12 June, 2007

[CFP] CyberGames Arena: A Student Game Development Competition

CyberGames Arena:
A Student Game Development Competition

Submission Requirements
Who is eligible? This competition is open to college and university students. Each student team can have 2-5 members. Faculty members can provide guidance or lead the team.

The game proposal. Your first milestone is a proposal, due by 30th June 2007.

Your proposal should be brief (1 page). Be sure to list all team members. The proposal should clearly state the premise of your game, describe the 3D world you plan to build for it, outline the gameplay, and list the advanced techniques in your game. Finally, you must include at least one image in your proposal - a sample screenshot of the game in action. This image can be a scanned pencil sketch will do, or something you do in Photoshop, Illustrator, KidPix, or your favorite computer art program. The purpose of this requirement is to help us understand your proposal, and to help you think about how hard or easy it might be to implement what you propose.

You should need to submit just once. If your team wishes to submit a modified proposal, it should be resubmitted as described above by the same team member who submitted originally. A similar procedure is to be followed for submitting the video game.
Email your proposal to d.dancey at mmu.ac.uk

Game Submission: Your complete video game is due on 31st August 2007. Submissions will be handled electronically. Your submission should include your entire game video. It should also include a README file which lists your team members, and techniques you implemented. Also, your README file should include references to any external sources you referred to for inspiration, and it should indicate how your 3D models and other game content were obtained.
Final submission details will appear at:

http://www.coetechweek.com/cybergames/CyberGames_Arena.html

Game Evaluation: The submitted videos will be evaluated and the best 12 games will be selected for presentation at Cybergames Arena. The finalists will be invited to present the game at the Cybergames Arena to be held during the Cybergames 2007 conference on 11th and 12th September 2007.

Game Competition: At the Cybergames Arena, a panel of game experts from industry and academia will evaluate your game as part of the video game competition. The selection of prize winners, which will be performed by the jury. The composition of the jury will be announced shortly.

Prizes: There will be one grand prize (PS3 game console) and one second-place prize (X-Box 360 game console). In addition, every finalist team will receive a current video game title for the PC platform. A special prize will also be awarded for the best game in the mobile platforms category.

Good luck, and have fun!

For more information, contact:
Darren Dancey
Chair, Cybergames Arena
d.dancey at mmu.ac.uk

28 May, 2007

[IVRC] Proposal of "IVRC2007" / BoF on SIGGRAPH2007

Proposal of "IVRC2007"

http://ivrc.net/

1.Title
”The 15th International collegiate Virtual Reality Contest”

2.Sessions
Tokyo Preliminary Stage 29-30th September 2007 for the public
Final Stage 2-3th November 2007 for the public

3.Place
Tokyo Preliminary Stage: Miraikan 1st floor (Tokyo)
Final Stage: Techno Plaza, (Kakamigahara city, Gifu prefecture)

4.Auspice
IVRC Executive Committee, organized with Virtual Reality Society of Japan, Gifu prefecture and Kakamigahara city.

5.Patronages and supports
Partornage by « Ministry of Economy, Trade and Industry » and « Ministry of Education, Culture, Sports, Science and Technology » (applications in progress). Funding support are welcoming at any time.

(Past support partners at IVRC2006)
FromSoftware, Accenture, NTT Communications, Ogaki Kyoritsu Ginko, Cadcenter, Crescent, Jyuroku Ginko, Kawasaki Heavy Industories, ViewPlus, VR Techno center, Gifu Shinyou Kinko and Santoku Shouji (hororifics are not added).

6.Participants
Numbers of the public entree: over 500 persons at Tokyo stage, over 1000 persons at Gifu.
Jury committee is separately organized with well-informed persons from industrial, academic and arts.
French students and teachers of « VERDUN 1916: The Time Machine » (ESIEA Ouest / ESCIN) who had been selected at Laval Virtual 2007 will participate.

7.Programs
Tokyo Preliminary Stage : 29-30th September 2007 (Miraikan in Tokyo)
Joint event: « Interactive Tokyo 2007 » , EC2007 (Entertainment Computing Conf.)
Program Candidates
Gifu Final Stage : 2-3th November 2007 (Techno Plaza in Kakamigahara Gifu)
Program Candidates
2th November : Jurying, open for guests, awarding / 3th Open for the public

---------
[BoF on SIGGRAPH2007]
If your friend will participate to SIGGRAPH 2007 San Diego, please tell it.
Birds of a feather (BoF) is a meeting who has interest about one topic.

http://www.siggraph.org/s2007/attendees/birds/
http://ivrc.net/BoF/

*Monday, 6 August
* International Virtual Reality Contest (IVRC)
San Diego Convention Center
Room 29C
11:30 am - 12:30 pm


-------------Google Groups in your language-------
http://groups.google.com/group/ivrc-Jp
http://groups.google.com/group/ivrc-france



Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/

27 May, 2007

[CFP] Learning with Games / 24th – 26th September 2007 Sophia Antipolis, France / Extend Abstract May 31st 2007

I would like to invite you to submit your contribution.
I would like to draw your attention to the fact that selected papers will be published on International Journals.

Kind regards, Marco Taisch


We invite you to participate in the “Learning with Games” Conference,
24th – 26th September 2007 Sophia Antipolis, France

*** Conference website ***
www.lg2007.org

Sponsors:
European Commission - DG Information Society and Media
PRIME EU Project
PROLIX EU Project
LABORANOVA EU Project
IPROMS
IFIP
Imaginary
Angils


*** Call for Papers ***

“Learning with Games” seeks original, high-quality research papers and demos in all areas related to serious games, pervasive games and business games, including social sciences, methodologies and artwork. Papers should describe results that contribute to advancements to the state-of-the-art of Serious and Business Games.
Parallel sessions are foreseen for the presentation of scientific/technical papers as well as the experience in using games for post graduate and executive education purpose, especially in Business Schools. The global gaming community is invited to exploit the conference to disseminate and share its experience.
A selection of the presented papers will be published on a special issue of the Int. J. of Production Planning & Control and on the Int. J. of Computer Games Technology.
Authors are invited to submit an extended abstracts via the web site; these must be at least 1500-word long and must be submitted in .doc format.


*** Invitation to Exhibit ***

We invite companies, government organizations, and academic institutions to showcase serious games along with all related technologies and services -- hardware, software, integrated systems, innovations, literature or anything else of interest to our conference participants. Posters and research demos will also be located near the exhibits.
During the three days of the Forum space and facilities for poster sessions and exhibitions will be made available to participants.


*** Topics of interest: ***

Topics of interest to “Learning with Games” are, but not restricted to:

· Serious Games
· Pervasive Games
· Business Games
· Game design
· Digital storytelling
· Non player characters
· Artificial intelligence
· Game programming
· Game rendering
· Audio programming
· Visual content creation
· Music composition
· Game production
· Alternate and mixed reality
· Gamer communities


· Simulation
· Executive learning and teaching
· Game physics
· User interfaces
· Online games and networking
· Mobile games and ubiquity
· Agile development
· Case studies
· User studies and evaluation
· Game critical analysis
· Legal, societal and political impact
· Intellectual property rights
· Distribution models
· Learning Evaluation

*** Important Dates ***

Submission of Extended Abstracts for Technical Papers May 31st 2007
Notification of Acceptance June 30th 2007
Submission of Full Papers July 31st 2007
LG 2007 24 September 2007


*** Accommodation and Registration: ***

The registration fee is Early bird Registration Fee 500€
Registration Fee 550€
On site registration 650€


The venue is the: Grand Hotel Mercure Sophia Country Club ****
Located between Nice and Antibes, 15 minutes from Cannes in the Sophia Antipolis park science.
Hotel is built in a 12 hectare landscaped garden and has two swimming pools, twenty tennis courts, golf course, sauna, gym, bar and deluxe brasserie.



