detect one finger with a
reflection tape using 4 IR-LEDs. We figure we need a high power LED
array. Besides I forgot to change the calibration range of Wiiremote.
Tomorrow we hope to get better results... o_k

補足としては、その後、ライブラリをWiiYourSelfに切り替えることにしました。

なんといってもスピーカーが使えるのと、IR4点検出ができるようになったのは
大きいし。
Wii本体でも4点検出なんてできないので(将来そういう周辺機器が出るかもしれ
ないが)、PCで使うほうが機能が上ってことになってたりするわけです。

08 November, 2007

[CFP] Eurographics Virtual Environments 2008 (EGVE'08) Symposium

Eurographics Virtual Environments 2008 (EGVE'08) Symposium


http://www.kyb.tuebingen.mpg.de/EGVE/cfp.html

Call for Participation


We invite you to participate in the Eurographics Virtual Environments
(EGVE) symposium in Eindhoven, Netherlands, May 29-30th, 2008 which is
co-located with EuroVis. EGVE is an international symposium for the
exchange of experience and knowledge among researchers and developers
concerned with using and improving virtual environments. EGVE 08 will
provide an opportunity for virtual reality researchers to interact,
share new results, show live demonstrations of their work, and discuss
emerging directions for the field.

Call for papers

Original, unpublished papers documenting new research contributions,
practice and experience, or novel applications, from all areas of
virtual environments, are invited. The best full-length papers will be
invited to extend their work and publish in the Computer & Graphics
ournal. Topics of interest include, but are not limited to:

- Interaction techniques for VR
- Tracking & Sensing
- Immersive projection technologies
- Haptics, audio and multimodal interfaces
- VR system architecture and development
- 3D input and output devices
- Augmented and mixed reality (AR and MR)
- Collaborative and distributed VR
- User studies and evaluation
- Presence and cognition
- Interactive rendering, modeling and simulation
- VR, AR, and MR applications


Important dates

14th January 2008 : full and short paper submission
17th March 2008 : decisions to authors
17th April 2008 : camera-ready version due
29th-30th May 2008 : EGVE symposium dates


Program Chairs

Robert van Liere, Center for Mathematics and Computer Science,
Netherlands
Betty Mohler, Max Planck Institute for Biological Cybernetics

--
Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
Ingenierium 4, rue de l'Ermitage 53000 LAVAL
shirai@mail.com | http://akihiko.shirai.as/

Tel[Lab] (+33)02 43 67 05 76 Tel[Jp] (+81)042-760-0477
Tel[Fr] (+33)08 70 44 77 72 Skype: akihiko_shirai

12 October, 2007

[CFP] VAST Workshop on Virtual Museums

VAST 2007 Workshop: Virtual Museums - Cultural Heritage, Education,
Entertainment

Workshop supported by INTUITION and EPOCH Networks of Excellence.

Workshop description:

Virtual Reality, Mixed Reality and Games Technologies have reached
the level of maturity and quality that makes possible their use in
a diversity of real life applications. Cultural heritage, education,
and entertainment are notable examples of application domains that
can largely benefit from the use of these technologies, especially
when the synergy between these domains is properly exploited. Virtual
museums offer convenient access to cultural heritage resources - both
existing and reconstructed - at the same time enabling creation of
highly educational and entertaining interactive experiences.

The workshop will focus on tools, techniques and case studies related
to presentation of cultural heritage and fine art with the use of
VR, MR and Game technologies. The addressed topics can range from
scanning and modelling techniques for cultural and educational objects,
through content management and scenario creation to interactive
presentation
of the virtual exhibitions either in local installations or remotely over
the Internet.

General Chairs:

Mirabelle D'Cruz, University of Nottingham, UK
Krzysztof Walczak, Poznan University of Economics, PL

Program Chairs:

Sue Cobb, University of Nottingham, UK
Martin White, University of Sussex, UK
Wojciech Wiza, Poznan University of Economics, PL

Program Committee:

Maria Economou, University of the Aegean, GR
Arjan Egges, Center of Advanced Gaming and Simulation, NL
Vitomir Jevremovic, Center for Digital Archaeology, RS
Katerina Mania, University of Sussex, UK
Daniel Pletinckx, Visual Dimension bvba, BE
Maria Roussou, Makebelieve, GR
Robert Sitnik, Warsaw University of Technology, PL
(approval pending for additional members)

Submission Guidelines:

All contributions must be original, unpublished work. Papers should
not exceed 8 pages (4 pages minimum). Contributions must be written
and presented in English. Authors should follow paper preparation
guidelines
available at the VAST website (www.vast2007.org). Accepted papers will be
published in the VAST 2007 proceedings (project/short papers volume).

Papers should be submitted electronically to: wiza@kti.ae.poznan.pl

Important Dates:

Paper submission: October 22nd
Notification of acceptance: October 26th
Event: November 29th


--
Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
Ingenierium 4, rue de l'Ermitage 53000 Laval.
shirai@mail.com | http://akihiko.shirai.as/

Tel(Lab) (+33) 02 43 67 05 76 Tel(Japan) +81-(0)42-760-0477
Mobile (+33) 06 14 56 60 22 Skype: akihiko_shirai

11 October, 2007

MicrosoftからJobオファー

Microsoftからいまさらオファーがきた。MS駐在の外部エージェントだけど。
私自身は就職決まってしまったのと、「ほかにもお知り合い居ますか?」とのこ
となので紹介します。
興味のある人は連絡ください。
---

Hello Akihiko!

My name is Heidi Brown and I am a recruiter working on the International
Recruiting Team at Microsoft here in Redmond, WA, USA. We are currently
looking for a number of highly qualified software design, software
design in test and program manager professionals in Central and Eastern
Europe who might be interested in full time positions here at Microsoft,
Redmond, specifically Windows Core and DynamiX.

Our team has identified you in our database as an applicant we would
like talk with further because of the skills outlined in your CV/resume.

If you are interested, please send us an updated CV/resume as we would
like to take a closer look and possibly set up an interview over the phone!

Furthermore, if you know of any other developers who you feel would be
good candidates for Microsoft (please see information below), feel free
to send them this email or you may send me their information and I will
be happy to contact them! We are planning to be in Europe within the
next few months and we are hiring for many openings we currently have
both in Windows and other groups, including positions in European
development centers. We welcome your referrals!

