This blog is edited by Dr.Akihiko Shirai, Japanese who works in France. I focus to the "Future Entertainment", especially, computer entertainment, video game, virtual reality and innovative toys. Most entry will be just a translation of Japanese news that has aims to get international responces. Then if you have comment, please give me lot in English (or French/Japanese/Traditional Chinese, etc...). Note: I'll delete SPAM messages without any notice. http://akihiko.ameblo.jp/ (JP) aki o_ob
24 May, 2007
SIGGRAPH Sandbox 2007 Full paper accepted!
SIGGRAPH Sandbox
http://sandbox.siggraph.org/program.html
WiiMedia : motion analysis methods and applications using a consumer video game controller
"WiiMedia" is a study to use the WiiRemote, a new consumer video game controller from Nintendo's, for media art, pedagogical application, scientific researche and innovative unprecedented entertainment system. Normally, consumer hardwares like standard like standard controllers of new video game platforms are closed to public developers. But, the Nintendo's WiiRemote can be connected easily thanks to a BlueTooth adapter with an ordinary PC. Thus, public developers can access to the WiiRemote's acceleration an IR sensors via this wireless connection. We think it might enlarge non-professional game development environment with a new innovative game controller. However, when we tried to develop our projects with the WiiRemote, we encountered many difficulties because the only data that can be captured are basic data and not the full player's motion with teh controller. Through the WiiMedia project with the development of a few applications, we compared some motion analysis methods using the WiiRemote. This paper describes case studies that include states of arts and several motion analysis methods.
Video are possible on YouTube :
WiiMedia:Sword Fighting "JaWii's Virtual Fencing"
http://www.youtube.com/watch?v=Kl_-KoVLtx4
WiiMedia:Painting"Papier Poupee Painter"ver.Alpha
http://www.youtube.com/watch?v=S8kYQbfN_9I
AceSpeeder2 WiiMedia Edition
http://www.youtube.com/watch?v=KowXAXdfO8E
See you at San Diego!
Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/
23 May, 2007
[Event] Meeting of Presence Project IPs & Programming VR applications using the XVR technology, Pisa Italy
“Meeting of Presence Project IPs & Programming VR applications using the XVR technology”
Representatives from all the active EU Projects investigating the various aspects of Presence research will gather in
On Thursday 31 May 2007,
PERCRO will held 1 day of tutorials and presentations dedicated to the XVR technology.
“XVR is a free development framework for complex VR application. It was used at PERCRO in the past 9 years for a variety of projects dealing with real-time graphics and interaction, and it is continuously updated to accommodate always-evolving programming needs. Thanks to its ease of use and flexibility XVR is today used by several research institution around the world offering a wide range of useful and practical functionality to control the many aspects linked to VR programming, including real-time graphics, sound, interaction, cluster rendering (CAVE), and support to the most common VR devices (trackers, displays, haptics and interaction devices).”
Both the event are free and open to everyone interested. For schedule, travel information and hotel info please see here:
http://www.percro.org/index.php?pageId=XVRworkshop2007
Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/
15 May, 2007
How to have a paper get into SIGGRAPH?
How to have a paper get into SIGGRAPH?
http://www-ui.is.s.u-tokyo.ac.jp/~takeo/writings/siggraph.html
日本語版は無いみたいなので、訳してみます。
SIGGRAPHに論文通すにはどうしたらいいか?
How to have a paper get into SIGGRAPH?
by Takeo Igarashi, The University of Tokyo
April 2007
* You must be very competent and dedicated: The smartest researchers around the world are competing each other to get papers into SIGGRAPH. If you think you are not competent or dedicated, forget about SIGGRAPH. It is not a place for you. If you think you are less smart, work even harder to fill the gap.
* 非常に有能かつひたむきでなければならない。SIGGRAPH に論文を通さんと、世界中のもっとも賢い(smartest)研究者たちが鎬を削っている。もし、君が有能でないとか熱心でないなら、SIGGRAPHに ついては忘れろ。そこは君のいる場所じゃない。もし、君が自分がそれほどsmartじゃないなら、その差を埋めるために頑張って働け。
* You must forget about everything else and focus on SIGGRAPH: If you pay attention to your personal life or other jobs (classes, management, daily job, etc.), you must understand that SIGGRAPH is far away. You must give abolute proiroty to SIGGRAPH. Devote all of your time to polish your paper and demo to the limit.
* SIGGRAPHに焦点をあわせる事以外全て忘れろ。もし、君が個人的な生活とか他の仕事(授業とか、管理とか、日常業務とか)に注意を払うなら、君は、 SIGGRAPHは遠ざかってると知るべきだ。SIGGRAPHに絶対的なプライオリティをあたえなければならない。心から全ての時間を、限界まで論文と デモを研くために捧げろ。
* Pick the most promising research topic: It is crutial to find a good research theme. If you find a good goal, your work is mostly done. If a wrong goal is set, you are destined to fail. The best way is to come up with many possiblities, examine them carefully, and pick the best one. You must list 100 possible research ideas first, carefully investigate the possiblity of 30 of them, implement 10 of them and see how it goes, and pick the most successful one in the end. You must understand that 100 good ideas are discarded in the porcess of producing one SIGGRAPH paper.
* もっとも有望な研究トピックを選べ。よいリサーチテーマを見つけるということはclutial(訳注:crucial?=決定的)。もしよいゴールを見つ ければ、君の仕事は終わったようなものだ。もし誤ったゴールがセットされているなら、君は失敗する運命にある。最高の方法は、多くの可能性から、それらを 精査して、最高のものを選択することだ。まずは100のリサーチアイディアをリストしなければならない、その中から30を注意深く、可能性を徹底的に研究 し、そのうち10を実装して、どうやって動いているのか見る、そしてもっとも成功する1つを最後に選ぶんだ。100の良いアイディアは、1回の SIGGRAPH提出porcess(プロセス?)のなかで捨てられるものと理解せよ。
* Show your work to experts and discuss before submission:You will never win if you work alone and do not get any feedback from anybody.Afterall, people (reviewers) decide the fate of your paper andyou must understand what they want and what they dislike.You will never get that critical information if you do not talk to them.You must go to conferences and show your ongoing work to experts.You must visit people, show your work, and have a discussion.
* 投稿する前にエキスパートに君の仕事を見せてディスカッションしろ。もし独りで仕事するなら、君は永遠に勝てない。そして誰からも、いかなるフィードバッ クも得られない。最後には、人々(査読者)は君の論文の最終結果を決定する。君は彼らが何をして欲しいのか、そして何を好まないのかを理解しなければなら ない。もし君が彼らに喋ることをしなければ、君は批判的な情報を得ることは無いだろう。君は学会にいって、君のやりかけの仕事をエキスパートに見せなけれ ばならない。人を尋ね、仕事を見せ、そしてディスカッションを得なければならない。
* Start early and revise your implementation and writing many times.The only way to create a good system and good writing is to repeat and polish.It is OK to start with a crappy one. It will eventually transform intoa good one throught iterative refinement. On the other hand,if you start late, you will never deliver a perfect one in time.