*** Conference Organization: ***

Conference Chairs
* Marco Garetti, MIP - Business School of Politecnico di Milano, Italy
* Marco Taisch, MIP - Business School of Politecnico di Milano, Italy
* Asbjorn Rolstadas, SINTEF, Norway
* Alvaro de Oliveira, AlfaMicro Ltd., Portugal
* Lucia Pannese, imaginary, Italy
Program Committee
* Bjorn Andersen, SINTEF, Norway
* Jacopo Cassina, MIP - Business School of Politecnico di Milano, Italy
* Carsten Magerkurth, SAP, Switzerland
* Max Möller, Danish University of Education, Denmark
* Manuel Oliveira, AlfaMicro Ltd., Portugal
Local Organising Committee
* Jacopo Cassina, MIP - Business School of Politecnico di Milano, Italy
* Marco Gerosa, MIP - Business School of Politecnico di Milano, Italy
* Sergio Terzi, University of Bergamo, Italy
* Marco Taisch, MIP - Business School of Politecnico di Milano, Italy
* Chiara Zigliani, Consorzio Politecnico Innovazione, Italy
International Scientific Committee
* Maria Anastasiou, Intracom, Greece
* Slavko Dolinsek, University of Primorska, Slovenia
* Heiko Duin, BIBA, Germany
* Elhanan Gazit, DiGRA ISRAEL Chapter, Holon Institute of Technology, Israel
* Poul Kyvsgaard Hansen, Aalborg University, Denmark
* Dimitris Kiritsis, EPFL, Switzerland
* Paul Lefrere, The Open University, United Kingdom
* Julien Etienne Mascolo, CRF, Italy
* Jari Multisilta, Tampere University of Technology, Finland
* Anton Nijholt, University of Twente, The Netherlands
* Roumen Nikolov, Sofia University, Bulgaria
* Martine Parry, Angils, United Kingdom
* Edmond Prakash, Manchester Metropolitan University, United Kingdom
* Jens Riis, University of Aalborg, Denmark
* Ute Ritterfeld, University of Southern California, USA
* Petko Rouskov, Sofia University, Bulgaria
* Angela Sasse, University College of London, United Kingdom
* Leonie Schaefer, European Commission - DG IST
* William Seager, University College of London, United Kingdom
* Ritta Smeds, Helsinki University of Technology
* Mattias Svahn, SICS, Sweden
* Ingrid Spjelkavik, SINTEF, Norway
* Klaus D. Thoben, BIBA, Germany
* Josef Withalm, Siemens, Austria


“Learning with Games”
24th – 26th September 2007 Sophia Antipolis, France
www.lg2007.org


-----

Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/

25 May, 2007

[CFP]SAMD 2007: Spatial Audio for Mobile Devices / Deadline: June 30, 2007

SAMD 2007: Spatial Audio for Mobile Devices
http://www.samd.nus.edu.sg/

Workshop in conjunction with MobileHCI, September 9 2007, Singapore
http://www.mobilehci2007.org

Call for Position Papers (2-4 pp)
Deadline: June 30, 2007
Notification: July 20, 2007
Workshop: September 09, 2007

Submit to: samd2007 at mixedrealitylab.org

As the world and its population move towards ubiquity, high tech mobile devices continuously decrease in size, leaving users to interact with small screens. Thus the user would face difficulty in finding ways to interact with such interfaces, and the efficiency may be reduced of his/her PDA or mobile phone. By combining interaction with visual audio, the user interface of the mobile device can be enhanced to provide the user with more comfort and ease for navigation or interaction with the device.

The goal of this workshop is the promotion of spatial sound with mobile devices to enhance user interaction with such devices. It will bring together experts and practitioners from diverse and related fields, exchanging ideas, interests, research studies, exposing participants to different views and perspectives in the field of mobile human interaction with spatial sound.

Topics of interest explored within this one-day workshop will primarily focus on spatial sound and development of small screen interfaces. Topics include, but are not limited to:

• Spatial sound as an interaction element in minimal attention interfaces
• Spatial sound in mobile HCI
• Auditory displays in mobile & ubiquitous user interaction
• Spatial sound for mobile users with visual disabilities
• Sound in social navigation
• Sound in mobile games
• Mobile, ubiquitous and tangible HCI in music performance
• Mobile HCI and music composition
• Spontaneous music, mobility, and audio sharing
• Mobile collaborative and distributed composition
• Mobile digital technology in music education
• Multimodal integration (visual, auditory, and haptic)

Researchers and developers that want to contribute to a vivid discussion leading to spatial audio for mobile devices are invited to submit a maximum 4 pages position paper in the ACM template format ( http://www.acm.org/sigs/pubs/proceed/template.html), on above relevant topic for the workshop, including challenges and solutions for the development of spatial sound on small screen displays devices. Submissions should be e-mailed as a PDF attachment on or before June 30, 2007 to samd2007 at mixedrealitylab.org. Please see http://www.samd.nus.edu.sg/ for further details.

ORGANIZING COMMITTEE:
Prof. Michael Cohen, University of Aizu, Japan
Prof. Adrian David Cheok, Mixed Reality Lab, NUS, Singapore
Prof. Ajith P. Madurapperuma, University of Moratuwa, Sri Lanka
Prof. Raine Koskimaa, University of Jyväskylä, Finland
Dr. Owen Noel Newton Fernando, Mixed Reality Lab, NUS, Singapore
Mr. Kimmo Lehtonen, University of Jyväskylä, Finland




Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/

24 May, 2007

[CFP] ICAT2007 (28-30th Novm Denmark) Deadline 1st June

Call for Submission to ICAT 2007

Dear Madam or Sir,

Aalborg University proudly announces the 17th International Conference
on Artificial Reality and Telexistence (ICAT 2007) taking place in
Esbjerg, Denmark on November 28-30, 2007.

ICAT is the oldest international conference on Virtual Reality being
hosted outside of Asia/Pacific for the first time. State of the art
innovations in the technology are presented alongside novel ways to
transfer and express information. Artistic and societal works are also
presented via panels, demos and workshops. Researchers are invited to
submit papers on novel theories, methods, applications and practices
related to Artificial-, Augmented-, Mixed-, Virtual- Realities and
Telexistence. Suggested topics can be viewed in the web page.

Furthermore, experts are kindly asked to consider active involvement in
the conference's organization by serving as a member of the
International Program Committee (IPC). Tasks include refereeing papers.
If you are interested, please contact the conference secretary Anja
Hergesell, info at icat2007.org, mentioning your area(s) of expertise.

Important dates:
- Paper deadline: 1 June 2007
- Reviews completed: 1 August 2007
- Camera ready due: 20 August 2007
- Tutorials: 28 November 2007
- Conference: 28-30 November 2007

For more information please visit www.icat2007.org
or contact the conference secretary.
<info at icat2007.org>

We are looking forward to welcoming you in Esbjerg!


Best Regards,

Tony Brooks
General co-Chair, ICAT 2007
Aalborg University Esbjerg

Yasushi Ikei
General co-Chair, ICAT 2007
Tokyo Metropolitan University

===

http://www.icat2007.org ===

SIGGRAPH Sandbox 2007 Full paper accepted!

Finally, I had get accepted an article by a ACM SIGGRAPH video game symposium as a full paper.

SIGGRAPH Sandbox
http://sandbox.siggraph.org/program.html
WiiMedia : motion analysis methods and applications using a consumer video game controller


"WiiMedia" is a study to use the WiiRemote, a new consumer video game controller from Nintendo's, for media art, pedagogical application, scientific researche and innovative unprecedented entertainment system. Normally, consumer hardwares like standard like standard controllers of new video game platforms are closed to public developers. But, the Nintendo's WiiRemote can be connected easily thanks to a BlueTooth adapter with an ordinary PC. Thus, public developers can access to the WiiRemote's acceleration an IR sensors via this wireless connection. We think it might enlarge non-professional game development environment with a new innovative game controller. However, when we tried to develop our projects with the WiiRemote, we encountered many difficulties because the only data that can be captured are basic data and not the full player's motion with teh controller. Through the WiiMedia project with the development of a few applications, we compared some motion analysis methods using the WiiRemote. This paper describes case studies that include states of arts and several motion analysis methods.


Video are possible on YouTube :

WiiMedia:Sword Fighting "JaWii's Virtual Fencing"
http://www.youtube.com/watch?v=Kl_-KoVLtx4

WiiMedia:Painting"Papier Poupee Painter"ver.Alpha
http://www.youtube.com/watch?v=S8kYQbfN_9I

AceSpeeder2 WiiMedia Edition
http://www.youtube.com/watch?v=KowXAXdfO8E

See you at San Diego!

Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/

23 May, 2007

[Event] Meeting of Presence Project IPs & Programming VR applications using the XVR technology, Pisa Italy

“Meeting of Presence Project IPs & Programming VR applications using the XVR technology”

On Wednesday 30 May 2007,

Representatives from all the active EU Projects investigating the various aspects of Presence research will gather in Pisa for a day-long scientific event (PASION, IMMERSENCE, PRESENCCIA, IPCITY, PEACH).