Please note, I am a contractor working at Microsoft in Redmond within
and exclusively for the International Recruiting Team and I am not a
representative of any staffing agency, etc. :) The jobs I recruit for
are Full Time positions working directly for Microsoft Corp.

Thank you and I hope to hear from you very soon!

Heidi Brown

Technical Recruiter
International Core Tech Recruiting Team
Kelly Services at Microsoft Corporation

(コンタクト)

Kelly Services is a strategic staffing and recruiting partner of the
Microsoft Corporation, with full corroboration of the company.. All
communications to Kelly Services staff should be via their Microsoft
email addresses.

Microsoft is interviewing interested and qualified candidates from all
over the world for software development positions here in the US as well
as other international development centers.

Who is a qualified candidate?

? Someone that has very strong abilities to write code in C/C++

? Someone that is very driven and passionate about technology, desiring
to make software products that will be utilized all over the world

? Someone who holds a 4 year BS/BA degree or a higher graduate degree,
or who will receive one within a year.

WHATEVER YOU DO, DO IT AT MICROSOFT !!!!!

The reason so many people from various disciplines come to Microsoft is
because we provide the most exciting challenges in the industry. Since
our inception in 1975, Microsoft's mission has been to create software
for the personal computer that empowers and enriches people in the
workplace, at school and at home. Microsoft's early vision of a computer
on every desk and in every home is coupled today with a strong
commitment to Internet -related technologies that expand the power and
reach of the PC and its users. You can help shape the industry in nearly
countless ways, all while gaining invaluable experience. Our casual
environment lends itself to freer thinking and therefore, creative
problem-solving. However, the coolest part of all is the diversity of
jobs. You're guaranteed not to be bored.

We invite you to join us as we move toward our next generation of our
products. You could create a world of change in one of these pivotal,
Redmond , Washington USA area positions in the Microsoft product groups.
Here is a list of the core positions we will be looking to fill.

DEVELOPMENT FULL-TIME POSITIONS

Software Design Engineer (SDE)

Writes product code and solves complex problems. Proficient in C/C++.

"You come in every morning and check up on what you've built the night
before, see if you've broken anything, or if you've got any bugs to take
care of. Right now I'm working on three different design features, so
I've got maybe three status meetings a week to check in with
everybody--the testers, the developers, the Program Managers, and
together we figure out what we need to do. The core of my job is
designing new features and figuring out how to get them to work. I loved
that you could pursue an idea seriously in college and have other people
around to talk to about it. I wanted to stay in a place like that. And
Microsoft turned out to be that place."

Qualifications: A 4 year BA/BS or a graduate degree in computer science
or related technical discipline. Strong coding skills, proficiency in
C/C++, vision, and a passion for technical excellence.

Software Design Engineer in Test (SDET)

Creates tools to test and improve products. Proficient in C/C++.

So what exactly is it?

A Software Design Engineer in Test is a developer who designs, develops,
and maintains automation systems-often expandable suites containing
multiple automation programs-to be used by the development and test
teams. They are responsible for utilizing innovative test technologies
to develop a product's testing strategy, and for facilitating the
creation and execution of automated test suites across a diverse set of
technologies. They look at source code for potential problems using
Microsoft internal tools. They also reproduce, debug, and isolate
problems, and verify fixes.

Qualifications: A 4 year BA/BS or graduate degree in computer science,
electrical engineering or related technical discipline. Strong coding
skills, proficiency in C/C++, Visual Basic experience, and a relentless
attention to detail.

There are multiple positions open, so please share the information with
someone as good as you are.

We do require functional level English language skills

09 October, 2007

[CFP] Symposium on Virtual and Augmented Reality SVR 2008

Call for Papers

X Symposium on Virtual and Augmented Reality SVR 2008
João Pessoa, PB, Brazil, May 13th to 16th, 2008
http://www.di.ufpb.br/svr2008

=====================================================
Full paper submission deadline: November 11th, 2007
=====================================================

The X SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY, SVR 2008, sponsored by
the Brazilian Society of Computing (SBC), is an international scientific
forum for the exchange of experience and knowledge among researchers,
professionals, practitioners, students and developers concerned with
research and development of virtual environments, virtual, augmented and
mixed reality systems.

After the first nine events, which took place in São Carlos (1997),
Marília (1999), Gramado (2000), Florianópolis (2001), Fortaleza (2002),
Ribeirão Preto (2003), São Paulo (2004), Belem (2006) and Petrópolis
(2007), the 10th SVR will be held in the João Pessoa, the 2nd greenest
city in the world.

The planned activities for SVR include a pre-symposium with minicourses,
keynote speakers, technical minicourses, technical sessions, and thesis,
dissertations and undergraduate work workshops.

Stimulating, original and innovative research papers as well as case
studies and applications in the general field of virtual and augmented
reality should be submitted.

Topics include, but are not limited to:

* Artificial life;
* Augmented and mixed reality;
* Collaborative virtual environments;
* Hardware graphics acceleration;
* Image based modeling and rendering;
* Innovative 3D input and output devices;
* Innovative 3D interaction techniques;
* Interactive modeling, rendering, and animation;
* Internet-based 3D applications;
* Multimodal Interaction;
* Multi-resolution modeling and rendering;
* Networked virtual environments;
* Real-time simulation, animation and visualization;
* Real-time graphics techniques;
* Social, economical and technical impacts of virtual reality;
* Tele-collaboration and teleoperation;
* Video-based interaction;
* Virtual humans and avatars;
* Virtual and augmented reality applications in any area;
* Virtual and augmented reality for scientific visualization;
* Virtual and augmented reality system development;
* VRML, X3D and related web-based technologies.

After a rigorous double-blind peer review process, the selected papers
will be published in the conference proceedings and presented in the
technical sections of the symposium. The acceptance rate is about 33% of
the submitted papers.

Papers must be submitted electronically using the IEEE CS Press 2-column
8.5 x 11-inch Proceedings format
(ftp://pubftp.computer.org/press/outgoing/proceedings/8.5x11%20-%20Formatting%20files/)

and should be written in English (preferentially) or Portuguese.