* 早く始めろ、そして君の実装を改定し、たくさんの回数書け。よいシステム、そしてよい書き物を創り出すたったひとつの方法は、繰り返して磨くことだ。質の 悪いもので始めるのはOKだ。それは反復精製を通して、いつかは良いものに変換される。一方では、もし君が遅く始めるなら、時間内に完璧なものは絶対にで きあがらないということだ。
* Do not give up and try multiple times.SIGGRAPH is so competitive that even very good papers fail each year(almost randomly, depending on the reviewers you get).Even if you submit 10 perfect papers to siggraph,only 5 will probably get in.So it is important to submit a couple of (very good)papers to siggraph and continue to do so for multiple years.Single shot is like betting. No one knows whether you win or not.However, if you continuously submit good papers to siggraph,you will eventually win.
* ギブアップするな、多数回試せ。とてもよいペーパーが毎年落ちるということは、SIGGRAPHはそれほど競争的だということだ(ほとんどランダム、君が 掴んだ査読者に依存する)。もしSIGGRAPHに完璧な論文を10回投稿しても、たぶん5篇しか通らない。つながった(とてもよい)論文を SIGGRAPHに投稿し、複数年にわたってそれを続けるという行為は重要である。シングルショットはいわゆる賭けだ。君が勝つかどうかは誰もわからな い。しかしながら、もし君が継続してよい論文をSIGGRAPHに出しつづけるなら、いつかは勝てるだろう。
Sounds too harsh? Maybe.But the result is rewarding.You will present your work in front of hundreds of audience(largest room has over 3000 seats).Proceedings will go to labs and libraries all over the world.Your work will be introduecd and discussed at seminors and classes.Some company might buy your technology and make a product out of it.Chances are high that you will get a nice job offer.Most importantly, you will become a part of the history of computer graphics.
厳しすぎるって?たぶんね、でも、結果は報いる。君は君の仕事を数百人の聴衆(もっとも広い部屋は3000人越)の前で話すんだ。プロシーディングは世界中の研究室やら図書館に行く。もっとも重要なことは、君はコンピュータグラフィックスの歴史の一部になるだろうって事。
Additional Resouces:"How to get your paper rejected from SIGGRAPH","Good writing"
p.s. I do exaggerate things here. I myself do not do all of these things perfectly.However, if you need some clue,this list might give you some insight.Good luck.
追伸:私はここで誇張表現をしています。わたし自身これら全ての事を完全にこなしているわけではありません。もし糸口が必要なら、このリストは君にいくらかの見識をあたえるかもしれない。グッドラック。
-----
確かに厳しすぎるー。でも真実かもしれない。
1年の全てのサイクルがSIGGRAPH中心だもんな...。
生の五十嵐先生の英語が読めて楽しかったです。
(ちなみに英語のスペルミスは直接関係ないのかも、と少し安心した私)
わたし自身が参考になったことは・・・
・独りで働かない
これは今後、改善していこうと思います!
予算が無い→会議にいかない→論文に出てこない世間の常識を見落とす。・・・という悪循環にもなりますし。
そういえばSIGGRAPH'98の某レセプション会場(Disney Sports)で、我々発表グループの横でノートPC片手にTeddyのプロトタイプ(らしきもの)を持って誰かにデモをしていたのは後から思えば五十嵐先生でした。
ちなみにオンラインで公開することと、"専門家/エキスパート"のディスカッションを得ることはまた別なんですよねえ。
・100→10→1
今の環境は100思いついたら50実装することになっていて、1は確実に売りに出されて、残りの49はどこかにこっそり実装されてるか、ハードディスク の肥しになって忘れられる・・・という環境なので、なかなかハードではあります。最初に90捨てるのが重要かも知れないです、自分にとっては。
・個人的な時間、雑用を捨てる
さすがに眠ったり家族のための時間を捨てるわけにもいかんでしょう、とは思いますが、今自分がやってることは、登校拒否の息子を臨月の嫁に送り迎えさせて、論文書いているという状況ですから、似たようなもんです。非道極まりない。
まあともかく、こんな素敵な文章が読めて勢いが付きましたよ。
執筆に戻ります。
Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/
14 May, 2007
[CFP] Emerging Display Technologies Workshop 2007 / Deadline June 1st, 2007
*** CALL FOR PARTICIPATION ***
Emerging Display Technologies Images and Beyond: The Future of Displays and Interaction
http://www.edt2007.org
San Diego, California, USA, Saturday August 4th, 2007, co-located with SIGGRAPH 2007
The recent flurry of display technology development has produced
families of technologies that make fixed and projected pixels cheaper,
faster, more flexible, and of higher quality. These advances enable
'smart pixels' and enable a number of burgeoning applications ranging
from displays being used for better and more flexible images, to user
interaction, scene sensing, and environment enhancement. Some example
topics of interest include:
* multiview, multifocal, or high dynamic range displays;
* omnistereo projection systems;
* ad hoc or "poor man's" projection systems;
* ultra wide field of view HMD optics;
* ultra fast displays;
* head-worn or hand-held (mobile) paradigms;
* hybrid display systems and applications;
* displays with integrated interaction components;
* adaptive projector display systems;
* extended color gamut or color matching displays;
* projector-based user/device tracking, interaction, or
Mixed Reality reconstruction;
* embedded pixels for Spatially-Augmented Reality; and
* rendering techniques associated with the above.
This one-day workshop should provide an opportunity to expand attendee
thinking about ways to use contemporary display devices in new systems
and applications.
SUBMISSION DEADLINE:
Friday, June 1st, 2007
SUBMISSION INSTRUCTIONS:
Technical Presentations
We encourage the submission of short or long papers for corresponding
technical presentations. The papers should describe recently completed work, work in progress, or publicly presentable ideas for unimplemented and/or unusual systems or applications. Accepted submissions will be published on a conference CD and will be archived in the ACM Digital Library.
Submissions can be a two-page (short presentation) or four-page (long
presentation) and need to be prepared electronically (PDF) in camera-ready form (i.e. with full author names and affiliations, no page numbers, etc.) following the SIGGRAPH Publication Guidelines for Conferences sponsored by ACM SIGGRAPH.
Submission deadline is Friday, June 1st. Please submit your paper by email to submit at@edt2007.org.