On Thursday 31 May 2007,

PERCRO will held 1 day of tutorials and presentations dedicated to the XVR technology.

“XVR is a free development framework for complex VR application. It was used at PERCRO in the past 9 years for a variety of projects dealing with real-time graphics and interaction, and it is continuously updated to accommodate always-evolving programming needs. Thanks to its ease of use and flexibility XVR is today used by several research institution around the world offering a wide range of useful and practical functionality to control the many aspects linked to VR programming, including real-time graphics, sound, interaction, cluster rendering (CAVE), and support to the most common VR devices (trackers, displays, haptics and interaction devices).”

Both the event are free and open to everyone interested. For schedule, travel information and hotel info please see here:

http://www.percro.org/index.php?pageId=XVRworkshop2007


Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/

15 May, 2007

How to have a paper get into SIGGRAPH?

さっき、フルペーパー・カメラレディのプレッシャーにおされて「天才科学者になるためには?」なんてエントリーを書いたばっかりですが、偶然、参考文献を 探している最中に、手書き3Dエンジン「Teddy」で有名、SIGGRAPH2006 Significant New Researcher Awardも受賞している東大・五十嵐先生の興味深い文章を発見しました。

How to have a paper get into SIGGRAPH?
http://www-ui.is.s.u-tokyo.ac.jp/~takeo/writings/siggraph.html

日本語版は無いみたいなので、訳してみます。

SIGGRAPHに論文通すにはどうしたらいいか?
How to have a paper get into SIGGRAPH?

by Takeo Igarashi, The University of Tokyo
April 2007

* You must be very competent and dedicated: The smartest researchers around the world are competing each other to get papers into SIGGRAPH. If you think you are not competent or dedicated, forget about SIGGRAPH. It is not a place for you. If you think you are less smart, work even harder to fill the gap.
* 非常に有能かつひたむきでなければならない。SIGGRAPH に論文を通さんと、世界中のもっとも賢い(smartest)研究者たちが鎬を削っている。もし、君が有能でないとか熱心でないなら、SIGGRAPHに ついては忘れろ。そこは君のいる場所じゃない。もし、君が自分がそれほどsmartじゃないなら、その差を埋めるために頑張って働け。


* You must forget about everything else and focus on SIGGRAPH: If you pay attention to your personal life or other jobs (classes, management, daily job, etc.), you must understand that SIGGRAPH is far away. You must give abolute proiroty to SIGGRAPH. Devote all of your time to polish your paper and demo to the limit.
* SIGGRAPHに焦点をあわせる事以外全て忘れろ。もし、君が個人的な生活とか他の仕事(授業とか、管理とか、日常業務とか)に注意を払うなら、君は、 SIGGRAPHは遠ざかってると知るべきだ。SIGGRAPHに絶対的なプライオリティをあたえなければならない。心から全ての時間を、限界まで論文と デモを研くために捧げろ。


* Pick the most promising research topic: It is crutial to find a good research theme. If you find a good goal, your work is mostly done. If a wrong goal is set, you are destined to fail. The best way is to come up with many possiblities, examine them carefully, and pick the best one. You must list 100 possible research ideas first, carefully investigate the possiblity of 30 of them, implement 10 of them and see how it goes, and pick the most successful one in the end. You must understand that 100 good ideas are discarded in the porcess of producing one SIGGRAPH paper.
* もっとも有望な研究トピックを選べ。よいリサーチテーマを見つけるということはclutial(訳注:crucial?=決定的)。もしよいゴールを見つ ければ、君の仕事は終わったようなものだ。もし誤ったゴールがセットされているなら、君は失敗する運命にある。最高の方法は、多くの可能性から、それらを 精査して、最高のものを選択することだ。まずは100のリサーチアイディアをリストしなければならない、その中から30を注意深く、可能性を徹底的に研究 し、そのうち10を実装して、どうやって動いているのか見る、そしてもっとも成功する1つを最後に選ぶんだ。100の良いアイディアは、1回の SIGGRAPH提出porcess(プロセス?)のなかで捨てられるものと理解せよ。


* Show your work to experts and discuss before submission:You will never win if you work alone and do not get any feedback from anybody.Afterall, people (reviewers) decide the fate of your paper andyou must understand what they want and what they dislike.You will never get that critical information if you do not talk to them.You must go to conferences and show your ongoing work to experts.You must visit people, show your work, and have a discussion.
* 投稿する前にエキスパートに君の仕事を見せてディスカッションしろ。もし独りで仕事するなら、君は永遠に勝てない。そして誰からも、いかなるフィードバッ クも得られない。最後には、人々(査読者)は君の論文の最終結果を決定する。君は彼らが何をして欲しいのか、そして何を好まないのかを理解しなければなら ない。もし君が彼らに喋ることをしなければ、君は批判的な情報を得ることは無いだろう。君は学会にいって、君のやりかけの仕事をエキスパートに見せなけれ ばならない。人を尋ね、仕事を見せ、そしてディスカッションを得なければならない。


* Start early and revise your implementation and writing many times.The only way to create a good system and good writing is to repeat and polish.It is OK to start with a crappy one. It will eventually transform intoa good one throught iterative refinement. On the other hand,if you start late, you will never deliver a perfect one in time.


* 早く始めろ、そして君の実装を改定し、たくさんの回数書け。よいシステム、そしてよい書き物を創り出すたったひとつの方法は、繰り返して磨くことだ。質の 悪いもので始めるのはOKだ。それは反復精製を通して、いつかは良いものに変換される。一方では、もし君が遅く始めるなら、時間内に完璧なものは絶対にで きあがらないということだ。


* Do not give up and try multiple times.SIGGRAPH is so competitive that even very good papers fail each year(almost randomly, depending on the reviewers you get).Even if you submit 10 perfect papers to siggraph,only 5 will probably get in.So it is important to submit a couple of (very good)papers to siggraph and continue to do so for multiple years.Single shot is like betting. No one knows whether you win or not.However, if you continuously submit good papers to siggraph,you will eventually win.
* ギブアップするな、多数回試せ。とてもよいペーパーが毎年落ちるということは、SIGGRAPHはそれほど競争的だということだ(ほとんどランダム、君が 掴んだ査読者に依存する)。もしSIGGRAPHに完璧な論文を10回投稿しても、たぶん5篇しか通らない。つながった(とてもよい)論文を SIGGRAPHに投稿し、複数年にわたってそれを続けるという行為は重要である。シングルショットはいわゆる賭けだ。君が勝つかどうかは誰もわからな い。しかしながら、もし君が継続してよい論文をSIGGRAPHに出しつづけるなら、いつかは勝てるだろう。


Sounds too harsh? Maybe.But the result is rewarding.You will present your work in front of hundreds of audience(largest room has over 3000 seats).Proceedings will go to labs and libraries all over the world.Your work will be introduecd and discussed at seminors and classes.Some company might buy your technology and make a product out of it.Chances are high that you will get a nice job offer.Most importantly, you will become a part of the history of computer graphics.
厳しすぎるって?たぶんね、でも、結果は報いる。君は君の仕事を数百人の聴衆(もっとも広い部屋は3000人越)の前で話すんだ。プロシーディングは世界中の研究室やら図書館に行く。もっとも重要なことは、君はコンピュータグラフィックスの歴史の一部になるだろうって事。

Additional Resouces:"How to get your paper rejected from SIGGRAPH","Good writing"

p.s. I do exaggerate things here. I myself do not do all of these things perfectly.However, if you need some clue,this list might give you some insight.Good luck.
追伸:私はここで誇張表現をしています。わたし自身これら全ての事を完全にこなしているわけではありません。もし糸口が必要なら、このリストは君にいくらかの見識をあたえるかもしれない。グッドラック。


-----

確かに厳しすぎるー。でも真実かもしれない。
1年の全てのサイクルがSIGGRAPH中心だもんな...。
生の五十嵐先生の英語が読めて楽しかったです。
(ちなみに英語のスペルミスは直接関係ないのかも、と少し安心した私)