Full papers must have a minimum of 6 and a maximum of 10 pages. Short
papers must have a minimum of 2 and a maximum of 3 pages. The submission
site is: https://submissoes.sbc.org.br/svr2008

Important Dates:

Full papers:
Submission November 11th, 2007
Notification of acceptance January 31st, 2008
Camera ready February 20th, 2008

Short papers:
Submission February 15th, 2008
Notification of acceptance March 7th, 2008
Camera ready March 20th, 2008

Theses and Dissertations Workshop / Undergraduate Workshop:
Submission March 20th, 2008
Notification of acceptance March 31st, 2008
Camera ready April 7th, 2008

Minicourses:
Submission February 15th, 2008
Notification of acceptance March 7th, 2008
Camera ready March 20th, 2008

For more information, please contact:

Program Chairs:
Alberto Raposo - PUC-Rio abraposo at tecgraf.puc-rio.br (*)
Judith Kelner - UFPE jk at gprt.ufpe.br

Organization Chairs:
Liliane S. Machado - UFPB liliane at di.ufpb.br
Romero Tori - Senac-SP and USP tori at acm.org

Workshop of Undergraduate Works:
Alexandre Cardoso - UFU alexandre at ufu.br

Workshop of Thesis and Dissertations:
Edgard Lamounier - UFU lamounier at ufu.br

Mini-courses:
Verônica Teichrieb - UFPE vt at gprt.ufpe.br
Fátima Nunes - UNIVEM fatima at univem.edu.br

Pre-Symposium:
Robson Siscoutto - UNIC robson .at unic.br
Rosa Costa - UERJ rcosta at ime.uerj.br

(*) please note that xxx at yyy means xxx@yyy

[CFP]ACM Solid and Physical Modeling Symposium 2008

---------------------------------------------------
CALL FOR PAPERS

ACM Solid and Physical Modeling Symposium 2008

http://www.cs.sunysb.edu/spm08
spm08@cs.sunysb.edu

Stony Brook University, Stony Brook, New York, USA
June 2-4, 2008
---------------------------------------------------

ACM Solid and Physical Modeling Symposium 2008 (SPM'08) will be held
on June 2-4, 2008, in Stony Brook University, Stony Brook, New York,
USA.

This highly successful conference series have been a primary venue for
disseminating research results and exchanging new ideas in geometric
and solid modeling, physical modeling, geometric design, analysis,
simulation and processing, shape computing and visualization, and
various applications. SPM'08 will be immediately followed by the
International Conference on Shape Modeling and Applications 2008
(SMI'08), to be held in Stony Brook University, Stony Brook, New York,
USA, on June 4-6, 2008. Both SPM'08 and SMI'08 events will be
co-located in Stony Brook University, and are parts of the 2008 Stony
Brook Modeling Week that features International Joint Convention on
Shapes and Solids (ICSS'08).

Selected papers of outstanding quality accepted at SPM08 will be
published in: IEEE Transactions on Visualization and Computer
Graphics, IEEE Transactions on Automation Science and Engineering,
Computer Aided Design, and Computer Aided Geometric Design. SPM08 Best
Paper Award is sponsored by Siemens UGS.

IMPORTANT DATES

November 27, 2007: Abstracts due
December 4, 2007: Full papers due
January 31, 2008: Acceptance decisions
March 1, 2008: Camera-ready papers due
June 2-4, 2008: SPM'08


The paper submission site is now OPEN:
https://precisionconference.com/~spm

Program Chairs:
Dinesh Manocha (UNC, USA)
Bruno Levy (INRIA, France)
Hiromasa Suzuki (University of Tokyo, Japan)

Conference Chairs:
Hong Qin (Stony Brook University, USA)
William Regli (Drexel University, USA)


For more information about SPM08, please visit
http://www.cs.sunysb.edu/spm08

Please direct any inquiries to spm08@cs.sunysb.edu, or qin@cs.sunysb.edu
-----------------------------------------------------------------------
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31 August, 2007

[CfP] Call For Papers 2007 Q3-4

■まずはiDATというアートより学会。
「クリエイティブ韓国&インタラクティブ東京inシンガポール」という国籍不詳
のイベント(…いちおう公式です)も含まれています。

4ページの書き物、ビデオ(のYoutubeなどへのリンク)を10月まで、という投稿形
式になっています。

ちなみにチェアをやるAdrianは来期から慶応の新学科「メディアデザイン研究
科」に就任したって知ってました?
http://www.kmd.keio.ac.jp/profile.html
この学科、すごい顔ぶれです。

----
Call for Submissions iDAT

Interactive Design Art and Technology (iDAT)
Web: www.idat07.org

An event of Ars Electronica, Creative Korea, and Interactive Tokyo in
Singapore
Singapore Science Centre

Exhibition dates: from November 10st to December 31st 2007 (Open call
submissions must be shown for at least one week, during the first week
of December)

The iDAT exhibition is a unique combination of major interactive media
events Ars Electronica from Austria and Interactive Tokyo from Japan.
It is calling for interactive media works that merge design, art, and
technology, moves beyond technology traditions, and transforms social
assumptions. We are seeking interactive works in the form of
installations which will be part of the exhibition at the Singapore
Science Centre. The works should have a focus on interactive media
systems that have an innovative technological concepts blended with
excellence in art and/or design. We are also encouraging works which
have harmonious parts of content and interactive technology, with a
focus on human usability, and expanding the scope of media for use in
human society.

Aims of iDAT
*Demonstrations for emerging interactive techniques for the public
*Promotion and propagation of interactive techniques
*Sharing of knowledge of virtual reality, entertainment and interactive
techniques
*Promotion of collaboration between experts, edge researchers and industry
*Out reach of interactive techniques

The type of works which we are seeking may include:
*Innovative interfaces
*Music and audio
*Novel displays
*Haptics
*Sensors
*Robotics
*Entertainment and Gaming
*Collaborative environments
*Health and medicine / biotechnology
*Virtual and mixed reality
*Ubiquitous computing
*Wearables, hand-helds
*Real-time graphics and animation
*Mobile technologies

It is a prerequisite that the projects have already been realized to the
extent that they may be judged on the basis of documentation and must be
ready for installation by December 1st 2007.

The work entered must have been created, realized or significantly
updated within the last two years. Participants may be individuals,
groups, schools, institutions, companies etc. Exclusively commercially
oriented activities in the sense of product advertisement or
commercially available products are excluded.