To allow includesion in the ACM Digital Library we will need a signed copy of the ACM Copyright form faxed to +1-337-735-1346 and in the mail to
Dirk Reiners
LITE
537 Cajundome Boulevard
Lafayette, LA 70506
USA
by the submission deadline. Papers whose form has not been received by the acceptance date will have to be rejected. :(
Please include pictures and/or video with your submission if possible. Videos should be in a common format, e.g., MPEG-1, MPEG-4, XviD, or DivX. Size permitting we will include the videos on the conference CD, please make sure to indicate in the submission email whether that is acceptable for your materials.
Submissions from commercial vendors are very welcome, as long as they are focused on technological aspects of the presented displays and avoid being a sales pitch.
We will ask authors to commit to either personally attend the workshop to present the work, or to arrange for a suitable replacement presenter.
Demonstrations
Hands-on demonstrations during the workshop are also encouraged. To be
considered for a hands-on demonstration send a separate one-page description of the demonstration (according to the abovementioned guidelines), including information on space, equipment, and power requirements. List equipment that you will bring yourself separately from equipment to be provided by the organizers.
ACCEPTANCE NOTIFICATION
June 8th, 2007
CO-CHAIRS AND CONTACT INFORMATION:
Carolina Cruz-Neira
Louisiana Immersive Technologies Enterprise
Dirk Reiners
University of Louisiana at Lafayette
Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/
[CFP] CyberGames 2007
CyberGames 2007
International Conference on
Games Research and Development
The Third International Conference on Games Research and Development 2007 (CyberGames 2007) will be held during 10-11 September 2007 at the Manchester Metropolitan University,
CALL FOR PARTICIPATION: To explore the latest developments in the game and interactive entertainment industry.
Papers are invited in the following games research and development topics (but not limited to them) from both industry and academia:
| HCI for Games | Simulation Games | Pervasive Entertainment |
| Games AI | Game Level Design | Game Software |
| Agents for Games | Game Animation | Game Physics |
| Simulation Games | Interactive Digital Media | Game Audio |
| Online and Multiplayer Games | Games on Grid Computing | Mobile and Handheld Gaming |
| Edutainment | Game Mechanics | Game Culture: Boomer vs Gamer |
| Game Hardware | Game Platforms | Graphics for Games |
Journal Publication:
The best 4 papers from Cybergames 2007 will be published in the online journal "ACM Computers in Entertainment”.
The top 50% of the papers from Cybergames 2007 will be invited to submit a revised paper for publication in the new International Journal of Computer Games Technology published by Hindawi Publishing Corporation.
| Special Sessions / Tutorials | Session/Tutorial Chairs |
| Location Based Learning Game | Eric Klopfer, MIT, USA |
| Microsoft XNA Studio Express | David Britch, MMU, UK |
| Interactive Stories and Personality-rich Game Characters | Ali Arya, |
| Game Design and Development Using JOGL (Java+OpenGL) | Andrew Davison, |
| Creating Novel | Paul Coulton, |
| Dynamics and Interaction in Game Audio | Dylan Menzies, |
| Pygame (python game development) – influencing software engineering and rapid prototyping of games | TL Kunii, |
| Commercial Game Engines in Producing Immersive Environments | Colin Price |
| Game AI: Soft-Computing Models for Game Design | Narendra Chaudhari Nanyang Technological |
| CyberGames Arena: A Student Game Development Competition | Darren Dancey MMU, UK |
Important Dates:
- Full Papers
MONDAY, May 14th, 2007 - Special Sessions and Tutorials
MONDAY, April 30th, 2007 - Conference Dates: September 10-11, 2007
Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/
[CFP]IFIP 6th International Conference on Entertainment Computing (ICEC) / Deadline 15 July (poster and demos)
IFIP 6th International Conference on Entertainment Computing (ICEC)
http://digitalmedia.sjtu.edu.cn/ICEC2007/
September 15-17, 2007
Shanghai Jiao Tong University, Shanghai, P. R. China
Sponsors:
Shanghai Jiao Tong University
The International Federation for Information Processing (IFIP TC14)
Microsoft Research Asia
National Science Foundation of China
Important Dates
Full Paper Submission Due: 20 April 2007 (GMT)
Short Paper, Demos Submission Due: 20 April 2007(GMT)
Notification of Acceptance: 31 May 2007(GMT)
Posters & Demos Submission Due: 15 July 2007(GMT)
Early bird Registration Deadline: 1 August 2007(GMT)
Conference: 15-17 September 2007
Call for Papers
We invite you to submit your work to the prestigious 6th International Conference on Entertainment Computing (ICEC 2007). Entertainment is taking a very important role in our life by refreshing our mind and activating our creativity. With the development of graphics hardware and software, interactive tools, media technologies, new types of entertainment have emerged, such as network games, video-based games and mobile games. Shanghai is the most important economic and financial center in the mainland of China; it is also a tourist city, which has attracted travelers from domestic region and abroad by its commercial activity as well as its scenic beauty.
Submit your paper
via http://digitalmedia.sjtu.edu.cn/ICEC2007/papersubmit.htm
or as attachment via 2007.icec at gmail.com
Conference Topics:
Papers presenting original research and applications are being sought in all areas of entertainment.
Suggested topics include (but are not limited to):
Aesthetics, Ontology and Social Reflection
Art, Design and Novel Media
Augmented, Virtual and Mixed Reality
Computer Animation
Computer Games and Game Based Interfaces
Digital Storytelling and Interactive Television
Education, Training, and Edutainment Technologies
Entertainment and Healthcare
Image/Video Processing Techniques for Entertainment
Interactive Computer Graphics
Interactive Design for Entertainment
Mobile Entertainment via e.g. Mobile Phones, PDAs etc
Modeling Techniques for Games
Narrative Environments and Intelligent Medias
New Genres, New Standards
Novel and Evolutionary Platforms / Hardware Devices
Pervasive Entertainment and Game-Playing
Robots and Cyber Pets
Self Reflecting Entertainment
Simulation Applications of Games, and Military Training
Social and Human Factors of Entertainment
Sound, Music, Creative Environments
Committee
General Conference Chair:
Ryohei Nakatsu (Kwansei Gakuin University, Japan)
Harry Shum (Microsoft Research Asia)
Matthias Rauterberg (TU Eindhoven, The Netherlands)
Program Chair:
Rynson W. H. Lau (Durham University, UK)
Zhigeng Pan (Zhejiang University, China)
Lizhuang Ma (Shanghai Jiao Tong University, China)
Organizing Chair:
Lizhuang Ma (Shanghai Jiao Tong University, China)
Contact: IFIP ICEC [2007.icec (at) gmail.com]
Publications:
The proceedings of ICEC 2007 will be published by Springer within their
Lecture Notes in Computer Science (LNCS) series.
Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/
[CFP]ISMAR 2007 Call for Papers/Posters/Workshops, Deadline June 1st
*** ISMAR 2007 Call for Papers/Posters/Workshops
*** 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
*** Tue, Nov. 13 to Fri, Nov. 16, 2007
*** Nara-Ken New Public Hall at Nara, Japan
*** http://www.ismar07.org/
================================================
== ALL ONLINE SUBMISSIONS DUE ==
== Friday, June 1, 9pm US Pacific Time Zone. ==
================================================
*** AIMS AND SCOPE ***
Mixed Reality (MR) and Augmented Reality (AR) allow the creation of
fascinating new types of user interfaces, and are beginning to show
significant impact on industry and society. The field is highly
interdisciplinary, bringing together signal processing, computer vision,
computer graphics, user interfaces, human factors, wearable computing,
mobile computing, computer networks, displays, sensors, to name just some
of the most important influences. MR/AR concepts are applicable to a wide
range of applications.
Since 1998, ISMAR and its forerunner events have been the premier forums in
this vital field (http://www.augmented-reality.org/iwar/). This year we are proud to
present the 6th IEEE and ACM International Symposium on Mixed and Augmented
Reality (ISMAR 2007). The symposium will be held on Nov. 13-16, 2007, in
historical Nara, Japan. We invite you all to participate in this great
event for the exchange of new ideas in this exciting field!
*** CONFERENCE TOPICS ***
ISMAR07 invites submissions in the general field of Mixed and Augmented
Reality. Topics include, but are not limited to:
MR/AR applications
* personal MR/AR information systems
* industrial and military MR/AR applications
* medical MR/AR applications
* MR/AR for entertainment
* MR/AR for architecture
* MR/AR for art, cultural heritage, or education and training
Sensors
* position and orientation tracking technology
* calibration methods
* sensor fusion
* vision-based registration and tracking
* acquisition of 3D scene descriptions
System architecture
* wearable and mobile computing
* distributed and collaborative MR/AR
* display hardware
* performance issues (real-time approaches)
User interaction
* interaction techniques for MR/AR
* collaborative MR/AR
* multimodal input and output
Information presentation
* real-time rendering
* photorealistic rendering
* object overlay and spatial layout techniques
* aural, haptic and olfactory augmentation
* mediated and diminished reality
* display and view management
Human factors
* usability studies and experiments
* acceptance of MR/AR technology
* social implications
*** IMPORTANT DATES ***
Submission deadline: June 1, 9pm PST
Acceptance notification: August 17
Camera ready due: September 14
Conference dates: November 13-16
*** CALL FOR STUDENT VOLUNTEERS ***
The ISMAR 2007 Organizing Committee is recruiting student volunteers for
various supporting roles during the conference. Detailed information can be
found at the conference website:
http://www.ismar07.org/call-for-student-volunteers
Interested students should send an application to the student volunteer
chair via email:
Tomohiro Kuroda
sv[at]ismar07.org
Application opening: July 1, 2007
Application deadline: Aug 31, 2007
Acceptance notification: Sep 14, 2007
*** CONFERENCE CHAIRS/COMMITTEES ***
General Chairs
Haruo Takemura, Osaka University, Japan, takemura[at]cmc.osaka-u.ac.jp
Program Chairs
Tom Drummond, University of Cambridge, UK, twd20[at]eng.cam.ac.uk
Hirokazu Kato, Osaka University, Japan, kato[at]sys.es.osaka-u.ac.jp
Mark A. Livingston, Naval Research Laboratory, USA, markl[at]ait.nrl.navy.mil
Area Chairs
Ron Azuma, HRL Laboratories, USA
Oliver Bimber, Bauhaus-University Weimar, Germany
Steve Feiner, Columbia University, USA
Hong Hua, University of Arizona, USA
Yoshinari Kameda, University of Tsukuba, Japan
Kiyoshi Kiyokawa, Osaka University, Japan
Gudrun Klinker, TU Munich, Germany
Vincent Lepetit, Swiss Federal Institute of Technology, Switzerland
David Mizell, Cray Inc., USA
Hideo Saito, Keio University, Japan
Dieter Schmalstieg, Graz University of Technology, Austria
Bruce Thomas, University of South Australia, Australia
ISMAR steering committee
Ron Azuma, HRL Laboratories, USA
Reinhold Behringer, Leeds Metropolitan University, UK
Mark Billinghurst, HITLabNZ, New Zealand
Steve Feiner, Columbia University, USA
Gudrun Klinker, TU Munich, Germany
David Mizell, Cray Research, USA
Stefan Mueller, University of Koblenz-Landau, Germany
Nassir Navab, TU Munich, Germany
Ulrich Neumann, University of Southern California, USA
Jannick Rolland, University of Central Florida, USA
Dieter Schmalstieg, Graz University of Technology, Austria
Didier Stricker, Fraunhofer IGD, Germany
Haruo Takemura, Osaka University, Japan
Hideyuki Tamura, Ritsumeikan University, Japan
Naokazu Yokoya, Nara Institute of Science & Technology, Japan
*** SPONSORS ***
Conference sponsors:
IEEE, ACM and VRSJ (Virtual Reality Society of Japan)
In cooperation with (tentative):
Eurographics
The Japan Society of Mechanical Engineers
The Society of Instrument and Control Engineers
The Institute of Image Information and Television Engineers
The Japanese Society for Artificial Intelligence
Human Interface Society
The Robotics Society of Japan
If you have any further questions about submissions, contact
kato[at]sys.es.osaka-u.ac.jp
* Tom Drummond
* Hirokazu Kato
* Mark A. Livingston
ISMAR 2007 Program Co-Chairs
==============================================================
複合現実感国際会議ISMAR 07の発表論文募集のご案内
複合現実感分野で最も権威のある国際会議 ISMAR が,
今秋日本で開催されます.
ISMAR は,当学会複合現実感研究委員会が主催したISMRと,欧米のISARが
2002年に合併して誕生した国際会議で,今年が第6回となります.
ISMAR 03 が東京で開催されて以来,4年振りに日本に帰ってくる ISMAR に,
皆様の研究成果を多数投稿いただけることを期待しております.
主催 当学会複合現実感研究委員会 / IEEE
会場 奈良県新公会堂
会期 11月13日(火)〜11月16日(金)
論文投稿締切 6月1日(金)
ホームページ http://www.ismar07.org/
Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/
10 May, 2007
Restarting my engine in English
Now I'm having a lot of English tasks. Also I had rest lot in my home then my French language systems (in my head) is almost sleeping. Anyway I'm keeping use my poor English on my blog.
So I had hunting down myself in this week.
Because my engine is still stalling.
Why? I've some reasons that I haven't wrote here.
-Hay fever in France (Rhume d'allergie) is hard for me...this year is harder than before. 1 box of tissue per a week. It's a normal sense in Japan but it's abnormal here.