わたし自身が参考になったことは・・・
・独りで働かない
 これは今後、改善していこうと思います!
 予算が無い→会議にいかない→論文に出てこない世間の常識を見落とす。・・・という悪循環にもなりますし。
 そういえばSIGGRAPH'98の某レセプション会場(Disney Sports)で、我々発表グループの横でノートPC片手にTeddyのプロトタイプ(らしきもの)を持って誰かにデモをしていたのは後から思えば五十嵐先生でした。
 ちなみにオンラインで公開することと、"専門家/エキスパート"のディスカッションを得ることはまた別なんですよねえ。

・100→10→1
 今の環境は100思いついたら50実装することになっていて、1は確実に売りに出されて、残りの49はどこかにこっそり実装されてるか、ハードディスク の肥しになって忘れられる・・・という環境なので、なかなかハードではあります。最初に90捨てるのが重要かも知れないです、自分にとっては。

・個人的な時間、雑用を捨てる
 さすがに眠ったり家族のための時間を捨てるわけにもいかんでしょう、とは思いますが、今自分がやってることは、登校拒否の息子を臨月の嫁に送り迎えさせて、論文書いているという状況ですから、似たようなもんです。非道極まりない。


まあともかく、こんな素敵な文章が読めて勢いが付きましたよ。
執筆に戻ります。




Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/

14 May, 2007

[CFP] Emerging Display Technologies Workshop 2007 / Deadline June 1st, 2007

CfP: Emerging Display Technologies Workshop 2007

*** CALL FOR PARTICIPATION ***

Emerging Display Technologies Images and Beyond: The Future of Displays and Interaction

http://www.edt2007.org

San Diego, California, USA, Saturday August 4th, 2007, co-located with SIGGRAPH 2007

The recent flurry of display technology development has produced
families of technologies that make fixed and projected pixels cheaper,
faster, more flexible, and of higher quality. These advances enable
'smart pixels' and enable a number of burgeoning applications ranging
from displays being used for better and more flexible images, to user
interaction, scene sensing, and environment enhancement. Some example
topics of interest include:

* multiview, multifocal, or high dynamic range displays;
* omnistereo projection systems;
* ad hoc or "poor man's" projection systems;
* ultra wide field of view HMD optics;
* ultra fast displays;
* head-worn or hand-held (mobile) paradigms;
* hybrid display systems and applications;
* displays with integrated interaction components;
* adaptive projector display systems;
* extended color gamut or color matching displays;
* projector-based user/device tracking, interaction, or
Mixed Reality reconstruction;
* embedded pixels for Spatially-Augmented Reality; and
* rendering techniques associated with the above.

This one-day workshop should provide an opportunity to expand attendee
thinking about ways to use contemporary display devices in new systems
and applications.


SUBMISSION DEADLINE:

Friday, June 1st, 2007


SUBMISSION INSTRUCTIONS:

Technical Presentations

We encourage the submission of short or long papers for corresponding
technical presentations. The papers should describe recently completed work, work in progress, or publicly presentable ideas for unimplemented and/or unusual systems or applications. Accepted submissions will be published on a conference CD and will be archived in the ACM Digital Library.

Submissions can be a two-page (short presentation) or four-page (long
presentation) and need to be prepared electronically (PDF) in camera-ready form (i.e. with full author names and affiliations, no page numbers, etc.) following the SIGGRAPH Publication Guidelines for Conferences sponsored by ACM SIGGRAPH.

Submission deadline is Friday, June 1st. Please submit your paper by email to submit at@edt2007.org.


To allow includesion in the ACM Digital Library we will need a signed copy of the ACM Copyright form faxed to +1-337-735-1346 and in the mail to

Dirk Reiners
LITE
537 Cajundome Boulevard
Lafayette, LA 70506
USA

by the submission deadline. Papers whose form has not been received by the acceptance date will have to be rejected. :(

Please include pictures and/or video with your submission if possible. Videos should be in a common format, e.g., MPEG-1, MPEG-4, XviD, or DivX. Size permitting we will include the videos on the conference CD, please make sure to indicate in the submission email whether that is acceptable for your materials.

Submissions from commercial vendors are very welcome, as long as they are focused on technological aspects of the presented displays and avoid being a sales pitch.

We will ask authors to commit to either personally attend the workshop to present the work, or to arrange for a suitable replacement presenter.


Demonstrations

Hands-on demonstrations during the workshop are also encouraged. To be
considered for a hands-on demonstration send a separate one-page description of the demonstration (according to the abovementioned guidelines), including information on space, equipment, and power requirements. List equipment that you will bring yourself separately from equipment to be provided by the organizers.


ACCEPTANCE NOTIFICATION

June 8th, 2007


CO-CHAIRS AND CONTACT INFORMATION:

Carolina Cruz-Neira
Louisiana Immersive Technologies Enterprise

Dirk Reiners
University of Louisiana at Lafayette

Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/

[CFP] CyberGames 2007

http://www.coetechweek.com/cybergames/

C
yberGames 2007

International Conference on
Games Research and Development

The Third International Conference on Games Research and Development 2007 (CyberGames 2007) will be held during 10-11 September 2007 at the Manchester Metropolitan University, United Kingdom.

CALL FOR PARTICIPATION: To explore the latest developments in the game and interactive entertainment industry.

Papers are invited in the following games research and development topics (but not limited to them) from both industry and academia:

HCI for Games
Simulation Games
Pervasive Entertainment
Games AI
Game Level Design
Game Software
Agents for Games
Game Animation
Game Physics
Simulation Games
Interactive Digital Media
Game Audio
Online and Multiplayer Games
Games on Grid Computing
Mobile and Handheld Gaming
Edutainment
Game Mechanics
Game Culture: Boomer vs Gamer
Game Hardware
Game Platforms
Graphics for Games

Journal Publication:

The best 4 papers from Cybergames 2007 will be published in the online journal "ACM Computers in Entertainment”.
The top 50% of the papers from Cybergames 2007 will be invited to submit a revised paper for publication in the new International Journal of Computer Games Technology published by Hindawi Publishing Corporation.

Special Sessions / Tutorials
Session/Tutorial Chairs
Location Based Learning Game
Eric Klopfer,
MIT, USA
Microsoft XNA Studio Express
David Britch,
MMU, UK

Interactive Stories and Personality-rich Game Characters

Ali Arya,

Carleton University, Canada
Game Design and Development Using JOGL (Java+OpenGL)

Andrew Davison,

Prince of Songkla University, Thailand
Creating Novel Mobile Entertainment Systems

Paul Coulton,

Lancaster University, UK
Dynamics and Interaction in Game Audio

Dylan Menzies,

De Montfort University, UK
Pygame (python game development) –
influencing software engineering and rapid prototyping of games

TL Kunii,

Kanazawa Institute of Technology, Japan
Commercial Game Engines in Producing Immersive Environments

Colin Price

University of Worcester, UK
Game AI: Soft-Computing Models for Game Design

Narendra Chaudhari

Nanyang Technological University, Singapore

CyberGames Arena: A Student Game Development Competition
Darren Dancey
MMU, UK

Important Dates:

  • Full Papers
    MONDAY, May 14th, 2007
  • Special Sessions and Tutorials
    MONDAY, April 30th, 2007
  • Conference Dates: September 10-11, 2007


Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/

[CFP]IFIP 6th International Conference on Entertainment Computing (ICEC) / Deadline 15 July (poster and demos)

IFIP 6th International Conference on Entertainment Computing (ICEC)
http://digitalmedia.sjtu.edu.cn/ICEC2007/

September 15-17, 2007
Shanghai Jiao Tong University, Shanghai, P. R. China

Sponsors:
Shanghai Jiao Tong University
The International Federation for Information Processing (IFIP TC14)
Microsoft Research Asia
National Science Foundation of China

Important Dates
Full Paper Submission Due: 20 April 2007 (GMT)
Short Paper, Demos Submission Due: 20 April 2007(GMT)
Notification of Acceptance: 31 May 2007(GMT)
Posters & Demos Submission Due: 15 July 2007(GMT)
Early bird Registration Deadline: 1 August 2007(GMT)
Conference: 15-17 September 2007

Call for Papers
We invite you to submit your work to the prestigious 6th International Conference on Entertainment Computing (ICEC 2007). Entertainment is taking a very important role in our life by refreshing our mind and activating our creativity. With the development of graphics hardware and software, interactive tools, media technologies, new types of entertainment have emerged, such as network games, video-based games and mobile games. Shanghai is the most important economic and financial center in the mainland of China; it is also a tourist city, which has attracted travelers from domestic region and abroad by its commercial activity as well as its scenic beauty.
Submit your paper
via http://digitalmedia.sjtu.edu.cn/ICEC2007/papersubmit.htm
or as attachment via 2007.icec at gmail.com