Submission Details
Each work is to be explained in a combination of
(1) No more than 4 page demo/exhibition description (essential)
(2) A video of the work (essential). *send the link to the video on a
web site in your proposal, YouTube, Google Video, etc. and not send the
video by email*
(3) Other supporting media or documents (optional)
Deadline : October 15th 2007
Notification : November 1st 2007
Submit to : iDAT@mixedrealitylab.org

Since a presentation of an outstanding interactive work naturally also
depends on the technical requirements for on-site realization, it is
essential to include information that is as specific as possible about
technical hardware and software and spatial requirements. All entries
will be judged by a jury of experts. In addition to the works entered
by participants, each jury may also nominate other works.

Selected works will be offered support for the travel and exhibition
costs. This support may not cover the entire cost of travel and
exhibition costs, depending on the nature and expense of the work.

If you have any questions, please contact: contact@mixedrealitylab.org
In cooperation with ACM Chapter Singapore
Creative Korea, Ministry of Culture and Tourism, Korea
Interactive Tokyo Organization Committee
Mixed Reality Lab Singapore
Ars Electronica

------

■"Exertion Interfaces",Florence, Italyと"Evaluating User Experiences in
Games"ワークショップ、というCHIらしいCFPを2件まとめて紹介します。ゲーム
評価はやはりイタリアは"熱いトピック"なのでしょうか、興味深いです。


Call for papers: "Exertion Interfaces" workshop at CHI 2008, Florence, Italy


Exertion Interfaces are interfaces that deliberately require intense
physical effort. They can be expected to be physically exhausting when
used for an extended period of time, and are therefore working in the
opposite direction of most conventional interfaces that aim for ease of
use and efficient operation. However, recent research has shown that
physical, exhausting interfaces can be beneficial for fighting personal
weight problems, encouraging social interaction between participants and
allowing for new gaming experiences.

This one-day CHI'08 workshop builds on the successful CHI'07 workshop,
which was the first forum to share information among researchers
interested in the area of Exertion Interfaces. Similar to last year, we
will influence and be influenced by emerging trends in this fast-paced
area, but this year, the focus will be on a multidisciplinary approach
to Exertion Interfaces through learning from related domains such as
sport, medical science, gaming, coaching, social science, and education.
This will allow us to broaden and deepen the areas of inquiry identified
last year: theory, evaluation, tactics, training, skills, body
expression, audiences, teams and new dimensions we identify through our
Wiki until then.

One desired long-term outcome of the workshop is a co-edited book
illuminating the domain from a diverse set of perspectives as well as
the organization of a symposium for next year, providing a dedicated
forum for researchers of Exertion Interfaces.

How to participate:

Send a position paper of 3 pages max. to
workshopCHI@exertioninterfaces.com describing your research interest and
your relevant work in this area. It must be prepared in the Conference
Extended Abstracts Format. Selection criteria will include participants'
backgrounds and interests and quality of the work described in the
position papers.

Note: At least one author of accepted papers needs to register for the
workshop and for one day of the conference itself.

Important Dates:

3 Oct 2007, 5:00 PM (1700) PDT: Position papers due
28 Nov 2007: Notification of acceptance.
More information:

http://exertioninterfaces.com/workshopCHI
workshopCHI@exertioninterfaces.com

Florian 'Floyd' Mueller
Stefan Agamanolis

PS: There is also an open studio at Distance Lab with a section on
Exertion Interfaces and Sports over a Distance by the organizers. If you
are in the UK on Sept 12 2007, check it out or watch the webcast:

http://distancelab.org/openstudio002

Call for Papers: "Evaluating User Experiences in Games" workshop at CHI 2008

The workshop "Evaluating User Experiences in Games" invites position
papers on evaluation methods for user experience in games. Submissions
are invited addressing one or more of the following questions:

What kind of evaluation concepts and methods are used in the industry,
and what are their limitations?

Do today's game evaluation concepts and methods address industry needs?

What factors of game experience are measured and have to be measured ?

How can we evaluate new forms and developments of interaction techniques
in gaming – for example emotion or eye-movement as input for games,
ambient displays or virtual environments as output?

Is there a common framework of methods that are appropriate to evaluate
the user experience in games?

How to participate:

Submissions are expected in the form of 4 page position papers (ACM
format), describing the area of research, specific work (empirical or
theoretical) on the workshop topic and the innovative character of the
research at hand. The position paper can be either a case study,
experience report, experiment, methodological concept or a theoretical
framework. Position papers will be peer-reviewed. At least one author of
accepted papers needs to register for the workshop during CHI 2008 (for
details on the registration see www.chi2008.org).

General inquiries about the workshop and submissions can be sent to:
Regina.Bernhaupt@sbg.ac.at.

Important Dates:

3 Oct 2007, 5:00 PM (1700) PDT: Position papers due
28 Nov 2007: Notification of acceptance.
More information:

http://workshops.icts.sbg.ac.at/chi2008
Regina Bernhaupt
Wijnand IJsselsteijn
Florian 'Floyd' Mueller
Manfred Tscheligi
Dennis Wixon

These workshops will be on different days, so you can attend both!

-------
■「映画におけるヒューマン・ロボットインタラクション」という珍しいテー
マ。"HINOKIO"なんかど真ん中なのかも。10月締め切り。

Call For Video Submissions

======================================
Human Robot Interaction Caught On Film

======================================

The Human Robot Interaction 2008 conference will host a video session, in
which movies of interesting, important, illustrative, or humorous HRI
research moments will be shown. We invite videos related to all aspects of
human-robot interaction. Robots and humans do not always behave as expected
and the results can be entertaining and even enlightening - therefore
instances of failures will also be considered. We invite all researchers in
the HRI area to share their best videos that may have been taken
accidentally or intentionally.

A panel of your peers will review video submissions, but will not follow a
strict peer review procedure. Besides the importance of the lessons learned
and the novelty of the situation, the entertainment value will be judged.
The video session has the character of a design competition.


Each video must be accompanied by a 200-word abstract that describes the
video. The video itself must be self-explanatory for the HRI-2008 conference
audience. The use of voice-over, subtitles or introduction slides is
recommended to prepare the audience for the video.


The selected videos will be published in the conference proceedings (CD-ROM)
and in the ACM digital library. The authors of the selected videos should
plan to attend the conference and will be given a moment to explain the
video.