-Future (in Laval)
...Yes, I have to decide soon. I already discussed with Simon (it needs 4 month when I had suggested to him). The discussion is excited but there were no special interests for me. Most of tasks are just some classic technology usage. If I prefer to work like that, I should work in Japan. Because the sense is near for me, technology is higher, price may be same or less. But price is not a primary problem for me. Exceptionally establishment of a fund of VR student may be interest for me. But it should be a task in LMT, not me.
-Future (other)
I had updated my CV (thanks Gill for your help).
It was 11 pages! Yes. Probably it's not a CV. It includes my CV, projects and publication in these 10 years.
Anyway, I sent it for 2 posts. Everything starts from sending our CV... I hope it starts my engine again.
-Ubuntu Linux 07.04
Good! When I tried it as updating, it haven't work well. I guess some drivers like Wifi(atheros) or ATI is conflict with new functions. So, the new Wifi manager on Ubuntu works very well.
-Fete de Jeux
Le 25-26 mai, I will show something at Musee Vieux Chateaux.
-Laval Virtual affairs
When I do something about LV, my computer always crashes. Why??
-WiiMedia full paper camera ready for Sandbox
It is my current main task...
http://sandbox.siggraph.org/program.html
Yes I had accepted. But writing quality is too bad. Miracle bad. I must rewrite it as better version. Ouch, my abstract on the website also... Its deadline is next Tuesday. I have to hurry up me.
-IVRC Google Groups
Please see http://ivrc.net/BoF
I had created 2 google groups for French students and international mailing lists.
It's time to back to write... see you.
Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/
22 March, 2007
Evaluate a CG technique with your eyes
You may help me giving your 10 minutes.
English Version
http://akihiko.shirai.as/modules/liaise/?form_id=4
Japanese Version
http://akihiko.shirai.as/modules/liaise/?form_id=3
It is a web questionnaire. After see a few pictures, select your best one for each answers.
That's all!
It will be closed in this weekend if I got enough count of data.
I thank you in advance to forward this mail.Especially, I need a lot of "normal" subjects like your family instead of CG researchers.
best regards,
Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory
ENSAM France
http://akihiko.shirai.as/
28 February, 2007
[CFP] CAE2007 Computational Aesthetics [DL] 5th March, 2007
Our ability to convey complex meaning and emotion by the clever arrangement
of symbols and signs is one of the most celebrated aspects of our human
heritage. If Aesthetics is defined as the interaction between symbol and
observer within a social context, then Computational Aesthetics is the
empirically based field that examines applications of Aesthetics.
Computational Aesthetics integrates aspects of computer science, psychology,
and the visual arts, with particular focus on the mathematical and
information theoretic aspects of symbol processing by humans and computers.
By combining insights from these fields, Computational Aesthetics not only
provides tools for the graphics and visualization communities to increase
the value of displayed imagery and to avoid classical artifacts, but also
furthers our understanding of perception and meaning. Computer based tools,
resulting from Computational Aesthetics research, may also be used to
enhance the expressive power of the fine and applied arts and to expand the
role of aesthetic design as a differentiating factor in product development
and retail sales.
We are pleased to announce the third workshop on Computational Aesthetics,
which will take place in Banff, Alberta, Canada. This conference will bring
together individuals with technical backgrounds who are developing computer
based tools to solve aesthetic problems and people with artistic and design
backgrounds who use these new tools in their work. Invited talks will be
given by leading technical and artistic/design figures to help participants
to better understand what computer technology is capable of delivering and
to fully appreciate what is involved in the artistic and design process.
Refereed papers will also be presented to provide a snapshot of the latest
technical breakthroughs and the most recent artistic or design achievements
in applying computer based techniques to solve aesthetic problems. The
overriding goal of the conference will be to facilitate a dialogue between
the scientists and engineers who are creating these new tools and the
artists and designers who are the end users.
Submissions are invited across the broad range of areas covered by
Computational Aesthetics. Specific examples include, but are not limited to:
a.. Artistic Image Transformation Techniques (colors, edges, patterns,
dithering)
b.. Image Analogies, Style Transfer Methods
c.. Sketching, Simplification techniques (artistic, cognitive)
d.. Composition, Visual Balance, Layout
e.. Non-Photorealistic Rendering
f.. Image Style Analysis (Paintings, Photographs, others)
g.. Empirically based Metrics of Aesthetical Attributes
h.. Applied Visual Perception (Color Appearance, Spatial Vision, and other
aspects)
Submitted papers should be original, unpublished work of up to 8 pages. The
manuscripts must be written in English. For details on the submission
guidelines please refer to the paper submission page. Best papers will be
encouraged to submit a journal version to a special issue of IEEE CG&A.
Note that this call for technical contributions is complemented by a call
for participation by experts in the visual arts.
Download this call for papers as a TXT file or a PDF file.
12 February, 2007
[CFP] WORLDCOMP'07, The 2007 World Congress in Computer Science, Computer Engineering, and Applied Computing.
Computer Engineering, and Applied Computing
WORLDCOMP'07
Date and Location: June 25-28, 2007, Las Vegas, USA
MIT, Harvard, Purdue, Univ. of Texas at Austin, ...
url: http://www.worldacademyofscience.org/worldcomp07
You are invited to submit a full paper for consideration.
All accepted papers will be published in the conference proceedings.
and Applied Computing (WORLDCOMP'07) is composed of the following
research and technical tracks (all will be held simultaneously,
same location and dates: June 25-28, 2007, USA):
(PDPTA'07)
o Grid Computing and Applications (GCA'07)
o Computer Design (CDES'07)
o Scientific Computing (CSC'07)
o Artificial Intelligence (ICAI'07)
o Genetic and Evolutionary Methods (GEM'07)
o Machine Learning; Models, Technologies and Applications
(MLMTA'07)
o Bioinformatics and Computational Biology (BIOCOMP'07)
o Software Engineering Research and Practice (SERP'07)
o Wireless Networks (ICWN'07)
o Image Processing, Computer Vision, and Pattern Recognition
(IPCV'07)
o Modeling, Simulation and Visualization Methods (MSV'07)
o Computer Graphics and Virtual Reality (CGVR'07)
o Multimedia Systems and Applications (MSA'07)
o Internet Computing (ICOMP'07)
o Semantic Web and Web Services (SWWS'07)
o Security and Management (SAM'07)
o Data Mining (DMIN'07)
o Information and Knowledge Engineering (IKE'07)
o e-Learning, e-Business, Enterprise Information Systems, and
e-Government (EEE'07)
o Embedded Systems and Applications (ESA'07)
o Frontiers in Education: Computer Science and Computer Engineering
(FECS'07)
o Foundations of Computer Science (FCS'07)
o Engineering of Reconfigurable Systems and Algorithms (ERSA'07)
o Communications in Computing (CIC'7)
http://www.worldacademyofscience.org/worldcomp07/ws )
(about 5 to 8 pages - single space, font size of 10 to 12) to
H. R. Arabnia by Feb. 20, 2007 (hra at cs.uga.edu). E-mail submissions
in MS Doc or PDF formats are preferable (postal mail submissions
are also fine.) All reasonable typesetting formats are acceptable
(later, the authors of accepted papers will be asked to follow a
particular typesetting format to prepare their papers for publication.)