Conference Topics:
Papers presenting original research and applications are being sought in all areas of entertainment.
Suggested topics include (but are not limited to):
Aesthetics, Ontology and Social Reflection
Art, Design and Novel Media
Augmented, Virtual and Mixed Reality
Computer Animation
Computer Games and Game Based Interfaces
Digital Storytelling and Interactive Television
Education, Training, and Edutainment Technologies
Entertainment and Healthcare
Image/Video Processing Techniques for Entertainment
Interactive Computer Graphics
Interactive Design for Entertainment
Mobile Entertainment via e.g. Mobile Phones, PDAs etc
Modeling Techniques for Games
Narrative Environments and Intelligent Medias
New Genres, New Standards
Novel and Evolutionary Platforms / Hardware Devices
Pervasive Entertainment and Game-Playing
Robots and Cyber Pets
Self Reflecting Entertainment
Simulation Applications of Games, and Military Training
Social and Human Factors of Entertainment
Sound, Music, Creative Environments

Committee
General Conference Chair:
Ryohei Nakatsu (Kwansei Gakuin University, Japan)
Harry Shum (Microsoft Research Asia)
Matthias Rauterberg (TU Eindhoven, The Netherlands)

Program Chair:
Rynson W. H. Lau (Durham University, UK)
Zhigeng Pan (Zhejiang University, China)
Lizhuang Ma (Shanghai Jiao Tong University, China)

Organizing Chair:
Lizhuang Ma (Shanghai Jiao Tong University, China)
Contact: IFIP ICEC [2007.icec (at) gmail.com]

Publications:
The proceedings of ICEC 2007 will be published by Springer within their
Lecture Notes in Computer Science (LNCS) series.






Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/

[CFP]ISMAR 2007 Call for Papers/Posters/Workshops, Deadline June 1st

*** ISMAR 2007 Call for Papers/Posters/Workshops
*** 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
*** Tue, Nov. 13 to Fri, Nov. 16, 2007
*** Nara-Ken New Public Hall at Nara, Japan
*** http://www.ismar07.org/

================================================
== ALL ONLINE SUBMISSIONS DUE ==
== Friday, June 1, 9pm US Pacific Time Zone. ==
================================================

*** AIMS AND SCOPE ***

Mixed Reality (MR) and Augmented Reality (AR) allow the creation of
fascinating new types of user interfaces, and are beginning to show
significant impact on industry and society. The field is highly
interdisciplinary, bringing together signal processing, computer vision,
computer graphics, user interfaces, human factors, wearable computing,
mobile computing, computer networks, displays, sensors, to name just some
of the most important influences. MR/AR concepts are applicable to a wide
range of applications.

Since 1998, ISMAR and its forerunner events have been the premier forums in
this vital field (http://www.augmented-reality.org/iwar/). This year we are proud to
present the 6th IEEE and ACM International Symposium on Mixed and Augmented
Reality (ISMAR 2007). The symposium will be held on Nov. 13-16, 2007, in
historical Nara, Japan. We invite you all to participate in this great
event for the exchange of new ideas in this exciting field!

*** CONFERENCE TOPICS ***

ISMAR07 invites submissions in the general field of Mixed and Augmented
Reality. Topics include, but are not limited to:

MR/AR applications
* personal MR/AR information systems
* industrial and military MR/AR applications
* medical MR/AR applications
* MR/AR for entertainment
* MR/AR for architecture
* MR/AR for art, cultural heritage, or education and training

Sensors
* position and orientation tracking technology
* calibration methods
* sensor fusion
* vision-based registration and tracking
* acquisition of 3D scene descriptions

System architecture
* wearable and mobile computing
* distributed and collaborative MR/AR
* display hardware
* performance issues (real-time approaches)

User interaction
* interaction techniques for MR/AR
* collaborative MR/AR
* multimodal input and output

Information presentation
* real-time rendering
* photorealistic rendering
* object overlay and spatial layout techniques
* aural, haptic and olfactory augmentation
* mediated and diminished reality
* display and view management

Human factors
* usability studies and experiments
* acceptance of MR/AR technology
* social implications

*** IMPORTANT DATES ***
Submission deadline: June 1, 9pm PST
Acceptance notification: August 17
Camera ready due: September 14
Conference dates: November 13-16

*** CALL FOR STUDENT VOLUNTEERS ***

The ISMAR 2007 Organizing Committee is recruiting student volunteers for
various supporting roles during the conference. Detailed information can be
found at the conference website:
http://www.ismar07.org/call-for-student-volunteers

Interested students should send an application to the student volunteer
chair via email:

Tomohiro Kuroda
sv[at]ismar07.org

Application opening: July 1, 2007
Application deadline: Aug 31, 2007
Acceptance notification: Sep 14, 2007

*** CONFERENCE CHAIRS/COMMITTEES ***

General Chairs
Haruo Takemura, Osaka University, Japan, takemura[at]cmc.osaka-u.ac.jp

Program Chairs
Tom Drummond, University of Cambridge, UK, twd20[at]eng.cam.ac.uk
Hirokazu Kato, Osaka University, Japan, kato[at]sys.es.osaka-u.ac.jp
Mark A. Livingston, Naval Research Laboratory, USA, markl[at]ait.nrl.navy.mil

Area Chairs
Ron Azuma, HRL Laboratories, USA
Oliver Bimber, Bauhaus-University Weimar, Germany
Steve Feiner, Columbia University, USA
Hong Hua, University of Arizona, USA
Yoshinari Kameda, University of Tsukuba, Japan
Kiyoshi Kiyokawa, Osaka University, Japan
Gudrun Klinker, TU Munich, Germany
Vincent Lepetit, Swiss Federal Institute of Technology, Switzerland
David Mizell, Cray Inc., USA
Hideo Saito, Keio University, Japan
Dieter Schmalstieg, Graz University of Technology, Austria
Bruce Thomas, University of South Australia, Australia

ISMAR steering committee
Ron Azuma, HRL Laboratories, USA
Reinhold Behringer, Leeds Metropolitan University, UK
Mark Billinghurst, HITLabNZ, New Zealand
Steve Feiner, Columbia University, USA
Gudrun Klinker, TU Munich, Germany
David Mizell, Cray Research, USA
Stefan Mueller, University of Koblenz-Landau, Germany
Nassir Navab, TU Munich, Germany
Ulrich Neumann, University of Southern California, USA
Jannick Rolland, University of Central Florida, USA
Dieter Schmalstieg, Graz University of Technology, Austria
Didier Stricker, Fraunhofer IGD, Germany
Haruo Takemura, Osaka University, Japan
Hideyuki Tamura, Ritsumeikan University, Japan
Naokazu Yokoya, Nara Institute of Science & Technology, Japan

*** SPONSORS ***

Conference sponsors:
IEEE, ACM and VRSJ (Virtual Reality Society of Japan)

In cooperation with (tentative):
Eurographics
The Japan Society of Mechanical Engineers
The Society of Instrument and Control Engineers
The Institute of Image Information and Television Engineers
The Japanese Society for Artificial Intelligence
Human Interface Society
The Robotics Society of Japan


If you have any further questions about submissions, contact
kato[at]sys.es.osaka-u.ac.jp

* Tom Drummond
* Hirokazu Kato
* Mark A. Livingston
ISMAR 2007 Program Co-Chairs

==============================================================
複合現実感国際会議ISMAR 07の発表論文募集のご案内

複合現実感分野で最も権威のある国際会議 ISMAR が,
今秋日本で開催されます.

ISMAR は,当学会複合現実感研究委員会が主催したISMRと,欧米のISARが
2002年に合併して誕生した国際会議で,今年が第6回となります.

ISMAR 03 が東京で開催されて以来,4年振りに日本に帰ってくる ISMAR に,
皆様の研究成果を多数投稿いただけることを期待しております.

 主催 当学会複合現実感研究委員会 / IEEE
 会場 奈良県新公会堂
 会期 11月13日(火)〜11月16日(金)
 論文投稿締切 6月1日(金)
 ホームページ http://www.ismar07.org/



Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/

10 May, 2007

Restarting my engine in English

Hi,

Now I'm having a lot of English tasks. Also I had rest lot in my home then my French language systems (in my head) is almost sleeping. Anyway I'm keeping use my poor English on my blog.