Submission
==========

The video material should be of the highest available quality. The video
should preferably not be scaled down or compressed. The preferred video
format (codec) is standard DV in either the PAL or the NTSC standard. The
video container may be AVI or Quicktime. The maximum length is 3 minutes.
The length of the credits at the end is limited to three seconds.

Upload the videos to the FTP server at ftp://home.bartneck.de. The login is
"hri2008" and the password "Videosaregreat1". Upload them to the directory
"incoming". The filename should correspond to the name of the author, such
as JohnDoe.avi. Alternatively, the author can put a video on a web site and
submit the video's URL to christoph@bartneck.de.

The contact details for all authors, the abstract, the movie's title, a
representative screenshot, and the filename of the submission must be
submitted throught the conference submission system
(http://www.precisionconference.com/~hri). The screenshot should show a key
scene of the movie and it should not contain text, such as in the credits or
the opening title. The screenshot will be used for the edited paper.

The deadline for submission is September 10th, 2008. The notice of
acceptance will be send by December 7th, 2008. Upon acceptance, the authors
will have to submit an ACM release form. Authors' do not need to assign the
copyright to ACM. In addition, the authors must have obtained permission of
every relevant person in the movie for showing the video at the conference
and for distributing the movie in the proceedings and in the ACM digital
library. Alternatively, the people in the movie may be rendered anonymous by
visual effects, such as blurring.


Submission Checklist
--------------------
1. Weblink (URL) to christoph@bartneck.de or ftp upload to
ftp://home.bartneck.de (login "hri2008", password "Videosaregreat1"):
* Movie

2. Conference submission system (http://www.precisionconference.com/~hri):
* Title
* Authors' details
* Abstract
* Screenshot


Important Dates
===============
10/09/2007 Submission
07/12/2007 Notification of acceptance
12-15/03/2008 Conference in Amsterdam

Further information
===================
http://www.bartneck.de/conference/hri2008/

--------
■AAMAS(autonomous agents and multi-agent systems)、ポルトガルにて2008年5
月開催。締め切り2007年10月。「interaction and cross-fertilization」って
「インタラクションと雑種交配」って訳していいのかな(もしくは多産化)。

Call for Papers: SPECIAL TRACK ON VIRTUAL AGENTS AT AAMAS-08

May 12-16, 2008
Estoril, Portugal

To provide an opportunity for interaction and cross-fertilization
between the AAMAS community and researchers working on virtual agents,
AAMAS-08 will feature a Special Track on Virtual Agents.

Topics of interest include, but are not limited to:

- verbal and non-verbal expressiveness
- models of personality, emotions and social behavior
- multi-user/multi-virtual-agent interaction
- advanced 3D modeling and animation technologies
- applications, experience reports and user studies

Papers for this will be reviewed by specially recruited reviewers within
the sub-community.

Special Track Chair:
Elisabeth Andre, University of Augsburg, Germany

Senior Programme Committee:

Ruth Aylett, Heriot-Watt University, UK
Marc Cavazza, University of Teeside, UK
Stacy Marsella, Univ. of Southern California - ISI, USA
Ana Paiva, INESC-ID & Instituto Superior Tecnico, Portugal
Catherine Pelachaud, Universite de Paris 8, France
Helmut Prendinger, National Institute of Informatics, Japan
Katia Sycara, CMU, USA
Daniel Thalmann, EPFL, Switzerland
R. Michael Young, North Carolina State University, USA

Key Dates:

Tuesday, October 23, 2007: Electronic abstract due
Friday, October 26, 2007: Full electronic paper submissions due
November 27 - 28, 2007: Author feedback opportunity
Wednesday, December 19, 2007: Accept/reject notifications

Information on the Special Track will be regularly updated on the AAMAS
main pages: http://gaips.inesc-id.pt/aamas2008/index.html

------
■「ヒューマンコンピュータインタラクションからメディア体験:方法論的暗
示」と訳すか「方法論的実装」と訳すか。

WORKSHOP: From HCI to Media Experience: Methodological Implications
CALL FOR PARTICIPATION

WORKSHOP: From HCI to Media Experience: Methodological Implications

DATE: Tuesday, 4th September 2007
WORKSHOP WEB SITE: http://hcid.informatics.indiana.edu/experience/
CONFERENCE: HCI 2007 Lancaster, UK
CONFERENCE WEB SITE: http://www.bcs-hci.org.uk/hci2007/


WORKSHOP OVERVIEW
The landscape of interactive technology design and evaluation is expanding.
In the past, usability and task efficiency were the main focus for
research in human computer interaction; evaluation methods worked from
single user data over constrained tasks. This kind of work remains
central to our discipline.

However, these methods were never intended to inform or underpin the design
and evaluation of media-rich, social technologies. They are not aimed at
designing for quintessentially elusive concepts like ³experience² and
³engagement². Especially when that experience is not individual, but social,
where data and performance are spread across many people, platforms and
devices, and many settings, and where the lab test cannot shed light on ways
that experience unfolds over time.

In this workshop we invite discussion of approaches and methods aimed at the
design and measurement of interactive, social media experience. The workshop
will center on approaches methods that are used in the design of short-term
engagement and experience, but also those that are aimed at consideration of
engagement and experience over longer durations - from watching a 3-minute,
socially tagged video online, to massively multiplayer games like World of
Warcraft that take months to unfold, to plug-ins for social networking sites
like Facebook, to social simulations like Second Life, to social and
community media-archiving projects. What do these emerging experiences tell
us about the methods we currently use, and the methods we need to develop?

WHO SHOULD ATTEND
For this workshop, we invite contributions from a diverse range of
disciplines, including HCI, design, cultural studies, cognitive science,
psychology, film and media studies, game studies, and anthropology, among
others, to explore how interactions with technology become experiences, and
in particular, social and/or intimate experiences.

Participants are to explore questions such as the following:

* What is an experience?

* What are the ways in which qualitative and quantitative measures can weave
together?

* How can we operationalize critical categories into nuanced yet verifiable
scientific methods?

* How do we make sense of data that are gathered into meaningful reflections
of people's experience?

* What skills are needed for "experience design"?