7 (IEEE style) pages. Papers must not have been previously published
or currently submitted for publication elsewhere. The first page of
the draft paper should include: title of the paper, name, affiliation,
postal address, email address, and telephone number for each author.
The first page should also identify the name of the author who will
be presenting the paper (if accepted) and a maximum of 5 topical
keywords that would best represent the content of the paper. Finally,
the name of the conference/track that the paper is being submitted to
must be stated on the first page.
independent of the conference program committee. The referees'
evaluations will then be reviewed by two members of the program
committee who will recommend a decision to the chair of the track that
the paper has been submitted to. The track chair will make the final
decision. Lastly, the Camera-Ready papers will be reviewed by one
member of the program committee.
of Science (chapters: supercomputing; scientific computing; artificial
intelligence; imaging science; databases; simulation; software
engineering; embedded systems; internet and web technologies;
communications; computer security; and bioinformatics.) Many members
of the program committee for individual conferences include renowned
leaders, scholars, researchers, scientists and practitioners of the
highest ranks; many are directors of large research laboratories,
IEEE Fellows, heads/chairs of departments, deans and provosts.
Each committee also includes two Student Members (in their final stages
of their PhD programs) who are identified as such. Refer to the
conference web sites for the list of members of program committee.
- Massachusetts Institute of Technology (MIT) Media Laboratory,
MIT (Cambridge, Massachusetts)
- Statistical Genomics and Computational Biology Laboratory,
Department of Statistics, Harvard University (Cambridge,
Massachusetts)
- Texas Advanced Computing Center, The University of Texas at
Austin (Austin, Texas)
- Statistical and Computational Intelligence Laboratory of
Purdue University (West Lafayette, Indiana)
- University of Iowa's Medical Imaging HPC Lab (Iowa City, Iowa)
- Institute for Informatics Problems of the Russian Academy of
Sciences, Moscow, Russia);
Other Co-sponsors include:
- HPCwire
- GRIDtoday
- STEM Education Society
- HPCSoft, HPC Software Inc.
- International Technology Institute
- H2cM - Hodges' Health, UK
researchers in computer science, computer engineering and applied
computing. Many of the 25 joint conferences in WORLDCOMP are the
premier conferences for presentation of advances in their respective
fields. We anticipate to have 2000 or more attendees from over 75
countries participating in the 2007 event.
conferences into a coordinated research meeting held in a common
place at a common time. The main goal is to provide a forum for
exchange of ideas in a number of research areas that interact. The
model used to form these annual conferences facilitates communication
among researchers from all over the world in different fields of
computer science, computer engineering and applied computing. Both
inward research (core areas of computer science and engineering) and
outward research (multi-disciplinary, inter-disciplinary, and
applications) will be covered during the conferences.
March 20, 2007: Notification of acceptance
April 20, 2007: Camera-Ready papers and Registration due
June 25-28, 2007: The 2007 World Congress in Computer Science,
Computer Engineering, and Applied Computing
(WORLDCOMP'07)
----
Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/
05 February, 2007
[CFP] Prix Ars Electronica 2007 - Call for Entries
The 21st Prix Ars Electronica 2007 - International Competition for Cyberarts has a few new features.
The new Hybrid Art category, a new prize for Media.Art.Research, and the integration of Net Vision into Digital Communities are the most visible signs of the intensive work that is being done on the definition of the competition's categories. As always, the aim is to continually keep the Prix Ars Electronica updated in line with leading-edge developments in the dynamic field of cyberarts.
Prix Ars Electronica 2007
Online Submission Deadline: March 9, 2007
Computeranimation / Film / VFX, Digital Musics, Interactive Art, Hybrid Art,
Digital Communities, u19 - freestyle competition, [the next idea] grant,
Media.Art.Research Award
All details about the categories and the online submission
are available online only at: <http://prixars.aec.at>
Total prize money: 122.500 Euro
Please feel free to forward this to all interesting/ed parties.
best regards
Iris
Contact: Iris Mayr
Project Manager Prix Ars Electronica
AEC Ars Electronica Center Linz
Museumsgesellschaft mbH
Hauptstra゜e 2
A-4040 Linz
Tel. ++43.732.7272-74
Fax ++43.732.7272-674
info at prixars.aec.at
http://prixars.aec.at
If this e-mail has been sent to you by mistake or if you'd like to have your name removed from our mailing list, please send an e-mail with the word UNSUBSCRIBE in the subject line to the following address: info at prixars.aec.at
Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/
[CFP] Interaction Design and Children conference,5-6 June 2007, Denmark
Call for papers for the Interaction Design and Children (IDC 2007) conference, 6-8 June, 2007,
(http://idc2007.cs.aau.dk/index.html)
Keynote speakers at the IDC conference will be:
Professor Mitchel Resnick, MIT Media Laboratory, Cambridge, Massachusetts, USA Mark William Hansen, Director of Business Development, Lego, Billund, Denmark
The increased focus on children’s role in the design and evaluation of interactive technologies has provided several interesting research studies and results. Currently, we are aware of the fact that children have been characterized as not just young adults, but as independent individuals with their own strong opinions, needs, likes, and dislikes, and they should be treated as such. Several studies have focused on children in educational or training settings; this has been natural as children often encounter and use information technology in schools. Thus, children have often participated as future end-users of educational or edutainment technologies.
IDC 2007 welcomes submissions on all topics from the domain of interaction design and children, including, but not limited to:
* Usability, enjoyability, accessibility, persuasion, ethics, and safety issues, with particular reference to children
* Evaluation methods for use with children
* Evaluations of interactive systems and technologies for children
* Emerging or new technologies and their impact on children's health, education or play
* Methods and techniques for establishing children's requirements for interactive systems
* Guidelines for the design of interactive systems for children
* Reports on the development of interactive systems for children (motivation, design, outcome, evaluation)
* Design of innovative systems to children
* Theoretical models of interaction with special relevance to children
* Results of ethnographic and case studies in children's use of interactive systems
* Stimulating in-depth analyses of issues related to interaction design and children
* Effects of interactive technologies in children's lives (e.g. game violence and aggression, obesity, learning)
* Design and evaluation of interactive systems for children with special needs
Submission deadlines:
Full papers: January 19, 2007
Short papers: March 5, 2007
Poster and demos: March 5, 2007
Notification deadlines:
Full papers: February 23, 2007
Short papers: March 30, 2007
Poster and demos: March 30, 2007
Camera-ready deadlines:
Full papers: March 16, 2007
Short papers: April 10, 2007
Poster and demos: April 10, 2007
To address emerging research and development, IDC 2007 will look for papers, demonstrations, posters that may include at least one of the following broad areas:
* Emerging technologies for children (e.g., innovative educational simulations, online games, accessible fabrication devices, mobile communications devices, wireless embedded technologies, sensors and actuators, "smart" materials, authoring/programming tools)
* The impact these technologies can have on children's lives (e.g., in schools, at home, in public spaces)
* New research methods which give children a voice in the design, development, and evaluation processes (e.g., participatory design methods, usability testing, etc.)