So I had hunting down myself in this week.
Because my engine is still stalling.

Why? I've some reasons that I haven't wrote here.

-Hay fever in France (Rhume d'allergie) is hard for me...this year is harder than before. 1 box of tissue per a week. It's a normal sense in Japan but it's abnormal here.

-Future (in Laval)
...Yes, I have to decide soon. I already discussed with Simon (it needs 4 month when I had suggested to him). The discussion is excited but there were no special interests for me. Most of tasks are just some classic technology usage. If I prefer to work like that, I should work in Japan. Because the sense is near for me, technology is higher, price may be same or less. But price is not a primary problem for me. Exceptionally establishment of a fund of VR student may be interest for me. But it should be a task in LMT, not me.

-Future (other)
I had updated my CV (thanks Gill for your help).
It was 11 pages! Yes. Probably it's not a CV. It includes my CV, projects and publication in these 10 years.
Anyway, I sent it for 2 posts. Everything starts from sending our CV... I hope it starts my engine again.

-Ubuntu Linux 07.04
Good! When I tried it as updating, it haven't work well. I guess some drivers like Wifi(atheros) or ATI is conflict with new functions. So, the new Wifi manager on Ubuntu works very well.

-Fete de Jeux
Le 25-26 mai, I will show something at Musee Vieux Chateaux.

-Laval Virtual affairs
When I do something about LV, my computer always crashes. Why??

-WiiMedia full paper camera ready for Sandbox
It is my current main task...
http://sandbox.siggraph.org/program.html
Yes I had accepted. But writing quality is too bad. Miracle bad. I must rewrite it as better version. Ouch, my abstract on the website also... Its deadline is next Tuesday. I have to hurry up me.

-IVRC Google Groups
Please see http://ivrc.net/BoF
I had created 2 google groups for French students and international mailing lists.

It's time to back to write... see you.




Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/

22 March, 2007

Evaluate a CG technique with your eyes

Now I am trying to evaluate a new computer graphics technique within international condition.
You may help me giving your 10 minutes.

English Version
http://akihiko.shirai.as/modules/liaise/?form_id=4
Japanese Version
http://akihiko.shirai.as/modules/liaise/?form_id=3

It is a web questionnaire. After see a few pictures, select your best one for each answers.
That's all!
It will be closed in this weekend if I got enough count of data.


I thank you in advance to forward this mail.Especially, I need a lot of "normal" subjects like your family instead of CG researchers.

best regards,
Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory
ENSAM France

http://akihiko.shirai.as/

28 February, 2007

[CFP] CAE2007 Computational Aesthetics [DL] 5th March, 2007

http://innovis.cpsc.ucalgary.ca/cae2007

Our ability to convey complex meaning and emotion by the clever arrangement
of symbols and signs is one of the most celebrated aspects of our human
heritage. If Aesthetics is defined as the interaction between symbol and
observer within a social context, then Computational Aesthetics is the
empirically based field that examines applications of Aesthetics.
Computational Aesthetics integrates aspects of computer science, psychology,
and the visual arts, with particular focus on the mathematical and
information theoretic aspects of symbol processing by humans and computers.
By combining insights from these fields, Computational Aesthetics not only
provides tools for the graphics and visualization communities to increase
the value of displayed imagery and to avoid classical artifacts, but also
furthers our understanding of perception and meaning. Computer based tools,
resulting from Computational Aesthetics research, may also be used to
enhance the expressive power of the fine and applied arts and to expand the
role of aesthetic design as a differentiating factor in product development
and retail sales.
We are pleased to announce the third workshop on Computational Aesthetics,
which will take place in Banff, Alberta, Canada. This conference will bring
together individuals with technical backgrounds who are developing computer
based tools to solve aesthetic problems and people with artistic and design
backgrounds who use these new tools in their work. Invited talks will be
given by leading technical and artistic/design figures to help participants
to better understand what computer technology is capable of delivering and
to fully appreciate what is involved in the artistic and design process.
Refereed papers will also be presented to provide a snapshot of the latest
technical breakthroughs and the most recent artistic or design achievements
in applying computer based techniques to solve aesthetic problems. The
overriding goal of the conference will be to facilitate a dialogue between
the scientists and engineers who are creating these new tools and the
artists and designers who are the end users.

Submissions are invited across the broad range of areas covered by
Computational Aesthetics. Specific examples include, but are not limited to:

a.. Artistic Image Transformation Techniques (colors, edges, patterns,
dithering)
b.. Image Analogies, Style Transfer Methods
c.. Sketching, Simplification techniques (artistic, cognitive)
d.. Composition, Visual Balance, Layout
e.. Non-Photorealistic Rendering
f.. Image Style Analysis (Paintings, Photographs, others)
g.. Empirically based Metrics of Aesthetical Attributes
h.. Applied Visual Perception (Color Appearance, Spatial Vision, and other
aspects)
Submitted papers should be original, unpublished work of up to 8 pages. The
manuscripts must be written in English. For details on the submission
guidelines please refer to the paper submission page. Best papers will be
encouraged to submit a journal version to a special issue of IEEE CG&A.

Note that this call for technical contributions is complemented by a call
for participation by experts in the visual arts.

Download this call for papers as a TXT file or a PDF file.

12 February, 2007

[CFP] WORLDCOMP'07, The 2007 World Congress in Computer Science, Computer Engineering, and Applied Computing.

Last Call For Papers
The 2007 World Congress in Computer Science,
Computer Engineering, and Applied Computing
WORLDCOMP'07
Date and Location: June 25-28, 2007, Las Vegas, USA
Academic Sponsors: Research Labs at
MIT, Harvard, Purdue, Univ. of Texas at Austin, ...
Paper Submission Deadline: February 20, 2007
url: http://www.worldacademyofscience.org/worldcomp07