The workshop will be a full-day event and will be open to a maximum of 15
participants. Please note that registration to the HCI2007 conference is
required, at least for the day of the workshop. For details about conference
registration, please visit http://www.bcs-hci.org.uk/hci2007
<http://www.bcs-hci.org.uk/hci2007>

WORKSHOP FORMAT
This is a full-day workshop. The morning session will consist of short
presentations and discussion of participants' position papers ­ where
participants will be asked to raise questions that are central to their
current work in designing and evaluating experiences. Participants will be
encouraged to bring examples of their work, or of others¹ work that has
either eluded analysis from traditional methods, or has inspired the
development of new methods of design and analysis that more effectively
reflect people¹s experiences. We encourage participants to think broadly,
from games to fairground rides to immersive learning contexts to
psychotherapeutic environments ­ any experiences that can inform approaches
that lead to deeper understanding of online and embodied media experience.

In the afternoon session, participants will break into small groups
depending on their main interest and discuss topics. At the end of the
workshop, the small groups will report back, which will form the basis for a
plenary discussion.

DATES
-----
25 July 07 - position paper deadline
02 Aug 07 - notification of acceptance
05 Aug 07 - early bird registration deadline conference
25 Aug 07 - presentation slides deadline
04 Sept 07 - workshop

ORGANIZERS
Elizabeth Churchill (Yahoo! Research)
Jeffrey Bardzell (Indiana University School of Informatics)

SUBMISSIONS
4-page position papers should be submitted to Elizabeth Churchill
(elizabeth.churchill@yahoo-inc.com) by July 25th, 2007. Please mark the
subject header ³HCI 2007 Workshop Submission². For the position paper,
please use the Word Template that can be found on the workshop website:
http://disc.brunel.ac.uk/HCI2007elearningworkshop/

Acceptance notifications will be sent by August 2nd, 2007, in time for
the early bird registration for the conference.

-----
■「インタラクションとゲームのための脳コンピュータインタフェース」

BRAIN-COMPUTER INTERFACES FOR HCI AND GAMES

http://hmi.ewi.utwente.nl/chi2008/

One-day Workshop at CHI 2008

http://www.chi2008.org/

Florence, Italy, April 5, 2008

Organizers

Anton Nijholt, University of Twente, Enschede, the Netherlands

Desney Tan, Microsoft Research, Redmond, WA, USA

Brendan Allison, IAT, University of Bremen, Germany

José del R. Millán, IDIAP, Martigny, Switzerland

Bernhard Graimann, IAT, University of Bremen, Germany

Melody Moore Jackson, Georgia Tech, Atlanta, GA.

CALL FOR POSITION PAPERS

Advances in cognitive neuroscience and brain imaging technologies
provide us with the increasing ability to interface directly with
activity in the brain. Researchers have begun to use these technologies
to build brain-computer interfaces, in which patients with severe motor
disabilities can communicate and control devices with thought alone.
Although removing the need for motor movements in computer interfaces is
challenging and rewarding, we believe that the full potential of brain
sensing technologies as an input mechanism lies in the extremely rich
information it could provide about the state of the user. Having access
to this state information is valuable to human-computer interaction
(HCI) researchers and opens up at least three distinct areas of
research: controlling computers with thought alone, evaluating systems
and interfaces, and building adaptive user interfaces. Although this is
not the focus of this workshop, we will consider accepting a small
number of position papers proposing methods of using techniques such as
transcranial magnetic stimulation (TMS) to send information directly to
the brain.

Specifically, this workshop aims to identify and discuss:

* brain-computer interface applications for users with permanent and
situational physical disabilities, as well as for able-bodied users.
This includes application in domains such as traditional communication
and productivity tasks, as well as games and entertainment computing;

* sensing technologies and data processing techniques that apply well to
the suite of applications in which HCI researchers are interested;

* techniques for integrating brain activity, whether induced by thought
or by performing a task, in the palette of input modalities for
(multimodal) human-computer interaction;

* interesting problems that need more work, especially in areas that are
unique to HCI applications

We encourage participation from a wide range of disciplines including
Neuroscience, Cognitive Psychology, Human-Computer Interaction,
Affective Computing, and Artificial Intelligence/Machine Learning. The
workshop will be limited to 18 participants. Please submit a 2-4-page
position paper outlining your interest in this topic to
anijholt@cs.utwente.nl. Position papers must be received by 3 October,
2007. Participants will be notified of selection by 28 November 2007.
The workshop date is 5 April 2008. CHI workshops are only open to people
who have had their position paper accepted by the workshop organizers,
and who have registered for the workshop and at least one day of the
conference itself.

------
■「INTETAIN:インタラクティブエンタテイメントのための知能技術国際会議」
メキシコ2008年1月。締め切り2007年9月7日。

INTETAIN 2008 CALL FOR PAPERS

2nd International Conference on
INtelligent TEchnologies for interactive enterTAINment
held in cooperation with ACM SIGCHI
http://intetain.org

Playa del Carmen, Cancun, Mexico
January 8-10, 2008

Important Deadlines
===================
* Paper Submission Deadline: September 7, 2007 (00:00 CET)
* Notification of Acceptance: October 15, 2007
* Camera-ready Paper Deadline: November 12, 2007

* Late-Breaking Results and Demo Deadline: October 22, 2007 (00:00 CET)
* Notification of Acceptance: November 5, 2007

* Workshop Proposal Submission Deadline: August 14, 2007 (00:00 CET)
* Workshop Proposal Notification: August 21, 2007


Topics of Interest
==================
INTETAIN 2008, held in cooperation with ACM SIGCHI, aims to stimulate
interaction among academic researchers and commercial developers of
interactive entertainment systems. In addition to paper presentations,
posters, and demos, the conference will foster discussions through
workshops and special events.

INTETAIN 2008 focuses on the development of novel user-centered
intelligent computational technologies and interactive applications for
entertainment, being made possible through the use of a wide range of
interactive device technologies (e.g., mobile and wearable devices, home
entertainment centers, haptic devices, wall screen displays, information
kiosks, holographic displays, fog screens, distributed smart sensors,
and immersive displays) and media delivery infrastructures (e.g.,
multimedia networks, interactive radio, streaming technologies, DVB-T/M,
ITV, P2P, satellite broadcasting, UMTS, Bluetooth, Broadband, and VoIP).