All accepted papers are presented at the IDC 2007 conference, and appear in the IDC 2007 Proceedings. Proceedings will be published in the ACM Digital Library.
For more information please check the IDC 2007 website:
http://idc2007.cs.aau.dk/index.html
Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/
[CFP] Laval Virtual ReVolution 2007
-World Performance of VR Applications-
Laval Virtual ReVolution is an annual honor to the world’s finest VR project, by Laval Virtual. This is a hall of fame award that decides the best Virtual Reality demonstration and/or application from all over the world. Virtual Reality is not only a technology but also a never ending story between computers and human history.
We cannot get the final answer of this issue immediately, as we still need to find and walk one of the many possible paths that will lead us to a future navigated by brilliant stars. The staring at those stars should be continued for the future voyagers on the way.
Of course, a great number of academic papers or commercial products can build a way of Virtual Reality. However we suggest a new relation between developmental projects and general public at on-site demonstrations. If a performed project has impact, technology and is persuasive, it will move the general public and change the common sense. So, this means a revolution in the history of Virtual Reality.
Please try to join today's stardom with your exciting project.
And share the activity from all over the world!
Session Organizer: Akihiko SHIRAI, Ph.D (ENSAM P&I Lab / JSPS)
Laval Virtual 2007, one of the biggest European Virtual Reality conventions, will be held at 18th-22nd April. A new demonstration session, "ReVolution" was successfully started at last edition. And is it is now open to receive your submissions for 2007.
We hope to accept your brilliant projects which can get over the current common sense of Virtual Reality and make changes to the current human-computer interfaces and Virtual Reality history.
-Technology Demonstration
-Interactive Arts
-Entertainment VR
-New Media Designs
-New Game Systems
-New Human Interfaces and Displays
-Realtime Images
........And any other "non genre" VR projects
[Call for Demo]
Submission Deadline: 31st Jan. 2007 23:59 GMT [Extended]-> 7th Feb. 2007 23:59 GMT
Results will be announced at 20th Feb. 2007.
Please register this website now, then read documents below.
http://www.laval-virtual.org/revolution/
-2nd Call For Demo (International, English & Japanese)
http://www.laval-virtual.org/revolution/2007/doc/CFDemo-LavalVirtualReVolution2007v2.pdf
Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/
22 January, 2007
[auto] A young hero comes to Laval
He will be studying abroad for 3 months.
Kendo 4-dan, the face manifique is the egg of the CG researcher who had the atmosphere of feeling not be able to oppose to the toe TASS Matsumoto being similar and name.
With only the liquor, doubtfully - is also a [i] atmosphere simultaneously.
(As for here however perhaps, it is the French direction)
Furthermore although it is overseas travel unprecedented, it is mid-term studying abroad.
Naturally French seems that is close to zero.
It probably is to be able to arrive to Laval safely??
Because this year for the free foreigner French can be audited even fortunately, if only start it is cut off well, those which are obtained are to think that it is large, but….
As my guidance policy,
It goes with physical education meeting affiliation, or goes in the leaving play?…For the present however you do not understand yet, it is young, while with overcoming with venture heart, you think that we want learning various thing.
Well, without involving my life and the family in “venture,” only and should have done however it is,….
Everyone support we ask may with such a reason.
Here is the original article in Japanese.
Today I had generate this post with auto translation by Google.
I think the translation quality is 30%... :-p
Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/
21 January, 2007
Face Input Building Block on Virtools
http://www.youtube.com/watch?v=ihiNpbrhtxY
Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/
[CFP] WIAMIS 2007-Deadline Extended to Jan.24
http://mkg.iti.gr/wiamis2007/
DEADLINE FOR PAPER SUBMISSION EXTENDED TO JANUARY 24
OBJECTIVES
The International Workshop on Image Analysis for Multimedia Interactive Services (WIAMIS) is one of the main international fora for the presentation and discussion of the latest technological advances in interactive multimedia services. The objective of the workshop is to bring together researchers and developers from academia and industry working in all areas of image, video and audio applications, with a special focus on analysis. After Louvain (1997), Berlin (1999), Tampere (2001), London (2003), Lisboa (2004), Montreux (2005), Incheon (2006), WIAMIS 2007 is held in Santorini, Greece.
TOPICS
Topics of interest include, but are not limited to:
Multimedia content analysis and understanding
Content-based browsing, indexing and retrieval of images, video and audio
2D/3D feature extraction
Advanced descriptors and similarity metrics for audio and video
Relevance feedback and learning systems
Segmentation of objects in 2D/3D image sequences
Identification and tracking of regions in scenes
Voice/audio assisted video segmentation
Analysis for coding efficiency and increased error resilience
Analysis and understanding tools for content adaptation
Multimedia content adaptation tools, transcoding and transmoding
Content summarization and personalization strategies
Data hiding and copyright protection of multimedia content
Semantic mapping and ontologies
Multimedia analysis for advanced applications
Multimedia analysis hardware and middleware
INVITED TALKS
WIAMIS 2007 will include in its Technical Program 2 invited talks by leading experts in the field of multimedia processing.
* Shih-Fu Chang, “Recent Advances and Open Issues of Digital Image/Video Search”
* Irfan Essa, “Data-driven and Procedural Analysis and Synthesis of Multimedia”
INDUSTRY SESSION
In addition to Invited Talks, its Regular Technical Program and a number of Special Sessions, WIAMIS 2007 will also include an Industry Session featuring talks by key industry players. Already confirmed industrial representation includes Google, FAST and Deutsche Welle. For more information, please check the related page at the WIAMIS 2007 site.
PAPER SUBMISSION
Paper submission is now open. Prospective contributors are invited to submit extended summaries electronically, using the online submission system at http://mkg.iti.gr/wiamis2007/submission/. Submissions should be in Adobe PDF file format, written in English, following the two-column IEEE conference proceedings format and extending no more than four two-column pages including all figures, tables and references. The proceedings will be published by IEEE and archived to IEEE-Xplore and the IEEE Computer Society digital libraries.