You are invited to submit a full paper for consideration.
All accepted papers will be published in the conference proceedings.
The 2007 World Congress in Computer Science, Computer Engineering,
and Applied Computing (WORLDCOMP'07) is composed of the following
research and technical tracks (all will be held simultaneously,
same location and dates: June 25-28, 2007, USA):
o Parallel and Distributed Processing Techniques and Applications
(PDPTA'07)
o Grid Computing and Applications (GCA'07)
o Computer Design (CDES'07)
o Scientific Computing (CSC'07)
o Artificial Intelligence (ICAI'07)
o Genetic and Evolutionary Methods (GEM'07)
o Machine Learning; Models, Technologies and Applications
(MLMTA'07)
o Bioinformatics and Computational Biology (BIOCOMP'07)
o Software Engineering Research and Practice (SERP'07)
o Wireless Networks (ICWN'07)
o Image Processing, Computer Vision, and Pattern Recognition
(IPCV'07)
o Modeling, Simulation and Visualization Methods (MSV'07)
o Computer Graphics and Virtual Reality (CGVR'07)
o Multimedia Systems and Applications (MSA'07)
o Internet Computing (ICOMP'07)
o Semantic Web and Web Services (SWWS'07)
o Security and Management (SAM'07)
o Data Mining (DMIN'07)
o Information and Knowledge Engineering (IKE'07)
o e-Learning, e-Business, Enterprise Information Systems, and
e-Government (EEE'07)
o Embedded Systems and Applications (ESA'07)
o Frontiers in Education: Computer Science and Computer Engineering
(FECS'07)
o Foundations of Computer Science (FCS'07)
o Engineering of Reconfigurable Systems and Algorithms (ERSA'07)
o Communications in Computing (CIC'7)
(a link to each of the above can be found at
http://www.worldacademyofscience.org/worldcomp07/ws )
Submission of Papers:
Prospective authors are invited to submit their full paper
(about 5 to 8 pages - single space, font size of 10 to 12) to
H. R. Arabnia by Feb. 20, 2007 (hra at cs.uga.edu). E-mail submissions
in MS Doc or PDF formats are preferable (postal mail submissions
are also fine.) All reasonable typesetting formats are acceptable
(later, the authors of accepted papers will be asked to follow a
particular typesetting format to prepare their papers for publication.)
The length of the Camera-Ready papers (if accepted) will be limited to
7 (IEEE style) pages. Papers must not have been previously published
or currently submitted for publication elsewhere. The first page of
the draft paper should include: title of the paper, name, affiliation,
postal address, email address, and telephone number for each author.
The first page should also identify the name of the author who will
be presenting the paper (if accepted) and a maximum of 5 topical
keywords that would best represent the content of the paper. Finally,
the name of the conference/track that the paper is being submitted to
must be stated on the first page.
Each paper will be refereed by two experts in the field who are
independent of the conference program committee. The referees'
evaluations will then be reviewed by two members of the program
committee who will recommend a decision to the chair of the track that
the paper has been submitted to. The track chair will make the final
decision. Lastly, the Camera-Ready papers will be reviewed by one
member of the program committee.
Members of Program and Organizing Committees:
The Program Committee includes members of chapters of World Academy
of Science (chapters: supercomputing; scientific computing; artificial
intelligence; imaging science; databases; simulation; software
engineering; embedded systems; internet and web technologies;
communications; computer security; and bioinformatics.) Many members
of the program committee for individual conferences include renowned
leaders, scholars, researchers, scientists and practitioners of the
highest ranks; many are directors of large research laboratories,
IEEE Fellows, heads/chairs of departments, deans and provosts.
Each committee also includes two Student Members (in their final stages
of their PhD programs) who are identified as such. Refer to the
conference web sites for the list of members of program committee.
Co-Sponsors (a partial list):
Academic Co-Sponsors of WORLDCOMP'07 include:
- Massachusetts Institute of Technology (MIT) Media Laboratory,
MIT (Cambridge, Massachusetts)
- Statistical Genomics and Computational Biology Laboratory,
Department of Statistics, Harvard University (Cambridge,
Massachusetts)
- Texas Advanced Computing Center, The University of Texas at
Austin (Austin, Texas)
- Statistical and Computational Intelligence Laboratory of
Purdue University (West Lafayette, Indiana)
- University of Iowa's Medical Imaging HPC Lab (Iowa City, Iowa)
- Institute for Informatics Problems of the Russian Academy of
Sciences, Moscow, Russia);
Other Co-sponsors include:
- HPCwire
- GRIDtoday
- STEM Education Society
- HPCSoft, HPC Software Inc.
- International Technology Institute
- H2cM - Hodges' Health, UK
Purpose / History:
This set of joint conferences is the largest annual gathering of
researchers in computer science, computer engineering and applied
computing. Many of the 25 joint conferences in WORLDCOMP are the
premier conferences for presentation of advances in their respective
fields. We anticipate to have 2000 or more attendees from over 75
countries participating in the 2007 event.
The motivation is to assemble a spectrum of affiliated research
conferences into a coordinated research meeting held in a common
place at a common time. The main goal is to provide a forum for
exchange of ideas in a number of research areas that interact. The
model used to form these annual conferences facilitates communication
among researchers from all over the world in different fields of
computer science, computer engineering and applied computing. Both
inward research (core areas of computer science and engineering) and
outward research (multi-disciplinary, inter-disciplinary, and
applications) will be covered during the conferences.
Important Dates:
Feb. 20, 2007: Submission of full papers (about 5 to 8 pages)
March 20, 2007: Notification of acceptance
April 20, 2007: Camera-Ready papers and Registration due
June 25-28, 2007: The 2007 World Congress in Computer Science,
Computer Engineering, and Applied Computing
(WORLDCOMP'07)


----

Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/

05 February, 2007

[CFP] Prix Ars Electronica 2007 - Call for Entries

Dear friends and participants of Prix Ars Electronica!

The 21st Prix Ars Electronica 2007 - International Competition for Cyberarts has a few new features.

The new Hybrid Art category, a new prize for Media.Art.Research, and the integration of Net Vision into Digital Communities are the most visible signs of the intensive work that is being done on the definition of the competition's categories. As always, the aim is to continually keep the Prix Ars Electronica updated in line with leading-edge developments in the dynamic field of cyberarts.

Prix Ars Electronica 2007
Online Submission Deadline: March 9, 2007

Computeranimation / Film / VFX, Digital Musics, Interactive Art, Hybrid Art,
Digital Communities, u19 - freestyle competition, [the next idea] grant,
Media.Art.Research Award

All details about the categories and the online submission
are available online only at: <http://prixars.aec.at>

Total prize money: 122.500 Euro

Please feel free to forward this to all interesting/ed parties.

best regards
Iris

Contact: Iris Mayr
Project Manager Prix Ars Electronica

AEC Ars Electronica Center Linz
Museumsgesellschaft mbH
Hauptstra゜e 2
A-4040 Linz
Tel. ++43.732.7272-74
Fax ++43.732.7272-674
info at prixars.aec.at
http://prixars.aec.at

If this e-mail has been sent to you by mistake or if you'd like to have your name removed from our mailing list, please send an e-mail with the word UNSUBSCRIBE in the subject line to the following address: info at prixars.aec.at





Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/

[CFP] Interaction Design and Children conference,5-6 June 2007, Denmark

Call for papers for the Interaction Design and Children (IDC 2007) conference, 6-8 June, 2007, Aalborg, Denmark

(http://idc2007.cs.aau.dk/index.html)

Keynote speakers at the IDC conference will be:

Professor Mitchel Resnick, MIT Media Laboratory, Cambridge, Massachusetts, USA Mark William Hansen, Director of Business Development, Lego, Billund, Denmark

The increased focus on children’s role in the design and evaluation of interactive technologies has provided several interesting research studies and results. Currently, we are aware of the fact that children have been characterized as not just young adults, but as independent individuals with their own strong opinions, needs, likes, and dislikes, and they should be treated as such. Several studies have focused on children in educational or training settings; this has been natural as children often encounter and use information technology in schools. Thus, children have often participated as future end-users of educational or edutainment technologies.

IDC 2007 welcomes submissions on all topics from the domain of interaction design and children, including, but not limited to:

* Usability, enjoyability, accessibility, persuasion, ethics, and safety issues, with particular reference to children

* Evaluation methods for use with children

* Evaluations of interactive systems and technologies for children

* Emerging or new technologies and their impact on children's health, education or play

* Methods and techniques for establishing children's requirements for interactive systems

* Guidelines for the design of interactive systems for children

* Reports on the development of interactive systems for children (motivation, design, outcome, evaluation)

* Design of innovative systems to children

* Theoretical models of interaction with special relevance to children

* Results of ethnographic and case studies in children's use of interactive systems

* Stimulating in-depth analyses of issues related to interaction design and children

* Effects of interactive technologies in children's lives (e.g. game violence and aggression, obesity, learning)

* Design and evaluation of interactive systems for children with special needs

Submission deadlines:

Full papers: January 19, 2007

Short papers: March 5, 2007

Poster and demos: March 5, 2007

Notification deadlines:

Full papers: February 23, 2007

Short papers: March 30, 2007

Poster and demos: March 30, 2007

Camera-ready deadlines:

Full papers: March 16, 2007

Short papers: April 10, 2007

Poster and demos: April 10, 2007

To address emerging research and development, IDC 2007 will look for papers, demonstrations, posters that may include at least one of the following broad areas:

* Emerging technologies for children (e.g., innovative educational simulations, online games, accessible fabrication devices, mobile communications devices, wireless embedded technologies, sensors and actuators, "smart" materials, authoring/programming tools)

* The impact these technologies can have on children's lives (e.g., in schools, at home, in public spaces)

* New research methods which give children a voice in the design, development, and evaluation processes (e.g., participatory design methods, usability testing, etc.)

All accepted papers are presented at the IDC 2007 conference, and appear in the IDC 2007 Proceedings. Proceedings will be published in the ACM Digital Library.

For more information please check the IDC 2007 website:

http://idc2007.cs.aau.dk/index.html



Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/

[CFP] Laval Virtual ReVolution 2007

Laval Virtual ReVolution 2007
-World Performance of VR Applications-

Laval Virtual ReVolution is an annual honor to the world’s finest VR project, by Laval Virtual. This is a hall of fame award that decides the best Virtual Reality demonstration and/or application from all over the world. Virtual Reality is not only a technology but also a never ending story between computers and human history.

We cannot get the final answer of this issue immediately, as we still need to find and walk one of the many possible paths that will lead us to a future navigated by brilliant stars. The staring at those stars should be continued for the future voyagers on the way.

Of course, a great number of academic papers or commercial products can build a way of Virtual Reality. However we suggest a new relation between developmental projects and general public at on-site demonstrations. If a performed project has impact, technology and is persuasive, it will move the general public and change the common sense. So, this means a revolution in the history of Virtual Reality.