We seek exciting and innovative work in areas including, but not limited to:
Intelligent Computational Technologies for Entertainment
* Adaptive Media Presentations
* Recommendation Systems in Media
* Scalable Crossmedia
* Affective User Interfaces
* Novel Interaction Technologies
* Intelligent Speech and Multimedia Interfaces
* Telepresence in Entertainment
* Collaborative User Models and Group Behavior
* Collaborative and Virtual Environments
* Cross-Domain User Models
* Animation and Virtual Characters
* Novel Displays and Devices
* Augmented, Virtual, and Mixed Reality
* Computer Graphics and Multimedia
* Pervasive Multimedia and Gaming
* Creative Language Environments
* Computational Humor

Interactive Applications for Entertainment
* Intelligent Interactive Games
* Intelligent Music Systems
* Interactive Cinema
* Edutainment
* Interactive Art
* Museum Guides
* City Guides and Tourism Assistants
* Shopping Assistants
* Interactive Social Networks
* Interactive Story Telling
* Personal Diaries, Websites, and Blogs
* Applications for Special Populations (Handicapped, Children, Elderly)

Information for Authors
=======================
Paper Submission
INTETAIN 2008 accepts three types of paper submissions:
* Full Papers (from 6-10 pages)
* Late Breaking Results (up to 4 pages)
* Demos (up to 4 pages)

All submissions must follow the ACM two-column conference style format
including figures and references. Links to templates will be available
from the conference website. Authors are requested to submit their PDF
manuscripts electronically by following the instructions at the
conference home page: http://www.intetain.org/. Supporting videos can
also be submitted. Full papers will be included in the ACM Digital Library.

Workshop Proposals
Proposals are solicited for Workshops as part of the events associated
with INTETAIN 2008. In addition to the interest areas listed above,
workshops may address other topics in entertainment technology and
applications. Please see the Call for Workshop Proposals for more
information.

Publication
Submissions should describe original research that has not been
previously published or accepted for publication, and is not under
consideration for publication at another conference or journal. Accepted
papers will be presented at the conference as oral or poster presentations.

Organizing Committee
====================
General Chair:
- Steven Feiner, Columbia University , USA
Steering Committee:
- Imrich Chlamtac, CREATE-NET, Trento, Italy
- Oscar Mayora-Ibarra, CREATE-NET, Trento, Italy
Program Chairs:
- Jim Rehg, Georgia Tech, USA
- Antonio Krüger, University of Muenster, Germany
Local Chair:
- Isaac Rudomin, Tec de Monterrey, Mexico
Publicity Chair:
- Sean White, Columbia University, USA
Publication Chair:
- Hrvoje Benko, Microsoft Research, USA
Financial Management:
- Zsuzsa Lanyi-Kaszab, ICST
Webmaster:
- Ana Hilda Morales Aranda, CREATE-NET, Trento, Italy

Program Committee
=================
Elisabeth Andre Augsburg University, Germany
Liliana Ardissono University of Torino, Italy
Lora Aroyo Free University of Amsterdam, The Netherlands
Steffi Beckhaus University of Hamburg, Germany
Hrvoje Benko Microsoft Research, USA
Mark Billinghurst HIT Lab, New Zealand
Kim Binsted University of Hawaii, USA
Christopher Bregler New York University, USA
Shay Bushinsky University of Haifa, Israel
Andreas Butz University of Munich, Germany
Tat-Jen Cham Nanyang Technological University, Singapore
Adrian Cheok University of Singapure, Singapure
Keith Cheverst University of Lancaster, UK
Maria Cutumisu University of Alberta, Canada
Drew Davidson CMU, USA
Amnon Dekel University of Jerusalem, Israel
Alois Ferscha University of Linz, Austria
Matthew Flagg Georgia Tech, USA
Helmut Hlavacs University of Vienna, Austria
Elaine Huang University of Aachen, Germany
Markus Löckelt DFKI Saarbrücken, Germany
Carsten Magerkurth IPSI Fraunhofer, Germany
Maic Masuch University of Magdeburg, Germany
Oscar Mayora-Ibarra Create-Net Research Consortium, Italy
Anton Nijholt University of Twente, Holland
Partick Olivier Univiersity of Newcastle, UK
Paolo Petta Medical University of Vienna, Austria
Dennis Reidsma University of Twente, Holland
Mark Riedl Institute for Creative Technologies, USC, USA
Isaac Rudomin Monterrey Institute of Technology, Mexico
Ulrike Spierling FH/University of Applied Sciences, Germany
Bill Swartout Institute for Creative Technologies, USC, USA
Woontack Woo Gwangju Inst. of Science and Technology, Korea

------

■最後はフィンランド、ノキアから「第11回ユビメディアMindTrek賞」の公募。
http://www.mindtrek.org/kilpailu/ubimedia_en
http://www.mindtrek.org/kilpailu/kilpailu_en
賞金がすごいです。

Call to participate in the
Nokia Ubimedia MindTrek Awards Competition
MindTrek Conference
October 3-4, 2007 | Tampere, Finland

http://www.mindtrek.org

The Nokia Ubimedia MindTrek Awards is an international competition
arranged by MindTrek, Nokia and Tampere Region Centre of Expertise in
Ubiquitous Computing, and the NAMU research group.

The purpose of the competition is to encourage makers of digital media
to generate ideas and develop new and innovative ubimedia products &
services. The entries are expected to take a stand on the following
questions, for example:

* How does ubiquitous computing affect media environments?
* What are intelligent media environments like?
* What will the location- and context-aware media services of the
future be like?

A few other examples are:

• Pervasive and ubiquitous games

• Ambient installations

• Artistic works related to ubiquitous media and computation

• Business models

• Ambient and ubiquitous media technology

• Ubiquitous and ambient media services, devices, and
environments

• Context aware, sensing, and interfaces for ubiquitous
computation

• Ergonomics, human-computer interaction designs, and
product prototypes

• Software, hardware and middleware framework demonstrations

• Ambient television

• etc.

The total award sum for the Nokia Ubimedia MindTrek competition category
is 7 000€. The sum can be awarded to one entry, divided between several
entries or not awarded at all if the award criteria set by the jury are
not fulfilled.

All ubimedia, ubiquitous, pervasive, or ambient products or product and
service concepts which have been finalized during the previous year,
i.e. 11.9.2006-10.9.2007, are eligible to take part in the competition.
How to participate?

Please check out the website

http://www.mindtrek.org/kilpailu/ubimedia_en for entry forms and actual
information.