IMPORTANT DATES
Paper Submission: 24 January 2007 (EXTENDED)
Review results: 23 February 2007
Submission of camera-ready papers: 9 March 2007
WIAMIS 2007 ORGANIZING COMMITTEE
General Chairs
* Yiannis Kompatsiaris, Informatics and Telematics Institute, Greece
* Yannis Avrithis, National Technical University of Athens, Greece
Technical Program Chairs
* Milind R. Naphade, IBM T J Watson Research Center, USA
* Noel O'Connor, Centre for Digital Video Processing, Dublin City University, Ireland
* Vasileios Mezaris, Informatics and Telematics Institute, Greece
Special Sessions Chair
* Murat Tekalp, College of Engineering, Koc University, Turkey
Industry Liaisons
* Adrian Matellanes, Motorola Labs, UK
* Nikos Sarris, Athens Technology Center S.A., Greece
CONTACT
For questions, problems and all other inquiries, please contact wiamis2007(at)@iti.gr
----
THIS INFORMATION IS FROM CONFERENCE ORGANIZER
----
Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/
[auto] Auto translation from my Japanese Blog
https://addons.mozilla.org/firefox/2444/
I haven't know there are such a lot of translating free service on the net.
Of course, it is not a perfect but it might be better than nothing on my international blog...
For example...
I will compare some engines and try to find my best one to translate from Japanese to English.
(Also there is a Japanese to French engine.)
When I write such a auto translated post, I will add [auto] on the title.
I am sorry for my laziness but computer life should be laziness.
Maybe the title will be hand translated. :-)
Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/
[CFP] Call For Papers
In this year, I have to get accept some articles on international conference and journals.
In the past days, I had managed them on my Wiki site, but I guess such as CFP(Call For Paper/Participation) should be posted to Blog like here.
http://akihiko.shirai.as/modules/bwiki/index.php?CallForPapers
Now, there are too many international conferences about Entertainment Technologies.
But their qualities of conference (submission, management, difficulty and publicity) are completely different.
So, it looks like a vogue.
I know such as situation is just typical "Research of Play" in medieval to modern generation.
Someone says,
"Research of Play is Playing of Researcher, isn't it?"
I am not sure it will be true or not, but I think it will be a hint archiving CFP linked to Entertainment Technologies.
Also it will be a good memorandum for my research....
Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/
13 December, 2006
WiinRemote, softwares for WiiRemote on PC
http://onakasuita.org/wii/
http://www.kako.com/neta/2006-019/2006-019.html
Video
http://kilinbox.net/?diary=20061206&category=diary
http://www.itmedia.co.jp/bizid/articles/0612/08/news120_2.html
Anyway we should get WiiRemote, it's not expensive!
aki
22 November, 2006
Video game project "AceSpeeder2" released
"AceSpeeder2"
, a new video game project that is working by Takahiro Nakatani (Raingraph Studio, Japan), Akihiko SHIRAI (Invited Resercher of P&ILab Laval France) and Erik Geslin (ESCIN, Laval France) is released.
This project is working for 3 years or more. P&I Lab and ESCIN are working with the director Mr.Nakatani to help artworks and experience evaluation with some scientifique methods on Laval Virtual 2006, ACM SandBox and IVRC2006, etc...
Today, the beta version of AceSpeeder2 is started to releas by free. After some evaluation, it will be released on the net.
http://www.raingraph.com/news.htm
11 October, 2006
la fête de la science « Réalité Virtuelle »
1. Découvrez une méthode innovante de conception de nouveaux véhicules grâce à la maquette numérique. A vous de concevoir la voiture du futur !
2. Testez notre « nouvelle interface invisible » pour les jeux vidéos avant Noël ! « AceSpeeder 2 » est un nouveau jeu de course anti-gravité. Vous pouvez jouer à ce jeu soit avec une manette classique, soit avec votre corps.
GPUVision, la technologie qui détecte la position du joueur, est développée à Laval.
Village de sciences
devant le CCSTI,
musée des sciences
samdi 14 octobre: 10h00-18h00
dimanche 15 octobre: 14h-18h00
Laboratoire P&I ENSAM / Master RV / ESCIN
CNAM / Pays de la Loire
18 September, 2006
IVRC 2006 Tokyo Stage finished
1st Magical SPLASH (JAIST)
Official site (not updated yet)
Congratulations again,
12 August, 2006
[SIGGRAPH2006] Maa's DELL XPS / SIGGRAPH everywhere
Maa is my new French friend who had met at AF332 which is going to SIGGRAPH 2006 Boston.
We had shown a lot of things in the plane each other.
Especially, I had been excited about his DELL XPS. It has a hologram mono eye and color and frequency of LEDs can be controlled by his 3D real time graphics program...
So, this is a first trial to submit my original Video Blog to YouTube...
I will try to submit same one on Ameblo, a famous Japanease blog service.
It will be here.
I expect the responses will be different about this.
aki o_ob
reboot me/ SIGGRAPH / weeky Famitsu

I'm sorry for my long absent...
I had back from SIGGRAPH2006 Boston.
Then I will write something about it.
Especially, I had written an article for Weekly Famitsu, a most famous weekly game magazine in Japan.
I have a small column that named as "Look for the future games!".
This article will be sold at 25th August 2006 on the store (Issue:8thSep).
20 February, 2006
"savoir plus science" our lab on the TV
http://onvousditpourquoi.france2.fr/
http://onvousditpourquoi.france2.fr/
Simonと研究室のデモがテレビ番組に出演します。
「savoir plus science」
2/4(土) France2 13h50-
http://onvousditpourquoi.france2.fr/
科学番組です。
学生がデジカメで撮った動画もあるんですが、お楽しみは放映時に!
…まあフランス限定情報なんですが。
18 February, 2006
Nintendo will start movable theme park project
31 January, 2006
A funny "function" of PSP
It also my reason why I haven't get PSP...
Today I found a funny movie about this issue.
"PSP vs NDS"
http://www.asahi-net.or.jp/~cf6y-oot/umd/fly_006.avi
The golf game said "Nice Shot!" but... :-)
You can see other movies, whew... I also found PSP playable...
"Organized site of PSP troubles"
http://www.asahi-net.or.jp/~cf6y-oot/umd/fly.html
Do you know the current PSP have this "function"? :-)
aki o_ob
HRP-2 helps human daily life with autonomous function.
"HRP-2 helps human daily life with autonomous function"
http://pc.watch.impress.co.jp/docs/2006/0131/kyokai42.htm
You can get some video from the site.
It's a pair of distributed autonomous robotic system for daily life supports.
On the press demonstration, they has composed 3D map with laser range finders.
(but it haven't written in this article.)
*If someone need detailed translation, please contact me.
http://akihiko.shirai.as/modules/contact/
Nam June Paik passed a way.
Great history he is! 40 years or more.
I wrote a short condolence here in Japanese.
http://ameblo.jp/akihiko/entry-10008568387.html
And I introduce you his official website.
http://www.paikstudios.com/
It was updated about funeral information.
aki o_ob