Please try to join today's stardom with your exciting project.
And share the activity from all over the world!


Session Organizer: Akihiko SHIRAI, Ph.D (ENSAM P&I Lab / JSPS)


Laval Virtual 2007, one of the biggest European Virtual Reality conventions, will be held at 18th-22nd April. A new demonstration session, "ReVolution" was successfully started at last edition. And is it is now open to receive your submissions for 2007.

We hope to accept your brilliant projects which can get over the current common sense of Virtual Reality and make changes to the current human-computer interfaces and Virtual Reality history.

-Technology Demonstration
-Interactive Arts
-Entertainment VR
-New Media Designs
-New Game Systems
-New Human Interfaces and Displays
-Realtime Images
........And any other "non genre" VR projects


[Call for Demo]
Submission Deadline: 31st Jan. 2007 23:59 GMT [Extended]-> 7th Feb. 2007 23:59 GMT
Results will be announced at 20th Feb. 2007.

Please register this website now, then read documents below.
http://www.laval-virtual.org/revolution/

-2nd Call For Demo (International, English & Japanese)
http://www.laval-virtual.org/revolution/2007/doc/CFDemo-LavalVirtualReVolution2007v2.pdf


Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/

22 January, 2007

[auto] A young hero comes to Laval

Today, an internship student comes from the JAIST Miyata lab .
He will be studying abroad for 3 months.


Kendo 4-dan, the face manifique is the egg of the CG researcher who had the atmosphere of feeling not be able to oppose to the toe TASS Matsumoto being similar and name.

With only the liquor, doubtfully - is also a [i] atmosphere simultaneously.
(As for here however perhaps, it is the French direction)
Furthermore although it is overseas travel unprecedented, it is mid-term studying abroad.
Naturally French seems that is close to zero.
It probably is to be able to arrive to Laval safely??
Because this year for the free foreigner French can be audited even fortunately, if only start it is cut off well, those which are obtained are to think that it is large, but….

As my guidance policy,
It goes with physical education meeting affiliation, or goes in the leaving play?…For the present however you do not understand yet, it is young, while with overcoming with venture heart, you think that we want learning various thing.

Well, without involving my life and the family in “venture,” only and should have done however it is,….

Everyone support we ask may with such a reason.


Here is the original article in Japanese.
Today I had generate this post with auto translation by Google.
I think the translation quality is 30%... :-p

Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/

21 January, 2007

Face Input Building Block on Virtools

Finally, I had uploaded my video on YouTube...
http://www.youtube.com/watch?v=ihiNpbrhtxY



Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/

[CFP] WIAMIS 2007-Deadline Extended to Jan.24

WIAMIS 2007, 6-8 June 2007, Santorini, Greece

http://mkg.iti.gr/wiamis2007/



DEADLINE FOR PAPER SUBMISSION EXTENDED TO JANUARY 24





OBJECTIVES


The International Workshop on Image Analysis for Multimedia Interactive Services (WIAMIS) is one of the main international fora for the presentation and discussion of the latest technological advances in interactive multimedia services. The objective of the workshop is to bring together researchers and developers from academia and industry working in all areas of image, video and audio applications, with a special focus on analysis. After Louvain (1997), Berlin (1999), Tampere (2001), London (2003), Lisboa (2004), Montreux (2005), Incheon (2006), WIAMIS 2007 is held in Santorini, Greece.





TOPICS

Topics of interest include, but are not limited to:



Multimedia content analysis and understanding

Content-based browsing, indexing and retrieval of images, video and audio

2D/3D feature extraction

Advanced descriptors and similarity metrics for audio and video

Relevance feedback and learning systems

Segmentation of objects in 2D/3D image sequences

Identification and tracking of regions in scenes

Voice/audio assisted video segmentation

Analysis for coding efficiency and increased error resilience

Analysis and understanding tools for content adaptation

Multimedia content adaptation tools, transcoding and transmoding

Content summarization and personalization strategies

Data hiding and copyright protection of multimedia content

Semantic mapping and ontologies

Multimedia analysis for advanced applications

Multimedia analysis hardware and middleware





INVITED TALKS

WIAMIS 2007 will include in its Technical Program 2 invited talks by leading experts in the field of multimedia processing.

* Shih-Fu Chang, “Recent Advances and Open Issues of Digital Image/Video Search”

* Irfan Essa, “Data-driven and Procedural Analysis and Synthesis of Multimedia”





INDUSTRY SESSION

In addition to Invited Talks, its Regular Technical Program and a number of Special Sessions, WIAMIS 2007 will also include an Industry Session featuring talks by key industry players. Already confirmed industrial representation includes Google, FAST and Deutsche Welle. For more information, please check the related page at the WIAMIS 2007 site.





PAPER SUBMISSION

Paper submission is now open. Prospective contributors are invited to submit extended summaries electronically, using the online submission system at http://mkg.iti.gr/wiamis2007/submission/. Submissions should be in Adobe PDF file format, written in English, following the two-column IEEE conference proceedings format and extending no more than four two-column pages including all figures, tables and references. The proceedings will be published by IEEE and archived to IEEE-Xplore and the IEEE Computer Society digital libraries.





IMPORTANT DATES

Paper Submission: 24 January 2007 (EXTENDED)

Review results: 23 February 2007

Submission of camera-ready papers: 9 March 2007





WIAMIS 2007 ORGANIZING COMMITTEE


General Chairs

* Yiannis Kompatsiaris, Informatics and Telematics Institute, Greece

* Yannis Avrithis, National Technical University of Athens, Greece



Technical Program Chairs

* Milind R. Naphade, IBM T J Watson Research Center, USA

* Noel O'Connor, Centre for Digital Video Processing, Dublin City University, Ireland

* Vasileios Mezaris, Informatics and Telematics Institute, Greece



Special Sessions Chair

* Murat Tekalp, College of Engineering, Koc University, Turkey



Industry Liaisons

* Adrian Matellanes, Motorola Labs, UK

* Nikos Sarris, Athens Technology Center S.A., Greece





CONTACT



For questions, problems and all other inquiries, please contact wiamis2007(at)@iti.gr




----
THIS INFORMATION IS FROM CONFERENCE ORGANIZER
----

Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/

[auto] Auto translation from my Japanese Blog

Recently, I am trying to use FoxLingo Add-ons on FireFox.
https://addons.mozilla.org/firefox/2444/

I haven't know there are such a lot of translating free service on the net.
Of course, it is not a perfect but it might be better than nothing on my international blog...

For example...

I will compare some engines and try to find my best one to translate from Japanese to English.
(Also there is a Japanese to French engine.)
When I write such a auto translated post, I will add [auto] on the title.
I am sorry for my laziness but computer life should be laziness.
Maybe the title will be hand translated. :-)


Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/

[CFP] Call For Papers

In this year, I have to get accept some articles on international conference and journals.


In the past days, I had managed them on my Wiki site, but I guess such as CFP(Call For Paper/Participation) should be posted to Blog like here.
http://akihiko.shirai.as/modules/bwiki/index.php?CallForPapers


Now, there are too many international conferences about Entertainment Technologies.
But their qualities of conference (submission, management, difficulty and publicity) are completely different.

So, it looks like a vogue.
I know such as situation is just typical "Research of Play" in medieval to modern generation.

Someone says,
"Research of Play is Playing of Researcher, isn't it?"

I am not sure it will be true or not, but I think it will be a hint archiving CFP linked to Entertainment Technologies.
Also it will be a good memorandum for my research....

Akihiko Shirai, Ph.D
Invited Researcher
Presence & Innovation Laboratory ENSAM France
http://akihiko.shirai.as/

22 November, 2006

Video game project "AceSpeeder2" released




"AceSpeeder2"
, a new video game project that is working by Takahiro Nakatani (Raingraph Studio, Japan), Akihiko SHIRAI (Invited Resercher of P&ILab Laval France) and Erik Geslin (ESCIN, Laval France) is released.

This project is working for 3 years or more. P&I Lab and ESCIN are working with the director Mr.Nakatani to help artworks and experience evaluation with some scientifique methods on Laval Virtual 2006, ACM SandBox and IVRC2006, etc...

Today, the beta version of AceSpeeder2 is started to releas by free. After some evaluation, it will be released on the net.
http://www.raingraph.com/news.htm