In case of questions, please contact:

Dr. Artur Lugmayr, artur.lugmayr@tut.fi, Tel.: +358 40 821 0558, Skype:
lartur
Rules of the Nokia Ubimedia MindTrek Awards
1. The purpose of the competition

The purpose of the competition category is to encourage makers of
digital media to generate ideas and develop new and innovative ubimedia
products & services. The entries are expected to take a stand on the
following questions, for example:

* How does ubiquitous computing affect media environments?
* What are intelligent media environments like?
* What will the location- and context-aware media services of the
future be like?

2. Organizers

The Nokia Ubimedia MindTrek competition is a category of the 2007
MindTrek competition. The category is organized collaboratively by
MindTrek, Tampere Region Centre of Expertise in Ubiquitous Computing,
New AMbient MUltimedia Group (NAMU)/TUT and Nokia. The award is funded
by Tampere Region Centre of Expertise in Ubiquitous Computing.
3. Products qualifying for participation

All Ubimedia products or product and service concepts which have been
finalized during the previous year, i.e. 11.9.2006-10.9.2007, are
eligible to take part in the competition.

An example of a suitable competition entry is a finished product,
product pilot or demo. No drafts or mere ideas without relevant
documentation will be accepted.

The competition rules do not place limitations on the technology used in
the products.

In addition to the application or demo, a short English-language
description of the concept should be attached to the competition entry.
A presentation template for compiling such a description is available on
the MindTrek website (downloadable: MS PowerPoint / OpenDocument odp )

The description should present the key characteristics and benefits of
the product or service in a concise and marketing-oriented manner. A
short English-language description in text format can also be attached
to the entry (1-3 pages).

The jury has the right to reject the participation of an entry if it
does not fulfil the participation criteria. All jury decisions are final.
4. Participation

Registration for the competition ends on 10.9.2007 at 16:00.

If the competition entry is delivered to MindTrek via mail, it must
arrive at the MindTrek Association's office in three (3) copies no later
than 10.9.2007 at 16:00. If the competition entry is implemented on the
internet, its web address must be submitted to MindTrek when registering
within the deadline. Late entries will not be accepted.

In addition to submitting the competition entry, participation requires
registration using the registration form at the MindTrek website.

All submissions must be in English.

Originals sent to the competition will not be returned, so you should
keep a copy for your own use. Post and packaging costs are the
responsibility of the entrant.
5. Award

The total award sum for the Nokia Ubimedia MindTrek competition category
is EUR 7,000. The sum can be awarded to one entry, divided between
several entries or not awarded at all if the award criteria set by the
jury are not fulfilled.
6. Immaterial property rights

The immaterial property rights related to the competition works remain
the property of the competitors. The entrants are responsible for
ensuring that they have full copyrights to their competition entries and
the right to use the works and their elements when participating in the
competition.

The material submitted to the award programme remains the property of
the author and may not be modified, changed in any way or used in whole
or in part for the production of any other work.
7. Evaluation of the entries and the jury

The participating works will be evaluated in the following areas:

- Innovativeness

- Commercial potential

- Entertainment value and/or usefulness and/or artistic merit and
creative implementation

- The usability of interactive and context-aware functions and functions
utilizing ubiquitous computing in some other manner

- Feasibility (in terms of technology and production)

- Visual implementation and technical functionality

Nokia, Tampere Region Centre of Expertise in Ubiquitous Computing and
MindTrek will jointly assemble the jury for this competition category.
The jury will comprise at least one member from Nokia, one member from
MindTrek and one member from Tampere Region Centre of Expertise in
Ubiquitous Computing, and have a minimum of four members in all. In
addition to the actual jury, MindTrek's preliminary jury will take part
in the evaluation if required, by carrying out a preliminary elimination.


8. Reference rights

MindTrek has the right to use the competition entries and a mention of
the entrants as references in its marketing communications.

MindTrek, Nokia and Tampere Region Centre of Expertise in Ubiquitous
Computing have the right to disseminate information about the
competition arrangements, competition entries, the awarding of the
winners and other details related to the competition in their marketing
and advertising, e.g. on the web and in brochures and newsletters.

The submitted works may be used by MindTrek without any restrictions or
written permission in all presentations, TV broadcasting, CD/DVD
productions, CD/DVD compilations and advertisements (internet, CD-ROM,
TV, print).

MindTrek has the unlimited right to use the submitted material for
distribution on DVDs and other media, especially the right to distribute
the video material to labels and broadcasting companies.
9. Announcement of the results and presentation of the awards

The results of the competition category will be announced and the awards
presented at the MindTrek Awards Party arranged in connection with the
MindTrek Conference in Tampere, Finland, on 3.10.2007.

Award nominees will be notified in advance. The presence of the nominees
at the MindTrek event in October is strongly recommended.


10. Compensation of the finalists' travel and other expenses

MindTrek will pay travel costs up to the sum of EUR 800 per team for a
maximum of three invited finalists/teams flying from abroad in economy
class. Any Finnish entrants among the finalists will not receive
compensation for their travel costs. However, MindTrek will pay for one
conference ticket (includes entrance to the MindTrek Awards Party) and
one entrance ticket to the MindTrek Awards Party per team for Finnish
finalists. MindTrek will not pay compensation for any other possible
costs incurred by the entrants due to their participation in the
competition.
About the MindTrek Conference
Conference Venue

MindTrek takes place at Hotel Scandic Rosendahl, in Tampere, Finland.
The organizer of the conference has booked quota for the conference
delegates from this hotel. Please, look for more information on
accommodation and registration later from our website. Please note that
the accommodation is not included in the participation fee. There is
also other accommodation available in Tampere, ranging from modern
firstclass hotels to smaller traditional hotels and dormitories. If you
select one of these options, you should make the reservations by
yourself with that specific hotel.
Activities

The stream is open to all conference participants to join. Every
participant with the accepted abstract will have their own presentation
slot. On Wednesday evening, MindTrek Award Party (invitation included to
the conference fee) motivates further discussions and networking. On
Thursday, the stream continues with fabus which means open participatory
group work. Participants and volunteer fabu coordinators will create
together the program for these unconferencing sessions of the second day.
Further Information

Nokia Ubimedia MindTrek Awards Competition

Artur Lugmayr, Tel. +358 40 821 0558, skype: lartur, artur.lugmayr@tut.fi
MindTrek Conference

Jukka Matikainen, +358 (0)40 5336 379, jukka.matikainen@mindtrek.org
www.mindtrek.org